I am stuck on the second level and the moving wall is moving erratically. Question am I really bad at Parkour or is this not meant to be so hard? I will come back and review after I get a bit further into it.
Feel myself as a scientist-spiderman). It's a funny game, I liked this, in my opinion, it's not so hard to do parkour, but your levels have strange logic, especially this waving thing in the second level. Overall, that's a funny game to kill time
Nice graphics... did have some challenges with "clinging" to the walls on double jumping and such. A little variation in audio would have been nice. Great job though
I beat it but it was quite hard at the end! You need be right of the block when pushing it, but you need to be left of the block at the end because otherwise you can't jump over it. It was an extra challenge but I'd say the block needed to be bigger to look like you definitely couldn't jump over it if that was the intent. I also got the block stuck a couple of times pushing it down because it'd rotate and lodge itself against the walls.
It's a lot of work for one person in a short space of time! For next time I'd recommend simplifying mechanics wherever possible. There's a lot of them in there but you don't get to see much of each of them. If you want wall sliding to be a big focus then incorporate it into the main gameplay, otherwise skip it completely and you can save a lot of time. Disabling rigidbody rotation helps with unwanted bugs at the cost of aesthetics, but also saves time! Things like that.
I like the idea with freezing the level in order to make it. But once starting the game I nearly forgot all of the control. So I'd really recommend you to update your itch-page so that people can read them again ;-).
Fun game idea. If you dont die you dont realise the jam theme I guess. It was a bit clunky with this wildy moving platform in level 2 and like others mentioned if you dont know whats coming you already forget all those controls. Even that there're not many. Some on screen informations would have been nice.
The graphics are great, sound is there, and like I said the game idea is great. Its a short game so I feel bad not having more chances to play around with the mechanics. But thats a game jam issue. Well done work.
I really like the visuals, and the idea is fun. For me I found the game a bit too difficult, but I still had fun trying it. The game also needs some music. Overall a pretty good game.
Nice-looking game with some cool mechanics! I do love puzzly stuff. Only wish it were a bit longer and had some music. 😅 Not sure I ever really needed to slide, but it was cool to be able to.
Comments17
Nice scientist graphic
:purple_heart: :dart: :frog:
It's a lot of work for one person in a short space of time! For next time I'd recommend simplifying mechanics wherever possible. There's a lot of them in there but you don't get to see much of each of them. If you want wall sliding to be a big focus then incorporate it into the main gameplay, otherwise skip it completely and you can save a lot of time. Disabling rigidbody rotation helps with unwanted bugs at the cost of aesthetics, but also saves time! Things like that.
It was a bit clunky with this wildy moving platform in level 2 and like others mentioned if you dont know whats coming you already forget all those controls. Even that there're not many. Some on screen informations would have been nice.
The graphics are great, sound is there, and like I said the game idea is great. Its a short game so I feel bad not having more chances to play around with the mechanics. But thats a game jam issue. Well done work.
The Controlls wehere a not really working really well and I had the feeling the "Loops" where really fast.
I liked the Sprites and they pretty nice.
The general Idea is also really cool.
The soundeffects where just a bit annoying for me personal.
Overall a really good start but with a bit polishing this could become a nice game.
Well Done