A cooperative virus removal adventure. Play as one of 4 unique classes: Scout, Droid, Engineer, or Decker and retrieve the spheres before the virus destroys the station. Turn based with real time elements!
-The virus will periodically attack sections of the station.
-If a section is hit twice without being repaired, only the Droid class can enter the vacuum.
-Bring each sphere to the memory core and try to keep your friends alive.
Hover over the actions to see more about them. Click on things on the map for info.
I like it! It feels like a good board game to me. A lot of systems going on. It must have been fun to code. It's definitely hard to rate though, since I don't have any friends to try it with! But it seems like it would be good with friends.
Don't like having to add an email address, but I got through with a fake one so that's good.
As for the game, I played solo but I got the gist of it. I like the old dungeon crawler-style movement. It was pretty simple/easy by myself, but I can see how it could get interesting with more players. A matchmaking system would definitely help.
Overall, great work! This is a very impressive game for 48 hours.
I couldn't exactly figure out what I was doing. Once I finally figured out the email/password situation I managed to get into the game but once I was in I couldn't seem to do anything but move between the top and bottom room? I like the look though.
Technically impressive game! Playing the game alone means you have a lot to think about and you have to manage a lot of different systems. I had a small UI glitch where when I gathered the 4 spheres the kill virus action was still greyed out but when I pressed the button I got the win screen.
Yaay, I managed to beat the virus! I played as a single player, but I bet this would be very fun with other people. It has a nice pace and a fun gameplay loop. But I think if the instructions were taught to the player step by step on a tutorial level, without much danger, it would be a more smooth experience, because I was very lost for a couple of minutes trying to understand what was happening. Besides that, the technical features are impressive, like the network and random map creation. Nice entry!
Like others have mentioned, I wasn't quite sure what to do. I realized after reading the comments that it was a multiplayer game, but when I joined a station it seemed to already be destroyed and the only button was the quit button. Attempting a multiplayer game for a Ludum Dare entry is super ambitious though, so kudos!
Mission succeeded! Was a bit confuse at first, and I guess I got a little visual bug when I repair with R a fine floor, but I really like the style/approach taken. With a little bit more juice, I would definitely play again (specially with friends). For a compo game this is pretty great. Well done!
Making an online multiplayer game for a game jam is super ambitious. On top of that the concept is very unique. I was kind of lost at first, the movement mechanic feel a little weird, wouldn't it be better of directly choosing where to move instead of clicking first on "Moving"? Overall the game is a bit slow but I see what you're trying to achieve, and you managed to put together a game quite unique. Also, the graphics are nice. A bit simple but it doesn't need to be more complex than that.
I like the idea. Took me a few seconds to figure out how to move - but than I discovered the buttons and the shortcuts on it. The game is really missing audio. With proper sounds and music you could create a really nice atmosphere :-).
The constant virus attacks added tension. I was able to win the second time I played, just had to go fast to be able to win in time. Even though they're simple, I liked the graphics: all the sprites and the background, font etc... all worked together to create a cohesive look and feel. Audio would definitely improve the quality
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As for the game, I played solo but I got the gist of it. I like the old dungeon crawler-style movement. It was pretty simple/easy by myself, but I can see how it could get interesting with more players. A matchmaking system would definitely help.
Overall, great work! This is a very impressive game for 48 hours.
Beat two stages so far, and got killed by a broken capsule once. It's actually a nice idea!
Sound would be the next thing required ;)