Degrowth

Overall★★★★★★★★★★3.16
Fun★★★★★★★★★★2.88
Innovation★★★★★★★★★★3.61
Theme★★★★★★★★★★2.89
Graphics★★★★★★★★★★3.79
Humor★★★★★★★★★★2.50
Mood★★★★★★★★★★2.82
Growth is Bondage.
Consumption is Slavery.
Cities are Prisons.

The Endgame is the End of the City. Unbuild the City and escape the cycle of consumption.

Controls:

Mouse to drag/pan the map and also everything else.
Genres: puzzle

Comments19

Gus Goucher
Gus Goucher5 Apr 2022, 16:40
I'm not sure if I was doing something wrong, but the game seemed very easy. Very nice pixel art though, and polished! Big SimCity vibes, nice work.
Cryptomnesicauthor5 Apr 2022, 17:19
@gus-goucher That's actually hilarious because I have a hard time beating it........ :cry:
Chocolat-Endive
Chocolat-Endive5 Apr 2022, 20:33
I enjoy the idea of a reverse-city builder. The only thing is you really should opt-out for graphics rating, since you used Aleksandr Makarov's tileset.
wondry
wondry5 Apr 2022, 20:37
Great pixel art. Awesome idea: Consumption is Slavery :-)
Helzinko
Helzinko5 Apr 2022, 20:38
Love the graphics, it looks so polished. This game would be even more better with sounds
mibehu5 Apr 2022, 20:40
Graphics are great, but the game itself is a bit confusing without any introductions. I guess it is like a puzzle where you have to remove buildings in right order, right?

Edit: After few games, my friend found how to play it. Retails were in a huge role: SPOILER ALERT! Do not destroy them.
Recher
Recher5 Apr 2022, 20:58
There are explanations when you put the cursor on an icon or a value, but even with that, I cannot understand the global game mechanics and I ended not being able to remove any building.

Also, I cannot determine if the game is real-time or turn-based. Does the game situation changes when you wait a little time ? (citizens going away, power supply reorganizing, ...)

It's a nice idea, but the game is unclear for me.
Recher
Recher5 Apr 2022, 22:47
Thank you @cryptomnesic and @mibehu , I managed to end the game.

I understood a little more of its mechanics, even if I'm totally not sure of having understood all of them. At the end, I was mainly clicking on a random factory, then all the empty residences, and so on.
GreenRadiation
GreenRadiation6 Apr 2022, 09:05
Cool idea! It's a bit difficult to understand the mechanics, but when you understand how the game works, it becomes very easy to win.
firescape games6 Apr 2022, 23:48
This is a nice game, took a bit to understand but once I got the hang of it was very fun. Well done with this game!
Nidel7 Apr 2022, 11:34
Nice one, I came for the SimCity vibes, I stay to destroy everything until the earth recovers :) Not sure to get everything but I liked the theme. I've had some trouble with the drag feature and the tooltip making difficult to control or "read" the action sometimes but nothing too serious. Nice job there! Congrats
Jake G
Jake G8 Apr 2022, 03:16
What a cool idea! Clicking every single house was the hardest part. I definitely had fun with this.
Sheol
Sheol11 Apr 2022, 03:47
Took me a while but I managed to figure it out after a few tries and reading some of the comments! I think the idea is that you have to strategically "unbuild" the city (since you have limited demolish points) and get everyone out of there. Interesting idea!
BattleToast12 Apr 2022, 07:19
Neat game, took a few tries to get strategy down, enjoyed the concept!
joe40001
joe4000118 Apr 2022, 06:45
Interesting idea, I gave it three attempts but the mechanics are not clear. You should likely add an instruction page. Even if it's meant to be a puzzler, having some sense of what the icons mean would help. I kinda get what the drill icon means, I understand what creates/consumes power, but it's unclear how this affects the people who live there, and what makes people leave.

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