
Orbital Blast
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
A simple radial shmup
See how many aliens you can destroy before you crash or three aliens escape.
Keyboard Controls (preferred):
- WASD or arrow keys to navigate around the circular play area (the ship goes toward the direction you press)
- Space to shoot
Touch or Mouse Controls:
- Hold the side where you want the ship to go, and it will fire as rapidly as it can
- Godot Engine
- Piskel
- LMMS
I was hoping to add more enemy types and wave formations. Family obligations meant this was an
abbreviated jam, and I spent much too long trying to come up with reasonable inputs for
both keyboard and touch. While the in-game art is crude, I had a lot of fun composing the songs:
I wrote the main menu song first, which originally looped throughout, and then spent Saturday
evening on the in-game theme.
Feel free to check out my blog post about the game if you want to read more about the development of _Orbital Blast_.
Instructions
See how many aliens you can destroy before you crash or three aliens escape.
Keyboard Controls (preferred):
- WASD or arrow keys to navigate around the circular play area (the ship goes toward the direction you press)
- Space to shoot
Touch or Mouse Controls:
- Hold the side where you want the ship to go, and it will fire as rapidly as it can
Tools
- Godot Engine
- Piskel
- LMMS
Commentary
I was hoping to add more enemy types and wave formations. Family obligations meant this was an
abbreviated jam, and I spent much too long trying to come up with reasonable inputs for
both keyboard and touch. While the in-game art is crude, I had a lot of fun composing the songs:
I wrote the main menu song first, which originally looped throughout, and then spent Saturday
evening on the in-game theme.
Feel free to check out my blog post about the game if you want to read more about the development of _Orbital Blast_.