
Ouroboros
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You are a small worm, stuck in a time/space loop. The loop was supposed to end in a minute, but weird time artifacts (and some weirder time-bugs) keep appearing, and whenever you collide with them the time loop lasts longer. To make things worse the strange physics of the loop makes you run faster near the end. Try dodging everything and eventually you'll be free!
Remember, the goal is to try to escape the loop as soon as possible!
Controls:
* Left: move to inner circle
* Right: move to outer circle
This game was made for NES, but there's also an HTML5 (web) emulator available (a port of FCEUX)
Tools:
All the content was made by me, with the exception of the audio engine (https://github.com/nesdoug/famitone2d) and prng (https://github.com/bbbradsmith/prng_6502/blob/master/galois16.s)
Coded in 6502 assembly. Compiled with CC65 + Make. Some stuff (like a polar coordinates table) was pre-computed with Ruby.
Graphics sketched in Aseprite, then remade into NES data with Shiru's NES Screen Tool.
Music created with FamiTracker.
Remember, the goal is to try to escape the loop as soon as possible!
Controls:
* Left: move to inner circle
* Right: move to outer circle
This game was made for NES, but there's also an HTML5 (web) emulator available (a port of FCEUX)
Tools:
All the content was made by me, with the exception of the audio engine (https://github.com/nesdoug/famitone2d) and prng (https://github.com/bbbradsmith/prng_6502/blob/master/galois16.s)
Coded in 6502 assembly. Compiled with CC65 + Make. Some stuff (like a polar coordinates table) was pre-computed with Ruby.
Graphics sketched in Aseprite, then remade into NES data with Shiru's NES Screen Tool.
Music created with FamiTracker.