
PARAD🕑X SECURITY
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Paradox Security is a time travelling stealth game in which you are a PSC secret agent, tasked with taking down a paranormal anomaly. Armed with your trusty SMG and a time belt, you have unlimited attempts at taking it down. Working together with the past versions of yourself, there's no way you can fail, is there? But beware, if the past agents see you, a time paradox is created and all the future timelines are destroyed.
As the commander on the radio will tell you, it is of utmost importance you neutralize this anomaly, and for that a diet of same-day delivery lead is recommended. For any one man alone that would be a death sentence, but luckily you have an ace up your sleeve - or more accurately on your belt.
The anomalous belt will set a time when you land and every time harm may come to you it'll send you into the past to that point in time in your current location.
The original you will of course do what you did before, but now it's your turn to assist him without causing a timeline change. If the past you sees the future you the future will be changed and current you will cease to exist, but the past you can always retrace your steps.
WASD to move, space to jump, left mouse button to shoot.
Due to Godot engine's incapabilty to batch multiple meshes into a single geometry, the game sadly has too many draw calls for an integrated GPU to handle, even if the graphics look simple. So a dedicated GPU is required, or your experience might be terrible. The weakest dedicated GPU we tested on was a laptop GTX 1050Ti and it worked fine there. Intel integrated GPU ran the game at 10FPS which is the main reason we're adding this warning.
Programming: MoffKalast, grizeldi
3D art: negdo, grizeldi, cars from kenney assets (car-kit)
Level design: negdo, Timotej979
Music: Timotej979
SFX: Some made by Timotej979, most from various SFX repositories
UI/animation/VFX/whateverelse: grizeldi, MoffKalast
How to play
As the commander on the radio will tell you, it is of utmost importance you neutralize this anomaly, and for that a diet of same-day delivery lead is recommended. For any one man alone that would be a death sentence, but luckily you have an ace up your sleeve - or more accurately on your belt.
The anomalous belt will set a time when you land and every time harm may come to you it'll send you into the past to that point in time in your current location.
The original you will of course do what you did before, but now it's your turn to assist him without causing a timeline change. If the past you sees the future you the future will be changed and current you will cease to exist, but the past you can always retrace your steps.
Controls
WASD to move, space to jump, left mouse button to shoot.
Minimum requirements
Due to Godot engine's incapabilty to batch multiple meshes into a single geometry, the game sadly has too many draw calls for an integrated GPU to handle, even if the graphics look simple. So a dedicated GPU is required, or your experience might be terrible. The weakest dedicated GPU we tested on was a laptop GTX 1050Ti and it worked fine there. Intel integrated GPU ran the game at 10FPS which is the main reason we're adding this warning.
Team
Programming: MoffKalast, grizeldi
3D art: negdo, grizeldi, cars from kenney assets (car-kit)
Level design: negdo, Timotej979
Music: Timotej979
SFX: Some made by Timotej979, most from various SFX repositories
UI/animation/VFX/whateverelse: grizeldi, MoffKalast