
Pig-em-Up: Lassos Are Loops, Too!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Overview
So, you're a pig. And the goal is to get "stuck in the loop" of the cowboys' ropes. In other words, try to get lassoed!Once you're stuck in their lasso, pull 'em around to defeat them.
...is it the world's first pig-based beat-em-up?
About the Game
I made everything* from scratch during this jam, including the concept, code, sprites, music, and sound effects.Tools Used
- Engine: GameMaker Studio 2
- Music: FL Studio
- Sound effects: SFXR, Audacity
*except for two fonts (see below)
Time Constraints
I really ran out of time with this game. I had two failed prototypes and didn't start this game until over 24 hours into the jam. As such, a few things were sacrificed:
* Content -- it's over after just a few screens
* A better title screen
* A real game-over screen
* Difficulty tweaks -- it's currently way too easy
* Hitbox refinement -- hitboxes are a little wonky
* The background -- I mean, have you SEEN it??
* Enemy variety, additional attacks, etc. I had planned for the enemies to be able to kick if you got too close, but I scrapped that in favor of making a functioning game first.
There are a few miscellaneous issues, too. It's kind of annoying when the cowboy you're dragging dies, because you essentially lose your weapon, and it happens when you don't expect it. In the future, it would be nice to keep dragging him after he's dead in order to continue attacking.
Also, the thing about game jams is the placeholder art tends to stay as the real art. So, please excuse the derpy pig :)
Fine Print
I made everything myself from scratch during the jam, other than the fonts used:- https://www.dafont.com/saddlebag.font?l[]=10&l[]=1
- https://www.dafont.com/kirsty.font?l[]=10&l[]=1