
ground_0
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
https://www.youtube.com/watch?v=_vQYvIA6X7k
Comment with your time and death count when you beat it!
* 3 enemy types
* Destructible terrain
* Easy to learn game play, but very unforgiving
* An original bumpin' soundtrack consisting of 2 songs (well, maybe just 1; the title screen song is just a rehash of the in-game song...)
* Time tracker and death tracker--improve your run!
* Z: Jump
* W works as well for you AZERTY folks
* X (hold): Absorb particles to charge weapon. Hold Down Arrow while doing so to absorb downwards.
* X (press): Fire weapon when fully charged
* Escape: Pause/Quit
Originally created using Game Maker Studio 1.4
Version 1.0 (8/13 4:43 AM PDT, before submission deadline)
* Fixed an issue where you could get stuck in the dirt
* Added a death counter to the credits
See my itch.io for latest post-Jam versions with bug fixes, difficulty tweaks, etc.!
Overview
In "ground_0", the earth you stand on is your ammunition. Absorb dirt particles to power your weapon! If you’re not careful, you’ll run out of the ground beneath your feet and fall to your death. The corpses of enemies will leave behind extra dirt, which can be a curse–if you let it build up too high up, you’ll have less time to react to the flying enemies and their projectiles. But, usually you’ll be rationing your dirt and timing your shots to eliminate multiple enemies at a time. Just be careful where you reload–don’t make any holes!Comment with your time and death count when you beat it!
Features
* 9 stages* 3 enemy types
* Destructible terrain
* Easy to learn game play, but very unforgiving
* An original bumpin' soundtrack consisting of 2 songs (well, maybe just 1; the title screen song is just a rehash of the in-game song...)
* Time tracker and death tracker--improve your run!
Controls
* Left/Right Arrows: movement* Z: Jump
* W works as well for you AZERTY folks
* X (hold): Absorb particles to charge weapon. Hold Down Arrow while doing so to absorb downwards.
* X (press): Fire weapon when fully charged
* Escape: Pause/Quit
Development
I scrapped an earlier concept, and had a false-start making this in Unity first, so I was a bit too late for Compo... but I did make all the music, sound (using SFXR), graphics, and code during the 72 window. Done solo, except my girlfriend who helped play test. (EDIT: I forgot to credit the font! https://www.dafont.com/04b-03.font)Originally created using Game Maker Studio 1.4
Issues
Most graphics aren't pixel-perfect.Updates
Version 1.0 (8/13 4:43 AM PDT, before submission deadline)
* Fixed an issue where you could get stuck in the dirt
* Added a death counter to the credits
See my itch.io for latest post-Jam versions with bug fixes, difficulty tweaks, etc.!