Pillars of Anguish

Pillars of Anguish

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.91
fun: 3.79
innovation: 3.68
theme: 4.09
graphics: 3.60
humor: 4.23
mood: 3.91
You were running to catch a train, and you don’t remember what happened next. You have no idea where you’ve just found yourself, but you probably need to get out. Don’t worry, I got you. We’ll make it out of this maze together. That is, if you’re willing to sacrifice a bit of your patience and sanity…

Long story short, it's a platformer. I'll let the game explain the rest to you.

Get the fixed v0.0.10 build. Let us know of your results in the comments!

**itch.io page**

Playable on Linux, macOS and Windows. Unfortunately, we couldn't provide an HTML5/WebGL build, because the HTML5 export for 3D projects in Godot was broken. Sorry about that!

Credits


@666Savior (itch.io) - 3D art, level design, writing
@Outfrost (itch.io) - programming, writing
@saveng0r (itch.io) - programming

Music by @marek-domagala (YouTube, itch.io)
Sound effects by freesound.org users aboe, cheatsman115, farbin, unfa

Tools: Godot Engine, Blender, GitHub Actions

Changelog

Submission hour (v0.0.9)


* Fixed SFX trigger in the wrong spot
* Made music track loop
* Fixed unplayable level entrance

Post-jam (v0.0.10)


* Added option to skip dialogues when they feel slow; press [X] to skip
* Fixed a sound effect trigger
* Adjusted sound effect volumes
* Fixed death counter not reappearing in level 1
* Removed an unwanted spoiler from the initial dialogues
* Adjusted collider size on spikes
* Added forgotten bits to the credits
* Level 1
* Rearranged platforms a bit in the final section to prevent player falling to their death and still finishing the level, and to make it harder to accidentally block the path
* Final level
* Improved visuals to make it clearer what's going on
* Fixed player falling off of platforms

Hall of Pain


@arthurds (PomoTheDog): 70 deaths
@wendel-scardua: 108 deaths
@ursagames (ursagames): 49 deaths
@honest-dan (HonestDanGames): 98 deaths
@codeman1010 (DragonTheoryGames): 49 deaths
@dummydojo Lenny (DummyDojo): 66 deaths
@coleslaughter (ColeSlawski): 48 deaths
@birdwards (Birdwards): 76 deaths
@trypants (Trypants_): 117 deaths
@thanielpin: 99 deaths
@eskooh (EsKooh): 158 deaths
@blue-pin-studio (BluePinStudio): 131 deaths
@killerkun (KillerKun): 70 deaths
@codertrevor: 88 deaths

https://youtu.be/jbj00XWWgTw
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