
Pillars of Anguish
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You were running to catch a train, and you don’t remember what happened next. You have no idea where you’ve just found yourself, but you probably need to get out. Don’t worry, I got you. We’ll make it out of this maze together. That is, if you’re willing to sacrifice a bit of your patience and sanity…
Long story short, it's a platformer. I'll let the game explain the rest to you.
Get the fixed v0.0.10 build. Let us know of your results in the comments!
**itch.io page**
Playable on Linux, macOS and Windows. Unfortunately, we couldn't provide an HTML5/WebGL build, because the HTML5 export for 3D projects in Godot was broken. Sorry about that!
@666Savior (itch.io) - 3D art, level design, writing
@Outfrost (itch.io) - programming, writing
@saveng0r (itch.io) - programming
Music by @marek-domagala (YouTube, itch.io)
Sound effects by freesound.org users aboe, cheatsman115, farbin, unfa
Tools: Godot Engine, Blender, GitHub Actions
* Fixed SFX trigger in the wrong spot
* Made music track loop
* Fixed unplayable level entrance
* Added option to skip dialogues when they feel slow; press [X] to skip
* Fixed a sound effect trigger
* Adjusted sound effect volumes
* Fixed death counter not reappearing in level 1
* Removed an unwanted spoiler from the initial dialogues
* Adjusted collider size on spikes
* Added forgotten bits to the credits
* Level 1
* Rearranged platforms a bit in the final section to prevent player falling to their death and still finishing the level, and to make it harder to accidentally block the path
* Final level
* Improved visuals to make it clearer what's going on
* Fixed player falling off of platforms
@arthurds (PomoTheDog): 70 deaths
@wendel-scardua: 108 deaths
@ursagames (ursagames): 49 deaths
@honest-dan (HonestDanGames): 98 deaths
@codeman1010 (DragonTheoryGames): 49 deaths
@dummydojo Lenny (DummyDojo): 66 deaths
@coleslaughter (ColeSlawski): 48 deaths
@birdwards (Birdwards): 76 deaths
@trypants (Trypants_): 117 deaths
@thanielpin: 99 deaths
@eskooh (EsKooh): 158 deaths
@blue-pin-studio (BluePinStudio): 131 deaths
@killerkun (KillerKun): 70 deaths
@codertrevor: 88 deaths
https://youtu.be/jbj00XWWgTw
Long story short, it's a platformer. I'll let the game explain the rest to you.
Get the fixed v0.0.10 build. Let us know of your results in the comments!
**itch.io page**
Playable on Linux, macOS and Windows. Unfortunately, we couldn't provide an HTML5/WebGL build, because the HTML5 export for 3D projects in Godot was broken. Sorry about that!
Credits
@666Savior (itch.io) - 3D art, level design, writing
@Outfrost (itch.io) - programming, writing
@saveng0r (itch.io) - programming
Music by @marek-domagala (YouTube, itch.io)
Sound effects by freesound.org users aboe, cheatsman115, farbin, unfa
Tools: Godot Engine, Blender, GitHub Actions
Changelog
Submission hour (v0.0.9)
* Fixed SFX trigger in the wrong spot
* Made music track loop
* Fixed unplayable level entrance
Post-jam (v0.0.10)
* Added option to skip dialogues when they feel slow; press [X] to skip
* Fixed a sound effect trigger
* Adjusted sound effect volumes
* Fixed death counter not reappearing in level 1
* Removed an unwanted spoiler from the initial dialogues
* Adjusted collider size on spikes
* Added forgotten bits to the credits
* Level 1
* Rearranged platforms a bit in the final section to prevent player falling to their death and still finishing the level, and to make it harder to accidentally block the path
* Final level
* Improved visuals to make it clearer what's going on
* Fixed player falling off of platforms
Hall of Pain
@arthurds (PomoTheDog): 70 deaths
@wendel-scardua: 108 deaths
@ursagames (ursagames): 49 deaths
@honest-dan (HonestDanGames): 98 deaths
@codeman1010 (DragonTheoryGames): 49 deaths
@dummydojo Lenny (DummyDojo): 66 deaths
@coleslaughter (ColeSlawski): 48 deaths
@birdwards (Birdwards): 76 deaths
@trypants (Trypants_): 117 deaths
@thanielpin: 99 deaths
@eskooh (EsKooh): 158 deaths
@blue-pin-studio (BluePinStudio): 131 deaths
@killerkun (KillerKun): 70 deaths
@codertrevor: 88 deaths
https://youtu.be/jbj00XWWgTw