Quivering

Quivering

This game is from ldjam.com, which is currently unavailable.
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overall: 4.13
fun: 4.13
innovation: 3.90
theme: 3.78
graphics: 4.05
audio: 3.83
humor: 2.96
mood: 3.73
https://www.youtube.com/watch?v=lPZKn9FLwYM

Quivering

Quivering is a puzzle platformer where you jump around shooting arrows to hit hard-to-reach targets!
The screen wrapping effect serves as a unique mechanic that enables a lot of interesting puzzle oportunities.

Quivering features eleven unique levels, with different mechanics and solutions I hope you'll enjoy!

Controls

Use the mouse to aim your bow, and hold left mouse button to charge. Release to shoot an arrow!
use WASD to move around, and space to jump.

Theme

Stuck in a loop.
Once you shoot an arrow, it will bounce between walls indefinately, wraping the screen until it hits either you, a crate or spikes. The entire game is designed to make you feel like you are in a loop without resorting to time travel. Thanks to the screen wrap effect on all entities in the game, in my eyes the theme is very loopy.

Graphics

The look and feel of the game was very much inspired by Bubble Bobble on the NES, which also featured a screen wrap effect to instead enable interesting combat oportinities. In Quivering, after finishing a level you'll be transported in a bubble, through a scrolling transition to the next level, much like in Bubble Bobble. I think this effect added something extra to make this game feel fresh.

Audio

All the sound effects were made during the jam, with a Zoom microphone. The weird string of notes serving as music in the background is my first song I've ever composed, done during the jam! (+ / - to change volume)

Humor

Humor was not in the forefront of my thoughts when designing this game, however I think this game posesses some charm that might bring a smile to your face.

Mood

As with many of my jam games, this game is on the surface a hybrid between more modern 2d platforming games, and old NES games. I humbly believe the art direction feels pretty concise.

Post-Jam Change Log

- Added a new level
- Updated two levels to make sure they use the screen-wrap effect
- Increased respawn and level change speed
- Increased jump height
- Changed window sprites to indicate they are background entities
- Added Horizontal spikes
Found a bug?
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