Raised by Serpents

by binroot
Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.88
Innovation★★★★★★★★★★3.45
Theme★★★★★★★★★★3.38
Graphics★★★★★★★★★★3.16
Audio★★★★★★★★★★3.17
Humor★★★★★★★★★★2.57
Mood★★★★★★★★★★3.02

PROTECT YOUR NEST


Play as a mind-controlling manic serpent on Saturn's moon Enceladus. The moon is riddled with crimson Jurassic-esque flying raptors on the hunt for your eggs.

Attack head on, or squeeze them tight to neurologically alter their minds. A mind-controlled raptor will guard your nest.

Play on web!


Screen Shot 2020-10-04 at 11.36.18 AM.png

CONTROLS


* LEFT :arrow_left: rotate counter-clockwise from pivot point
* RIGHT :arrow_right: rotate clockwise from pivot point
* UP/DOWN :arrow_up: :arrow_down: select new pivot point

Screen Shot 2020-10-04 at 11.37.34 AM.png

THEME


I started with a "loop in a loop" attack mechanic, without really intending on making this whole game snake-themed at first. Originally, the art style was going to be completely abstract, just circles and triangles fighting each other. But then the insanely silly spiraling movements became too difficult to control - and well, snakes are probably difficult to control, too, right? I guess? Also, I had just finished watching the TV Show "Raised by Wolves", which features giant snake aliens. So that's where my head was at :smirk:

ATTRIBUTIONS


* Game engine: Godot 3.2.2
* Sprite animations: Piskel
* Music: Noteflight and Audacity
* SFX: Leshy SFMaker
* Background image: Tayasui Sketches

* Icons: Apple Keynote :laughing:

screenshot

Comments13

Tero Pulkkinen
Tero Pulkkinen4 Oct 2020, 23:38
Oh, it's restricted movement to a loop. I liked the text borders, and sounds/music. The gaming logic wasn't too clear, but seems to be working game.
Rolly
Rolly5 Oct 2020, 00:05
It wasn't really clear what I needed to do, then understood that putting the 3 controls in the same direction was winning the game. The game should continue with 4 or 5 layers. I don't really know what it would look like, but it would definitely be amazing to watch.

I liked the visuals and the music!

Nice entry :)
GameFriend5 Oct 2020, 00:19
I found the concept for this game really interesting. Like the other commenters, I wasn't really sure what I was doing in the game, but I absolutely love the aesthetic. The visuals and the music were very good.
dinosire
dinosire5 Oct 2020, 00:51
Really neat concept, I like your idea of "loop within a loop". I agree with the others, it was a little confusing understanding how to control the game, and after I captured a bunch of dragons, it was impossible to lose. Overall though, great work! The art and sounds were great!
rex64
rex645 Oct 2020, 04:02
Cool little idea!
The title screen animation is super cool!
shp
shp6 Oct 2020, 17:33
I win, was able to beat it by spamming commands quick enough, not sure what I was doing, I can't say I was a big fan of the controls or how they're introduced, but you've got some unique ideas there. The presentation was pretty good
cagibi
cagibi6 Oct 2020, 17:45
Pretty hard to understand and control, but the atmosphere is very interesting.
mutuware6 Oct 2020, 17:46
I won, somehow!
KunoNoOni
KunoNoOni7 Oct 2020, 01:56
That was a really wild game! The gfx were really good as was the overall presentation. The music really set the mood for the game. I agree with the others that the controls were a bit hard to understand but I did manage to win. Congrats on finishing and submitting your game!
John Gabriel
John Gabriel7 Oct 2020, 18:44
I thought I was doing pretty well, until the "wo-lo-lo your enemies" mechanic was introduced, at which point I could not for the life of me control the snake. I liked the presentation, though!
Eugenik
Eugenik9 Oct 2020, 18:32
Great graphics and mood, nice job!
Copito10 Oct 2020, 03:00
I wasn't very clear on what was going on; initially I seemed to have a fairly straight forwards avatar that orbited a nest then it started looping and going haywire... That said I somehow won and it was a unique idea / mechanic. I thought the mind control was a good idea too.
Knatt
Knatt24 Oct 2020, 13:47
I like the idea. Like other people were saying the controls are hard to grasp but I managed to win. I think the most jarring is when you get access to all the pivot points. It's a real harsh switchup. When I got to that point the first few times, I thought I was doing something wrong and tried to get my snake back to the center

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