
Skycrawler
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
There is no point worrying about gravity as long as you've got something solid under your feet. And up here, whetever direction you choose, if you walk long enough, the gravity will get you right back where you started.
Defy gravity, jump and maneuver. Solve various platforming puzzles that will have you flying from one corner of the screen to another.
Interesting stuff to read:
* Some of my thoughts on a level design
* The inspiration behind SkyCrawler's core mechanics
* A technical rundown of level transitions in SkyCrawler (part 1)
* A technical rundown of level transitions in SkyCrawler (part 2)
* A technical rundown of gravity in SkyCrawler
Defy gravity, jump and maneuver. Solve various platforming puzzles that will have you flying from one corner of the screen to another.
Interesting stuff to read:
* Some of my thoughts on a level design
* The inspiration behind SkyCrawler's core mechanics
* A technical rundown of level transitions in SkyCrawler (part 1)
* A technical rundown of level transitions in SkyCrawler (part 2)
* A technical rundown of gravity in SkyCrawler