(The title button is the triangle on the title screen.)
Bounce through 10 levels in this hopefully-not-too-short puzzler for Ludum Dare 47!
CONTROLS:
Arrow Keys to move
Space to restart
Bounce on trampolines
Get caught in a softlock (bouncing continually on two trampolines) to proceed.
Not really much to say about this one. Maybe I'm doing these jams a little too frequently...? Eh, whatever, I can stop whenever I want to. (Which I don't want to!) I had plenty of fun in this one and I can't wait to play some of the other games! :)
This was a fun quick puzzle game. I found that there were a mixture of difficulty between the puzzles, but there wasn't a logicalramp up of difficulty.
Kudos on the music! I really like how you transition the melody from a real piano to something more appropriate for in the game. Well done!
I like it. I've always been a fan of those slide until you hit a wall puzzles in pokemon and the endless bounce win condition is a fun twist. I feel like the bouncy balls weren't used to their full potential in the puzzle design.
Nice idea. I felt it was too easy, and some of the levels seemed to have a high likelihood of accidentally solving them. I feel like it would have benefited from having fewer, but higher quality levels. Nice music.
Didn't expect that mechanic at all, very nice! The art obviously needs some work (though the stretchyness of the character and the puffs of dust were nice touches!) and I thought the level design had a lot more potential with more gimmicks like the directional tiles (which I really like!)
Very nice idea! The levels were maybe a bit easy, but this is not a simple task to design good puzzle levels in such a short amount of time.
A small remark: it took me sometimes to go out of the title screen (I tried many buttons before noticing that clicking on the triangle was the solution).
This was really interesting! The puzzles were fairly easy but that isnt a bad thing during a game jam. Was very fun to get through and the mechanics were well designed! Good job!
I nearly gave up on the title screen because I didn't see the play button and that would have sucked because this a great little game! It might be worth colouring or animating the play button for sure! (Thanks to @loig for pointing out the triangle play button)
It's a cool innovation on a classic puzzle game, I loved it. The game did a great job of onboarding by making the game very simple at the beginning and gradually turning up the difficulty. I liked the extra elements that were added too like the special blocks. The audio was on point too! The graphics were kind of crude, but also kinda charming too.
Kudos on the music! I really like how you transition the melody from a real piano to something more appropriate for in the game. Well done!