
That Time I Was Held Hostage By Some Loop, So I Followed The Road And I Was Fine
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
It's a nice dream you've got. I'm sure it will end.
Just follow the road and you'll be fine.
Use WASD or arrows to move. Xbone D-Pad will also work.
There are no other controls.
Except for F1 (skip stage) if you're stuck/frustrated.
Windows: (If you get a missing DLL error) Visual C++ Redistributable (Website, Direct link). If someone knows how to link VC++ Redist statically (NOT /MT), let me know.
Linux: SFML. Every serious distro and Arch Linux has it in its repos. `sfml` in Arch, `libsfml-audio2.5 libsfml-graphics2.5` in Debian and derivatives. Also tmxlite, but serious distros don't have it so it's included (use run.sh).
I wrote this from scratch. Well, almost. I took the previous game's code and reduced it to a knee-high 2D display engine.
Yes, I also hate invisible walls. Yes, everything except invisible walls is intended and *artistic*. There are bonus lines if you stare at invisible walls for too long.
I will wear the < 3.0 overall rating as a badge of honor.
I made a tiny hotfix on 2020-10-06: corrected an oopsie in layer ordering I somehow hadn't noticed throughout the weekend, and I removed an unused 6MB placeholder file.
Just follow the road and you'll be fine.
Controls
Use WASD or arrows to move. Xbone D-Pad will also work.
There are no other controls.
Except for F1 (skip stage) if you're stuck/frustrated.
Requirements
Windows: (If you get a missing DLL error) Visual C++ Redistributable (Website, Direct link). If someone knows how to link VC++ Redist statically (NOT /MT), let me know.
Linux: SFML. Every serious distro and Arch Linux has it in its repos. `sfml` in Arch, `libsfml-audio2.5 libsfml-graphics2.5` in Debian and derivatives. Also tmxlite, but serious distros don't have it so it's included (use run.sh).
I hate myself
I wrote this from scratch. Well, almost. I took the previous game's code and reduced it to a knee-high 2D display engine.
Yes, I also hate invisible walls. Yes, everything except invisible walls is intended and *artistic*. There are bonus lines if you stare at invisible walls for too long.
I will wear the < 3.0 overall rating as a badge of honor.
I made a tiny hotfix on 2020-10-06: corrected an oopsie in layer ordering I somehow hadn't noticed throughout the weekend, and I removed an unused 6MB placeholder file.