That Time I Was Held Hostage By Some Loop, So I Followed The Road And I Was Fine

That Time I Was Held Hostage By Some Loop, So I Followed The Road And I Was Fine

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overall: 3.42
fun: 3.04
innovation: 3.25
theme: 3.85
graphics: 3.42
audio: 3.77
humor: 3.87
mood: 4.02
It's a nice dream you've got. I'm sure it will end.

Just follow the road and you'll be fine.

Controls


Use WASD or arrows to move. Xbone D-Pad will also work.

There are no other controls.

Except for F1 (skip stage) if you're stuck/frustrated.

Requirements


Windows: (If you get a missing DLL error) Visual C++ Redistributable (Website, Direct link). If someone knows how to link VC++ Redist statically (NOT /MT), let me know.

Linux: SFML. Every serious distro and Arch Linux has it in its repos. `sfml` in Arch, `libsfml-audio2.5 libsfml-graphics2.5` in Debian and derivatives. Also tmxlite, but serious distros don't have it so it's included (use run.sh).

I hate myself


I wrote this from scratch. Well, almost. I took the previous game's code and reduced it to a knee-high 2D display engine.

Yes, I also hate invisible walls. Yes, everything except invisible walls is intended and *artistic*. There are bonus lines if you stare at invisible walls for too long.

I will wear the < 3.0 overall rating as a badge of honor.

I made a tiny hotfix on 2020-10-06: corrected an oopsie in layer ordering I somehow hadn't noticed throughout the weekend, and I removed an unused 6MB placeholder file.
Found a bug?
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