
The Basement
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Hello everyone. This is almost the end of the 47th LudumDare session and it was cool. I really appreciated the main theme which has been chosen by the community - Stuck In A Loop. I did an experimental game - something weird. You can explore some non-Euclidean rooms, changing your gravity, enabling doors, passing through portals, etc - until you reach the core. You stuck in a loop because the main gameplay creates some 3d maze and (even for me sometimes) it is really hard to understand where we are. Try it, explore the basement - and find the core. There is a full explanation when you start a game. Thank you ++
WASD to move and Spacebar to jump,
Click using LMB on the *AllSeeingEye* so as to change your gravity,
Right Mouse Button to take a purple cube,
Left Mouse Button to put a cube,
R to restart level and Escape to quit game.
Explanation :
Many players did not understand how works gravity control on walls (the AllSeeingEye). It's a pity because you cannot proceed further. When you click on one of them, you change your gravity according its normal/angle. So if you are walking on a AllSeeingEye sprite, you have already the same gravity. Click on the AllSeeingEyes sprites which are on walls or roof. Have fun ++
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Code and Level Design by Geckoo1337
Objects have been created by Tim6kya using Blender
WASD to move and Spacebar to jump,
Click using LMB on the *AllSeeingEye* so as to change your gravity,
Right Mouse Button to take a purple cube,
Left Mouse Button to put a cube,
R to restart level and Escape to quit game.
Explanation :
Many players did not understand how works gravity control on walls (the AllSeeingEye). It's a pity because you cannot proceed further. When you click on one of them, you change your gravity according its normal/angle. So if you are walking on a AllSeeingEye sprite, you have already the same gravity. Click on the AllSeeingEyes sprites which are on walls or roof. Have fun ++
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Code and Level Design by Geckoo1337
Objects have been created by Tim6kya using Blender