You are lost in a time loop in subspace. But wait. Who are you? What is subspace? Why a time loop?
Go deeper into the hidden layers of reality and and your own mind. Try to escape the time loop and find a way back. But back to where?
The game is played with mouse only. Click the jump nodes you want to go to. Avoid the enemies, they will cost you your "consciousness" points. Don't be to slow or the time loop will bring you back to the beginning. Find the exit point, to travel deeper and deeper ...
*Play the downloadable version if you have a low performance in browser.*
Nice job, I really dig the core mechanic, although I feel like the theme is kind of forced here, you simply have to beat every level in a limited time, which is more of an excuse. I think this mechanic could be improved further to create some interesting puzzles. Good luck!
The visuals and audio were really nice, I like how each level has its own look, and it has a more transcendental feeling the deeper you go. It would be cool to have a bit more to it than just "oh I went the wrong way and ran out of time, guess I'll go the other way". It was cool overall though, I like the feel and sound of the movement when you jump between nodes. Good work!
At first I got stuck at level 3, could not find the way to continue, until I realised that when you get hit by an enemy, it leaves an anchor point behind. Maybe that should be explained somewhere?
Interesting concept, what I like is the jumping concept, and how it feel snappy, and responsive. What I think needs more polishing is animation in general and specially player animation.
@monninen Thank you very much. I'm happy, you noticed this. This stage symbolises the mind and I wanted to express how the synapsis form thoughts and wishes. And by going deeper, our protagonist overcomes them.
@weathfold For me, it also feels very satisfying. I plan to make a bigger project out of this idea.
Really fun game, I liked the concept and thought the level design was really good. I got heavy "Psychonauts" vibes while playing this due to the story and the visuals. Great job!
Visuals: I adore background in part 1, rest of backgrounds are great too, enemies worked well, planets where fine as well Audio: Works really well, simple and does the job. Gameplay: Main mechanic is nice but after playing it for some time ( finishing 1st part ) it didnt had anything more to offer for me. Level design felt just like random planets placed around. There was no moments of challenge ( only backtracking ) nor moments of discovery new things that we can do with it. So main mechanic definitely felt not explored enough which we can see both in obstacles and level design. BUT it is good mechanic! try to experiment with it after the jam, like adding diffrent obstacles, think about making some big jumps or think how it can change behaviour of the palents, etc. etc. Overall nice entry. Have a nice day : D
@demuss Thank you for your feedback. I know, the gameplay becomes a bit repetitive because it's very simple / basic. I already started working on game with this core mechanic but some more depth.
Simple yet beautiful and evocative visuals. Unique and easy-to-learn gameplay with great levels to showcase them. Audio was really good at setting the mood too. Really lovely experience overall! Well done!
I liked this more the longer I played it for. It somehow manages to be both relaxing and frustrating. I wish I'd played it first with a mouse rather than my tracker pad, and definitely plan to try it again that way. With how long some of the levels last, it might be nice if the music varied a little more. Also, the gameplay is much more enjoyable than the intro, which could be shorter. The gameplay really drew me in. I like the simplicity of the idea, and subtle design choices like only being able to use each node once, led to more strategic thinking when finding the correct route. It might be nice if there was more of a clue where to go. I found some levels frustrating due to heading in the wrong direction. Overall, a really nice jam game. Well done!
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At first I got stuck at level 3, could not find the way to continue, until I realised that when you get hit by an enemy, it leaves an anchor point behind. Maybe that should be explained somewhere?
I liked it, especially the music chosen :)
I can see a longuer game like this, with little puzzles (portals, gravity, etc.). Good job!
Also the game seems to be very well polished!
Thank you. You are right, I relly struggled with the theme.
@antaresvaldemar
With more development time, there would be some more options than just "pathfinding".
@chocolat-endive
Thank you. I also think, there is a lot potential. We'll see, what the future brings.
@weathfold For me, it also feels very satisfying. I plan to make a bigger project out of this idea.
Audio: Works really well, simple and does the job.
Gameplay: Main mechanic is nice but after playing it for some time ( finishing 1st part ) it didnt had anything more to offer for me. Level design felt just like random planets placed around. There was no moments of challenge ( only backtracking ) nor moments of discovery new things that we can do with it. So main mechanic definitely felt not explored enough which we can see both in obstacles and level design. BUT it is good mechanic! try to experiment with it after the jam, like adding diffrent obstacles, think about making some big jumps or think how it can change behaviour of the palents, etc. etc. Overall nice entry. Have a nice day : D
Ending made me laugh too!
You should be really proud of this one.