Time Lord has gone mad. You are the last Hero standing against this calamity. Enter the Tower of Time and test your might in this vertical side-scroller!
*Controller recommended by a friend* *Xbox 360 and PS4 controllers have been tested to work, PS4 uses bit different layout:* - Jump = square - Mute sound = L2 - Mute music = R2
Controls are provided at the start of the game.
Ramblings - The game lacks some features I wanted to implement initially. One could say they were core, but not core enough. - I'm actually positively surprised I managed to produce some kind of music! - Possible post-jam development? The possibilities and ideas intrigue me. - This is the very first game jam I've ever participated in. I'm very happy I joined. - ...?
Change log - [0.1.1]: Fixed game freezing and Time Lord's defeat animation - [0.1.2]: *Possibly fixed* player getting stuck inside the floor (couldn't get stuck myself) - [0.1.2]: *Tried to fix* jumps triggering twice at the same time, but the issue persists. - [0.1.3]: Fixed the issues from 0.1.2 (headbutt jump, mega jump & stuck in corner). Final patch for the entry.
Feedback appreciated If you play the game, please give feedback as well. I would love to hear them. What else would you like to see in the game or was there something missing?
Usually overly floaty games don't play very well with some notable exceptions like flappy bird (and apparently this game!). It added some fun moments where I could slowly move in directions I didn't intend to but still have time to fix it. I feel like if the controls were tighter the game may be worse for it. Graphically simple, but still very nice. The only complaint I have is that if you die early you don't have an option to restart without refreshing the pages. Well done!
wuuuuuut... where is the graphics rating, audio?. you would have scored quite good on those. even mood. personaly, even tho i only have 1 sound effect in my game, i would still want ppl to rate my sound xD, even if i didnt add anything with humor or mood, the ppl playing could see/feel something i totaly missed. score doesnt realy matter.
but, its a nice complete game. just a jump "bug" or a feature, depends if it is intended or not. nothing to say on the graphics or sound or movement, all were nice.
The floatiness works well to make this game a solid challenge, there is a real sense of tension after getting to the end on a particularly good run, well done.
@lombax Oh my god, I had the opt-outs wrong... Thanks for mentioning it! I want everything to be rated, haha. If it's not too much to ask, do rate them as well.
If you're talking about the "mega jump" it indeed is a bug. Unless..
Nice graphics! Its a bit too unprecise and slow in the controls for my taste. You can also jump again when you hit the ceiling of a block. Well done all in all.
this was a fun game, though the jumping seemed off, but the pixel art was dope as hell, I loved the style, I'd say just work on the controls a little bit and you have a solid game
At first I thought the difficulty was brutal, but then something clicked and I "almost" won :sweat_smile: Good job! Congrats on your first jam game! :grin: :ok_hand:
Excellent game -- simple and intuitive concept, great artwork, and nice sound effects. I for one would have preferred if the buttons gave you a discrete speed value instead of this "floaty" acceleration behaviour, but that seems to be a question of personal taste (and perhaps the game would have been too easy then). The features I liked the most were the progress bar (as has been mentioned once) and the fact that you've included an explanation of the controls in the game so that we don't have to read anything before playing. I especially like the colour coding in the controls explanation screen, which I think is a clever idea, and the fact that you only refer to that screen instead of explaining the controls in multiple places.
@netmute Thank you! There is definitely a certain flow you can get into. You can do it, victory is almost in your hands!
@nidrig Cheers for the feedback! Yeah, there is clearly a divide between player preferences for inputs. I wonder if making that as an option would be worthy? As for the control guide, I thought I would save everyone's time by dropping clear instructions right off the bat. I even tried to consider colorblindness in some form. I'm glad you like it.
The bugs I've encountered have already been acknowledged so I'm not gonna get into that. The graphics I think are really neat and the opinion on floaty inputs seem to be half and half. I think I personally would've enjoyed more tighter controls, but again, that seems to be based around preferences and opinions.
Overall a pretty quick and simple game, but I enjoyed it!
Very simple but very good! The theme of "stuck in a loop" is not really there, since there's a clear end to the tower, but aside from that I love the controls, they're floaty and slippy, but that makes it more challenging and fun to control! The game is short but it's also pretty hard. I love the ingame instructions, the sprite work is beautiful, the eyes in the background changing expression is so cool, and you even made music! Congrats!
@kassjak Thanks for your input. I think I've fixed most of the issues on my end, but can't decide whether I want to patch up the entry or wait after the jam is done. I'm glad you enjoyed it!
@fupi Thanks for playing and feedback! Yeah, I guess the theme is barely there, isn't it? It mostly revolves around the story of time manipulation and in the game you do loop through the same floors of the tower, over and over again. I felt not having an ending just wasn't the way to go.
I'm not saying that the game shouldn't have had an ending, but for example, I never noticed the floors were repeating. The looping theme could have been more present as a core part of the game.
I didn't really get how the game was connected to the theme and sometimes the run didn't feel responsive (the jump is pretty good though). Still a very fun game, with balanced difficulty and good audio
@clemetayer I'm glad you like both the art style and sound design. Thanks for playing and feedback!
@roofloorwall Thanks for the feedback. I also realized I didn't give the theme enough thought. I'll work on that next jam. Good to hear you liked it anyway. Could you elaborate on how the run felt unresponsive?
@god-colo Yess, pixels! I'm glad you enjoyed it. The game is meant to be slightly challenging.
For a first game jam, that's a really cool result. The game is quite fun to play even if the "multiple jumps" bug is quite annoying as it is hard to get a grasp at how it works. I also think that the small delay before changing direction (or stop moving) was quite annoying and was an unnecessary difficulty that was more frustrating than fun. Overall, I enjoyed the game (didn't manage to beat it tho, the red part is damn too fast for me) with nice audio and graphics
@vivien-fargette Thanks for playing! Yeah, the jumping bug is annoying and I'm working on a fix. As for the delay, there is definitely room for tweaking the physics for better experience. And congrats on beating the game!
@coderaurus I felt like it was slower when starting out and then quickly sped up. Maybe that's exactly what you were aiming for, but it didn't quite work for me
Victory! :-) Nice bouncy game. Once I understood that I could bounce once I made contact with a surface I stopped dying and had a lot of fun. Well done!
Fun fun movement! good music and sound! I take issue with the reptitiveness of the level though, I think you could have benefitted greatly from introducing a small random in levelgen
@tuatarian Thanks for playing, glad you liked it. Yeah, I agree. The game would benefit a lot from random gen. However, this time I decided to go without it and focus more on controlled level design. I had planned adding obstacles incrementally to mix things up, but in the end I had to scrap it for jam version. Maybe I'll play with the idea later.
Game is fun and music is really cool, and the double jumping is nice. At first I thought the 2 eyed monster dude would kill me if I touched it for some reason :p
@exilegl Thanks for playing and feedback! Congrats for you win. You're not alone thinking the eyes would hurt you. Hmm, something for me to think about in the future.
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personaly, even tho i only have 1 sound effect in my game, i would still want ppl to rate my sound xD, even if i didnt add anything with humor or mood, the ppl playing could see/feel something i totaly missed. score doesnt realy matter.
but, its a nice complete game. just a jump "bug" or a feature, depends if it is intended or not.
nothing to say on the graphics or sound or movement, all were nice.
If you're talking about the "mega jump" it indeed is a bug. Unless..
I like the progress bar. It let me know how close I was all those times I didn't make it. The Lord's frustration animation was a nice touch too.
I think the jumping could be tweaked as it seems too quick, and sometimes I can jump off sides of walls, but overall amazing job!
Good job! Congrats on your first jam game! :grin: :ok_hand:
@nidrig Cheers for the feedback! Yeah, there is clearly a divide between player preferences for inputs. I wonder if making that as an option would be worthy? As for the control guide, I thought I would save everyone's time by dropping clear instructions right off the bat. I even tried to consider colorblindness in some form. I'm glad you like it.
Overall a pretty quick and simple game, but I enjoyed it!
@fupi Thanks for playing and feedback! Yeah, I guess the theme is barely there, isn't it? It mostly revolves around the story of time manipulation and in the game you do loop through the same floors of the tower, over and over again. I felt not having an ending just wasn't the way to go.
@roofloorwall Thanks for the feedback. I also realized I didn't give the theme enough thought. I'll work on that next jam. Good to hear you liked it anyway. Could you elaborate on how the run felt unresponsive?
@god-colo Yess, pixels! I'm glad you enjoyed it. The game is meant to be slightly challenging.
EDIT: I managed to beat it!
@neowedge Thanks for playing! It seems I got the music right :D
be proud of finishing a game like this from sounds to graphics to basic mechanics, that's the whole point of a game jam like this
edit: I forgot to mention your amazing instructions at the beginning one of the most beautiful ones I've seen
I won :)