WHILE(ALIVE)

WHILE(ALIVE)

This game is from ldjam.com, which is currently unavailable.
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overall: 4.18
fun: 3.96
innovation: 3.97
theme: 4.04
graphics: 4.41
audio: 4.00
humor: 3.05
mood: 4.16
using UnityEngine;

using LoopTech.Autofire.Modules;

using AutomatedLegs.Modules;

while(alive)

{

//get out of this cell

//use the weapon

//the weapon is our only ally

//find the _Crown

//DO NOT DIE

keepFighting();

}

KNOWN BUGS:
Inventory size count is often wrong in inventory UI. Occasionally this can become a negative number, which can prevent inventory functionality. Leaving and reentering the UI may fix this.
Found a bug?
Tell us on Discord