
WHILE(ALIVE)
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using UnityEngine;
using LoopTech.Autofire.Modules;
using AutomatedLegs.Modules;
while(alive)
{
//get out of this cell
//use the weapon
//the weapon is our only ally
//find the _Crown
//DO NOT DIE
keepFighting();
}
KNOWN BUGS:
Inventory size count is often wrong in inventory UI. Occasionally this can become a negative number, which can prevent inventory functionality. Leaving and reentering the UI may fix this.
using LoopTech.Autofire.Modules;
using AutomatedLegs.Modules;
while(alive)
{
//get out of this cell
//use the weapon
//the weapon is our only ally
//find the _Crown
//DO NOT DIE
keepFighting();
}
KNOWN BUGS:
Inventory size count is often wrong in inventory UI. Occasionally this can become a negative number, which can prevent inventory functionality. Leaving and reentering the UI may fix this.