The concept sells the themes extremely well. Audio and music work very well to make the daily grind feel like an exceptionally tedious video game. Things you interact with mostly functioning as collectibles was a very nice touch in how arbitrary the whole thing feels. Which is appropriately depressing when applied to a real job! :tired_face:
Thank you @indiequest, @vem yes my idea was to propose an experience "METRO, WORK, SLEEP", and give to the player different opportunity by day to restore health and mental with help of bonus and minigame in a district of chicago. But like @fernandabatista say there is no real end, by lack of time i haven't implement all my idea like special event (you can just make only 10 loop before the game end). Anyway message is clear and i think the experience is interesting, also i wished to test this kind of graphics in jam too.
I like the way routineness is executed in this game. The graphics have this very "corporate" feeling to them - it reminds me a bit of video ads that are all like "we're all in this together :)", so to take that style and flip it into this pleasantly coloured dystopia really is effective at making this idea of the day looping very dissonant and all the more unsettling. The music is also well done; I love how machine-like one of the tracks feels. The music could have been louder, as it was pretty soft in comparison to the sound effects.
Gameplay wise, I think the idea of going through the same motions over and over should lend itself to some form of progression to better indicate that the game ends after ten loops. If I didn't read so in the comments beforehand, I probably would have stopped at loop 4 or 5. Maybe something like the newspaper displaying some countdown text, so that the player picks up the hint that the game is supposed to go on for a certain amount of time. Then it can culminate to a certain "ending" or "conclusion", or just keep looping forever... :stuck_out_tongue:
The game's ability to be thought provoking is its greatest strength. I enjoy the way the scenario unfolded visually. It's simple and it packs a punch.
Thanks you @epb9000 yes the main theme of ROBOWARRIOR(FAMICOM) is a masterpiece ! Maybe the destiny ! @liess yes i agree, in the jam duration i made my best but i didn't put all my ideas and graphics into the game, that's a good start if you liked it. Thanks you @dani-tufeld for your comment i appreciate it. @kaiomoi i can understand what you can't adhere to this kind of concept, i wanted to made something different and who talk about work routine in accord to the theme, an experience who push the player to think about him and his personnal situation too, i think that's not perfect, but it work. Thanks to your comment !
Thank you for stopping me! I'm not sure how many loops I would have done if you hadn't. I kept looking for ways to break the loop! Very good premise. I also loved the character animations. I even found outrunning the bus to be funny in its own way. I don't know if this is intentional or not, but the newspaper date stays the same. At first I thought this was a game about the daily grind, but I almost feel like it's someone trapped in limbo, reliving the drudgery of their life over and over again. The pills and the alcohol give me that impression. The only thing that doesn't fit is that you get progressively more money as you go.
I was really immersed in this game! Very cool style, atmosphere and general commentary on work life for so many people. I love something with a good amount of depth, and you really captured that "from a to be" sort of world. Well done! Thanks for sharing this.
Really repetitive ^^ exactly what a job day feels like :(
I like the graphics they made me think of "catch me if you can" title sequence but I didn't understood what the bars on the top left were representing, may need some variety in the interactions and events.
@kack3y same as like i say in precedenly comment,this isn't really finish and lot of idea didn't implemented, the red bar is the health and the blue bar the mental condition of your character, the idea is for example alcool is efficient on the mental but after few loop, that decrease health and didn't restore mental. So for this reasons this is normal that you can't understood the full fonctionnality of the bar because this is not really finish and equilibrate. View that like a proof of concept ;) Thank you for your comment.
Yes money it don't really usefull in the game actually, maybe i will want to add an arcade room for example or a loterie or an attraction park game where you can ameliorate your mental state and pay enter or ticket, but the final idea is : you work win a lot of money, and don't have time to spend them. Money is important sure but the most important things is your health and your mental stability.
@geraldfingburke Don't worry with this kind of experience, the game just suggest ideas and after all it's at you to find your way and think about the subject with your personal experience, if that talk to you that is the most important !
Great concept! I also like the artstyle a lot. But I stopped after the 4th loop and didn't know, there are only 10 loops. But interestingly, I also think this sort of helps to get the point across.
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Gameplay wise, I think the idea of going through the same motions over and over should lend itself to some form of progression to better indicate that the game ends after ten loops. If I didn't read so in the comments beforehand, I probably would have stopped at loop 4 or 5. Maybe something like the newspaper displaying some countdown text, so that the player picks up the hint that the game is supposed to go on for a certain amount of time. Then it can culminate to a certain "ending" or "conclusion", or just keep looping forever... :stuck_out_tongue:
The game's ability to be thought provoking is its greatest strength. I enjoy the way the scenario unfolded visually. It's simple and it packs a punch.
I liked the concept and artwork for sure. I tried to escape the loop, but didn't see a way to do so. Just like working in real life. XD
I personally am not very receptive to this type of experience, but I understand it.
It's a nice entrance.
@liess yes i agree, in the jam duration i made my best but i didn't put all my ideas and graphics into the game, that's a good start if you liked it.
Thanks you @dani-tufeld for your comment i appreciate it.
@kaiomoi i can understand what you can't adhere to this kind of concept, i wanted to made something different and who talk about work routine in accord to the theme, an experience who push the player to think about him and his personnal situation too, i think that's not perfect, but it work. Thanks to your comment !
Altogether a very good experience. I enjoyed it.
I like the graphics they made me think of "catch me if you can" title sequence but I didn't understood what the bars on the top left were representing, may need some variety in the interactions and events.
Good audio also. Nice entry.
Yes money it don't really usefull in the game actually, maybe i will want to add an arcade room for example or a loterie or an attraction park game where you can ameliorate your mental state and pay enter or ticket, but the final idea is : you work win a lot of money, and don't have time to spend them. Money is important sure but the most important things is your health and your mental stability.
Gameplay is easy to get into and I'm left with a feeling that there is some secret I haven't found :)
Cheers!