Bunny Bunny Dig Dig is an action RPG about mining deeper & deeper into the unknown: the deeper you go, the greater the treasures! You can play it on the web!
Post Compo fixes: - Reduced the prices of the upgrades - Increased the health & damages of Bats - Reduced the Torch duration - Buying "Lucky Torch I" didn't unlock the next upgrade - The blocks at the bottom of the mine could be mined and you could get stuck - Increased the spawn rate of diamonds a bit - bombs’ sound is now muted properly when the mute key is pressed - all upgrades now properly turn green when bought - you can’t mine faster by using both arrows and WASD anymore - fixed the bug where a bat could get stuck outside of player's reach
The art is so cute and the animations are so good! I love the bunny's little smile. The combat mechanic was a really neat addition to this style of game. I just wish there was a little bit more added difficulty as I dig. Awesome game, lots of fun!
This was so well done! I think it would be nice if the abilities were a bit cheaper so one could see more of the game in a shorter amount of time, but it was definitely fun enough for me to play for quite a bit!
That's a great game, art and animation are really sweet. I really enjoyed the extra care you put in some mecanics such as the combat system or the fact that if you hit a bomb once by mistakes it gives you some time to run away. I think my only issue with the game is the difficulty wich is a bit too easy, each run being a bit too long in my opinion (shorter runs will increase the incentive to press the replay button I think).
The amount of mechanics, art and overall polish is insane for compo. I didn't have as much fun actually playing as I though I would, maybe the digging is a little too slow? But one of the best entries so far.
It's a really really great game! for some reason it wouldn't let me buy the efficient torch 2 even though I had enough money and I bought lucky torch 1.
I have no words, the game is just incredible. The music, the graphics, the atmosphere, the whole concept and UX, everything is as perfect as it could be. The game is just a slightly bit slow; either the upgrades are too exepensive or we should have ways to obtain ores a bit faster.
It's by far the best game I've seen for this edition.
Insanely polished, love the adorable graphics (especially the bunny)! However this might be because I'm a noob, but I skipped combat quite a bit despite the work put into it to maximize depth and money. I also feel like runs depend a little too much on the RNG of torches appearing.
Those are very anal complaints, because it's quite fun overall. Amazing job!!
Thanks everyone for playing the game & for your feedback! Really appreciate it :heart:
- @zohar thanks for reporting it! just fixed it. - @elzach I agree 100%. I didn't have the time to do the balancing tweaks at the end of the compo, so the game's pace could definitely be improved. - @martynas@the-baldur I got up early but managed to sleep well both days. Unity is my daily tool so I know how to hack my way through it to make ~~broken~~ prototypes efficiently. As usual, I'll post a Compo post mortem in the next few days explaining the process! - @plusminus thanks for pointing that out! just fixed it.
This is amazing. As elzach said, combat takes a lot of time and is mostly waiting, which is somewhat at odds with the basic gameplay and digging, where you have the torch-timer and a need to be efficient with your time. But that's tweakable, overall this is fantastic!
Dude how on earth did you pack so many features in 2 days!? I'm really impressed by the amount you completed. I feel like this game is basically ready to launch on IOS and android. Good job dude!
Wow! Really polished game. I love the art and it fits right in the theme. The game gets quite adictive also! I just think it is a bit frustrating when you don't find torches to go further... Anyway, awesome job!
Very, very impressive! Totally worth a published full release. Graphics and Audio are about as good as I think I'll see on any jam game that I play here.
Just wow. Absolutely amazing! This is not a jam game. This is a done and polished masterpiece. Motherload was a game I absolutely grinded together with my brother when we were kids so this is right down my alley. The theme song is in stuck in my head, it has nice balance to my taste and is fun to both dig and combat the bats. Efficient Torch II didnt go green for me on purchase. Also, diamond spanws could be increased a bit - I went all the way to the bottom multiple times and didnt find a single one. Only saw one diamond on my very first run and didnt get it since I was short on the torch. This made me a bit stuck to progress along the tech tree. But nevertheless this game gave me a solid 45 minutes of gameplay which i really enjoyed! So good. Looking forward to playing it some more.
EDIT:
After playing some more I finally found a diamond! Also discovered a couple of bugs. Triggering a bomb and going into combat immediately after doesnt take damage from the bomb. Standing next to a block, facing left/right and spamming A-S/A-D lets you mine 2 blocks at once - direct down and then left/right. Perhaps this is intentional.
What a true polished piece of artwork. Very, very well done. cudo's. Fight mechanic took a bit too long for my taste. But it was a treat to be playing it!
Really really nice! Looks super polished. Took me a while to understand what each tile did (eg monster), but that just made it more rewarding to explore. Great job, and I hope you release this, seems to me like the perfect mobile game :)
Such a fun game - you did an amazing job! Played for probably 30 minutes and had a blast. Had to guess a bit when combat came up (you press the up arrown to attack right? Or at least that's what worked for me) but that may just be because I missed something in there. Incredible level of polish, though! Really love this one
Really nice game. It was very hard to find the diamonds. Maybe there should have been an diamond when you reach the end of the cave. It was really nice to such a polished game from the itch.io page background to the really nice art. The only bug i noticed was that in the tech tree the most right building upgrade 2 on the left does not indicate correctly that you bought it.
Great job on the overall vibe and polish. Really impressive for 48h.
The game, however, feels a bit unfinished. I was able to reach the bottom consistently with only about half of the upgrades. There doesn't really seem to be an end of the game, unless I am missing something. I was even able to dig through the bedrock, only to find out I ended up being stuck. Also, I understand that more enemy types were planned but you didn't make them in time, but that aspect of the game feels a bit unfinished too.
One thing that really bothered me were the combat animation times. The animation that tells me I got 3 gold (the same 3 gold I get from every other space) takes 5 seconds to complete, and is completely unskippable. I ended up avoiding combat not because I would not be able to finish it, but only for the long animation times. That definitely didn't feel correct.
This game is fantastic! Honestly so impressed. The _only_ suggestion is a pause mechanic and the music could be a bit less repetitive. I would have loved to keep the music on especially with it being timed to the digging _(nice touch)_ but it was a bit too much of the same for me. Regardless, wonderful game!!
I'm sorry... this was a COMPO GAME? HOW!? IT'S SO POLISHED!! Rogue-lite dig dug is a concept my team also toyed with and seeing your results I'm almost sad we didn't pursue that idea lol. There's no way we could have compared to your game though! This is legitimately super fun! It's probably a good thing that itch.io is blocked on my work VPN :P
Amazing music, gameplay, art, EVERYTHING!!! Seriously dude, this is quite the game for 48 hours. You managed to combine 2 different genres in a way that I never could have expected. Great job.
Amazing entry! Addicting, and the torch mechanic combined with the health forces you to keep up the already fast pace. Really cute art and sound design!
Very impressive game! Love the cute art and there is so much content packed in this game. Spamming the buttons got a little annoying, but that didn't keep me from enjoying the game.
I don't even know what to say I kind of can't believe this was done in 48 hours just in how much there is to this game, not neglecting anything from art, to music, UI, etc! Crazy stuff, good work!
This is cute AF. It's straight up nuts how much you were able to accomplish in such a short amount of time. Very well done! I liked the idea of monster blocks that bring up fights. I wasn't expecting that!
Really enjoyed this. The art style and the whole presentation is very charming. It feels so polished, I'm surprised it was made in 48 hours (like everyone else it turns out :smiley: )
I love the dungeon crawling and hauling idea. I think it would be really cool with weapons and armor and some kind of endless mode or campaign. But it's already great for what it is.
Such an enjoyable game! This could be one of these that people get addicted on smartphones :P You've nailed the theme, graphics, gameplay.. really cool work, especially considering that you did everything by yourself, total respect! :)
It feels impossible that this game exists. Such incredibly high quality ideas, gameplay, art, and music, it can't possibly come from the compo. And yet, it does. Honestly, I don't know what else to say except KEEP MAKING GAMES.
Realy good game. Mechanics can easily be expanded to a full game! Graphics is nice and cute. Music and sound design is excelent. A bit of repetitive battles, so you end up trying to avoid them. But it's okay and perfectly fit's gameplay of mining game. Also this :)
Anyways, it's one of the best i've seen there. Congratulations!
Hello! Thanks everyone for playing the game, leaving feedback and reporting bugs, thank you so much!
To answer a few questions:
- @amolker : thanks for reporting it! I just fixed it :) - @abigailcorfman : you actually have to press the Up Arrow/W key (or Z if you have an AZERTY) to hit monsters above you. I agree it lacks explanation. Sorry about that! - @anshul-k : I made a system in which I can design "patches" of blocks to create interesting situations (e.g. a gem surrounded by monsters). Then these patches are randomly assembled. I have different patches with different spawn probabilities according to the depth you're at (e.g. hard, purple blocks only appear starting 45m deep). Honestly, it's not well balanced, and I didn't have time to create many patches :( but the system is easily expandable upon! I'll talk more about it in a post-mortem blogpost. - @sirkovitch i
Regarding the comments about how I made this in 48h, as a disclaimer I'm an indie dev, I've been making jams regularly for several years and I have a background in art. All of these make it so that I'm fairly effective when it comes to prototyping stuff fast, even though it's quite broken if you look under the hood haha.
Since I scoped small for my previous entry, I decided to challenge myself for LD48 with a larger scope. Had to cut down a few things still (enemies & blocks), but I still managed to get the general idea. Hope you'll enjoy the game!
I only can ask what everyone else does: How did you make this awesome game in such a short time?! The bunny is very cute, music is fun, and he gameplay is spot on for a mining game.
Wow... The game is very nice. The game mechanics make you want to play again and again. The graphics are clean. There are two or three small graphical bugs that are rare and do not spoil the game. Congratulations to you!
had to play it, just because of the looks. Even if already so many people played it :D Great job man, incredible how you put this together in 48 hours!
No doubt a fabulous game! Almost perfect with the solid gameplay and content. A small bug: sometimes when you attack the air, some bat corpse would appear no where
Wow! This was a perfect 5 throughout :) The music reminded me of this NSFW The graphics and animations are top notch, and I could myself hammering on the keyboard, just because it fit so well :)
How dare you make such a fun and addictive game... I still want to play other jam games. I really hope you expand on this game and perhaps turn it into a mobile game?
I really enjoyed this game a lot! It's really addicting! The art and music are amazing and I really enjoy the mechanics and the gameplay, really makes you want to play again and again! Like others said, I bet it would be really cool if there was an endless run option! Definitly looking forward to more, and perhaps maybe future updates on the game!
A very polished game! Love the cute aesthetic and bunny character. The combat was clever in how it recontextualized the movement controls, though the rewards were meager enough that I usually just skipped it as much as possible. I like how the torch mechanic forces you to speed up and weigh the option of returning early, though it became a non-issue after just a few upgrades. I wound up playing until I got all of the upgrades, though it got a bit stale and repetitive by the end. But, overall, I enjoyed my experience with this game quite a bit. Nice work!
Dude! how did you manage all this? full redbull and insanity? I love the game to be honest, I had a lot of fun playing it, there is barely anything I could say to make it better or anything. I would have loved the boxes of dirt to fall if there is non below, but that is something small. Dont know if you will read my comment, since everyone is loving you now dude.
Such a good game! Great art! Great music! Great Gameplay.
I think the combat had some bugs in it. I could hit the air and suddenly a bat died. If I wouldn't hit the air, the bats would also not fly to a new position, being stuck at the sides.
It didn't break my love of the game though! Good job!
Wow, this is really impressive! Great mechanics and sweet soundtrack. My only critique would be that it's obvious from the start that you can use the ladders to get home again. Understood it on the second try though
Catchy music, cute graphics, fun combat, fun everything. Absolutely loved the game! Maybe I didn't get deep enough but perhaps different enemy types would be nice to see as well!
I concede my loss. This game actually made me feel better now. I'm glad you made this game just so it puts things into perspective. Wonderful job. Art, music too, and I didn't think to make a gameplay like this.
If you want to know what I'm talking about check out my game. I did something similar and "failed." But your game inspired me and taught me what makes a game grabs people's hearts. And honestly I feel like this is something I can aspire to. So thank you for the encouragement. I'm afraid there's no such thing as a next compo anymore so I may not be able to live up to it in this jam, but I'll keep this moment in mind in my later jams and all subsequent works.
As for the gameplay itself, I reached the end of the mine 7 times and I filled out the skill tree. I think that explains everything. I did avoid the fights as much as I can and bombs were easy to evade but that's about it. I had fun and moreso I had an experience.
Thank you. This game means much to me. I won't stop trying.
This is was so well executed! I loved how you created combat encounters in the digging game! It was a little unclear at first how to get back to the top if I couldn't make it to the bottom but eventually figured it out =D.
Oh my. This was so much fun. Actually, I'm still playing it. The upgrades are very good motivators to keep playing. Excellent graphics and game play here. It would be nice to just press in a direction and hold to continuously dig rather than having to press every time. This game is my favorite thus far.
I really like this game ! The graphics are cute and the music is cool. I had so much fun and i'll continue to play later ! I particularly like the combat system but i join the opinion that it is too repetitive if you play too much.
Such a smooth and fun game! The graphics are extremely nice and polished, and the music is a pleasant jam that's easy to listen to on repeat - you did incredibly with them for the time span! Descending felt very smooth and natural, and though I didn't realize you were supposed to use the shafts to get back up the first two times I descended, I pretty quickly realized there was a way to get back up to the top alive. The town, the rabbit, and the combat all have an excellent charm to them, and I could absolutely easily see this being moved to a phone game or something of the likes - it's very satisfying to play!
I did wish while I was playing that I would get the resources from whatever the bombs blew up - without that, and given I could mine through blocks about as fast as a bomb could explode, I almost never felt the need or desire to interact with them, and they were never blocking my path so wholly that I had to. I think allowing them to drop the resources from the blocks around them would cause more incentive to interact with them, causing players to have to wrangle with them more.
I also ended up not interacting with the combat system much for the same reasons, given there's nothing in combat for you to get that you can't get while mining already - it was an absolutely charming system, and I'd love to see more incentive to use it either through unique drops (or enforced entire lines of monsters such that there's really no way around them!)
The torch and pickaxe upgrades also felt really good to use - though I had no concerns getting to the bottom after getting the second tier pickaxe, I absolutely kept playing until I got to the top tier just to see how fast it could go! they were really rewarding trees.
Maybe it's because I didn't use combat or bombs much, but the other trees felt much less impactful. What I would have loved to see would have been a finalized upgrade to the bomb tree that made you immune to bomb damage so you could, after enough upgrades, mine through them without a care.
Ultimately - excellent work! It's a beautiful game that's very enjoyable to play, and though I understand where it needed to end from the perspective of a game jam, I found myself slightly sad when I got the final upgrade that I couldn't pick through the bedrock at the bottom of the mine for ~secret bonus content~ - I'd love to see that implemented some day! ☆☆☆☆☆
Pretty freaking good, literally the only feedback I can give is that after playing a while my fingers started to hurt. Maybe holding down the key would have been cool?
Amazing accomplishment in the time given. Repeatedly pressing keys to mine got a bit tiring after a few minutes, so being able to hold the keys, or even press space bar to repeat the last direction, could be a nice feature to add. Once again, an insanely polished game to make in so little time.
I mean... I maxed out the skill tree so... awesome work ahah, I still can't understand the level how polish you achieved in 2 days, we were a team of 3, worked like slaves for 3 days for our jam entry, I'm pretty proud of the level of polish we got but... damn that's something else. Well done!
Immediately hooked! Great music and simple yet addictive gameplay. The page is also nicely laid out, the sign of a pro. There was one thing, maybe intentional, the delay after landing on the tile below before you start smashing buttons again. That was a tiny bit annoying but didn't detract from the overall experience.
Extremely polished game with a pretty addicting gameloop. Well done!!! Something that my friend noticed was that you can get double pickaxing speed when using both arrow keys and wasd keys at the same time.
This is an incredible amount of work for the compo, how did you get all those assets done alongside programming a really fun game with good random level generation. Well done, hope you score high!
loved it! could play it for hours. There is a visual bug: when in combat, sometimes, when you hit an empty space, you see a bat dieing, though there was no one in that spot. Anyway, great game, loved it!
Yeah, I mean, this is like the quintessential game jam game, a very compact but stellar game loop with progression to keep you playing for more, and with very nice a consistent graphics & audio style.
And it's a compo game! Controls are a tad bit stiff or janky, but to have made all this by yourself in two days is ridiculously cool! Huge props to you!
Hats off to you! Very polished graphics and animations. Well done. The gameplay wasn't the best, but let's be honest, who cares! This is so well done that it's a pleasure just to watch it :) Kudos!
Very polished and fun game! I loved the graphics and the music/sounds, the gameplay is pretty unique too!
The only problems in my opinion are the battles, which are not very rewarding and I mostly try to avoid them, and the spam mechanic. My fingers started to hurt after a while. It's a great idea, but maybe add something in the skill tree to auto-click at some point!
Incredibly polished - very attractive art, coherent music, on point with the theme, gameplay interesting and intuitive. Gets repetitive after a couple of runs, and it's quite easy - given more time, content and tuning I feel this could be a very tight and fun game.
It's a pretty solid game and with very nice graphics, but became a bit tiresome and progress was too slow. Just a balancing problem, keep up the great work!
Really fantastic work here. Such amazing, cute graphics made in such a short amount of time. And I really like how you combined the mining mechanic with a little RPG-esque fighting minigame as well. Definitely my favorite twist of the game :)
One of the best games I played. It's polished and fun. My only complaint is that My fingers get tired from clicking a lot. Maybe you can add an automatic click thing or something. Amazing game.
so full for 48 hours, I hope you slept anyway ^^ in any case well done, because graphically the game is super clean and consistent. The game uses known mechanics but with a lot of freshness. The combat phases in addition to the descent will allow the "farmers" to scratch a maximum of supply without losing a torch, which adds a second way to understand the game. Thank you for this good time (my wrist does not thank you on the other hand xD) Congratulations buddy
I am genuinely flabbergasted in the amount of art, music, mechanics, and polish you added to this game in 48 hours. this [lays like a feature complete mobile game. insanity!! well done!
this game is /ridiculously/ polished, holy shit - amazing job getting everything done by yourself in 48 hours. this game is so addicting i could easily see myself sinking 3+ hours in a single session if the mine went a little deeper. that's actually my only piece of criticism - the game feels very short for the amount of progression available via the tech tree. overall though, amazing stuff.
What a fantastic game! Super addictive gameplay - I could easily see you making a full game out of this with further upgrades, new resources and new stages.
Amazing art style and level of polish. Very curious to know what you started with to achieve this polish within 48 hours. Let us know. I found the constant battles against bats to be frustrating for 2 reasons: (1) repetitive, and (2) the wait time before (about 1.5 seconds) and after (about 2.5 seconds) each battle. It's just waiting - never fun. I would say make the battle start instantly. Also, remove the "winner" and score popup to show what you gained after the battle. Just indicate you got something with a chime and go straight back to gameplay.
Outstanding execution! Only two points of feedback: - The death/end-of-run screen should be skippable or faster. - When reaching a new level, the dig button seems to be disabled for (roughly) a quarter second. This may have been by design, but without an animation of the bunny recovering, it feels like the game is not responsive for that moment.
What a well done variation on the mining concept. You did everything right when it comes to expanding on the core gameplay. The economy forces you to actually get further rather than just grind out the easy sections up top. The fact that exit shafts become more spread out as you get further adds a lot to the tension as you push your luck and try not to die. I know people are raving about the art (deservedly so), but there is a lot to say about your understanding of how to keep the player interested. Awesome job!
Amazing game! Very fun, highly polished and the gameplay loop of die/elevator and try again was super well implemented! I think the randomization could be a bit cruel as Ive been doomed by no branch spawning, yet I also fluked into the bottom pretty early on with few upgrades; just a very convenient arrangement of tiles (lots of brown rock and branches). Even after that I still tried again, thats how good the game is xD. Great game, Seems like a winner!
The game is actually so fun to play and its insane how finished it is for a 48h compo! Like its getting me addicted. The art looks adorable and is so polished. The only issue is that hand starts hurting after a bit of play using the arrow keys! Thank you for the game!
Not sure if I can say something that hasn't been said already, but this is great. The game design choices are on point. There is the "interesting choice" of choosing where to go when mining, like "do I go for a torch or this nice bunch of gems to the side", as well as the choice of what to upgrade, and the choice of "do I go back up the elevator or keep going"... That's what makes games interesting in my opinion, and this game nails it. Well done. The art, sounds and everything else is fantastic too of course.
A frankly *ludicrous* amount of polish for such a short timeframe. Really impressive, design loop is on point, very satisfying to play and a perfect use of the theme. Well done.
Amazing game! Played if for like an hour! Here are a few things that I noticed. Maybe they can help you improve the game even more: - when sound is muted, the bomb sound still appears - in a combat it is only possible to attack when a bat is above. The first time I was in a combat I needed to restart the whole game bc I did not know what to do. It would be cool, that I can always attack the above unless if there is a bat above - in the skill tree, the 'Efficient torch 2' does not change color when bought - it would be cool in further releases that I can play in a different mine when I reached the ground I hope this helps! Amazing job and really cool and fun game :)
This is actually just ridiculously good. Easily the best game of the entire jam. I can't believe you made this in 48 hours holy balls. It's fun, beautiful, addictive and a damn pleasure the entire time. Good bloody job, mate!
@zakamana There's one "game breaking" glitch. You can dig basically 2x faster by using WASD and arrows at the same time, as well as some other little bugs - one upgrade with torch gets buggy, sometimes first attack in battle spawns dead bat sprite. Gameplay also need some improvements imo, it gets boring quickly.
I know this comment may sound negatively, but for top level games like this one, I think it's better to give useful feedback on how to improve it even more, rather than praising it to the stars, because potential is great and there's still a lot to polish.
Super cool game. I like the rogue-lite feel and the combat system. Enemies could have an anticipation of their attacks to help the combat be more intuitive. Awesome entry.
This entry it's just impressive. The visuals are incredible, the audio is fun and catchy and the gameplay is addictive and polished. I'm amazed that this is a compo entry.
The only thing that I didn't like is that my fingers hurted after playing for a long period, but I think that changing the input to "pressed" could affect the gameplay in a negative way.
CAN'T STOP PLAYING! Really hard to believe this is done in two days! My only complaint is that pressing keys can get tiresome after a while. Maybe we can mine with holding down the key as well. Also I really would like to play it at high fps in pc build. WebGL is kinda takes away the experience
I agree with everyone else here. The game is amazing from art to sound to gameplay mechanics. Played through the whole thing. I was especially motivated through the music :3
So far this is one of my top LD48 games. So cute and adorable. The controls are great. Combat is simple, but challenging. Music is so hoppy! Just a well done and polished game over all.
Thanks everyone for playing the game and giving constructive feedback :) I've fixed additional bugs according to what you mentioned: - bombs' sound is now muted properly when the mute key is pressed - all upgrades now properly turn green when bought - you can't mine faster by using both arrows and WASD anymore - there shouldn't be anymore visual bugs with the bats (I hope)
I didn't put the "hold the button to mine" thing (even though I think everyone is right, it'd be a cool thing to have) because it feels a bit too much like a new feature instead of a bugfix, and I don't want to change the compo version.
Excellent game. I love everything of it. Very big congratulations! :smile: Also, I encountered a bug where one of the bat would not want to move at a place where I can actually hit it.
So impossible to die and impossible to kill. Dead locked hehe. I started a new game and avoided battles hehe :v:
Awesome game, I'm absolutely blown away that you managed to make this in 72 hours. Beautiful art, lively music, awesome gameplay, and great progression. All around amazing.
Excellent and cute game, however not very good at explaining what to do. I kept dying for a few rounds without knowing why... But yea, atleast you gradually start to figure out things. Good job!
Words cannot express how much I love Bunny Bunny Dig Dig. He is my absolute favorite. It took me approximately three bombs before I realized they do not - NOT - help you. Sorry Bunny Bunny. I am blown away that this is a compo! Truly fantastic work. I loved it!
The bunny is so cute, the graphics are amazing, the progression system is really well made (getting that pickaxe upgrade really makes a huge difference). I really enjoyed this game, this might be the best compo game ive played so far! Congrats
I wish you could hold down the arrow keys instead of having to press them repeatedly, because my fingers started to hurt a bit. But obviously this is an amazing entry! Really well done. The game is extremely polished for a compo game.
This is such a good game, you can tell at first glance it's going to be one of the winners.
Everything works so well, the art is cute, the animations are funny, the gameplay is polished, the sounds and music fit perfectly. Even the itch page is nice to look at.
I have just one small suggestion: It would be nice if you could hold the button to dig instead of spamming it, my hands start to get a bit sore after a while.
Great game! Art enchanted me! The gameplay is simple and fun. At first I didn't quite understand how the monster blocks worked. Then I was able to understand. The music is very well produced. A little repetitive, but as it is done well it does not interfere. I was just a little disappointed that the game didn't have a small ending. I thought that by getting the super pick I would be able to drill the black blocks at the bottom of the well.
Actually incredibly that you managed to make such a well polished and designed game by yourself within the time frame. great job! probably one of the best i've played. really appreciated the addition of the mute button
Wow, great job. Creating the assets alone would've taken me 5 days. I also managed to get softlocked in battle (maybe "retreat" button for these situations?), but maybe a good thing, because otherwise I'd probably spent way too much on the game :D
Nice, I am a bit sad that you github only has two commits. I would have love to see the dev process across the commits to get a better feels on how professional game maker go about making a game like that.
Do you just use github to store the code at the end. How do you manage your code base during the development ?
@dhim Hi! well I don't really have time to make many commits & set up a github during a ludum so that's how I usually do. In regular circumstances, I'd definitely do commits at least twice a day, but I also wouldn't do this game in 48h, I'd take time to code stuff properly. Since I work alone on my games Github is mostly a save and sync tool between my computers.
* Great soundtrack that fits the game very well! * Incredibly beautiful and detailed graphics * Many very diverse and cool game mechanics * Well upgrade system
The game is incredibly good, I want to play it over and over again!
This game is great : addictive gameplay, the graphics are really cute and the music makes me want to go on deeper and deeper :) I would love to see an extended version of the game with more combat mechanics, possibility to get new weapons or maybe crafting...
Loving the cute art style! Maybe you could add more depth to the mechanics playing more with gravity (?) Blocks that can fall and hurt you appearing in early stages of the game, etc.
Excellent and very cute game. Also it is very addictive to play! Amazing how you made it within a few days! I would love to see more levels and maybe boss encounters in the future. Great job though!
I love everything in this game, I almost can't believe it's a compo game! The art direction and the sound design feels great and the gameplay loop is f-ing addictive, and the game as a rythm that works very well, definitely one of the best entry I've played so far during the event! I just noticed something that maybe is a bug, when I hit a block on the right after digging under me, if the block above the one I mine is an ennemy block I sometimes get in the fight (but it happened only a few time)
Anyway I'm a bit admirative to see what you achieved, well done!
As other commenters have noted, this is insanely polished for a compo game. Sound design is top notch. All the interfaces stuff looks super sleek and intuitive. I especially like the work you did on the skill tree. Combat feels kind of tacked on, but I can't believe you fleshed it out as much as you did in the alloted time. Great job overall!
I'm weak for cute bunnies, so I got completely sold the moment I saw a screenshot :rabbit:
Impressive entry, especially for a compo game! There's a lot of really polished content, great graphics and catchy music.
The dig -> upgrade loot makes it super engaging and gives you that "ok, one more run and I'll go" (and suddenly it's morning) vibes that together with the urge to dig deeper can get you really hooked.
Very impressive to bang out such a complete and polished game. The visuals are cute and very well designed. Great cartoony graphics with beautiful, well chosen colours. Only thing I was missing was a final goal or ending to play towards. Reaching the bottom of the pit felt a little unsatisfying because there wasn't actually anything there. And I guess it would be cool if at least one diamond was guaranteed to spawn per playthrough since they're so important to the upgrade trees.
Other than those two nitpicks, it's a fantastic entry, deserving of all the attention :)
Really great, really juicy - loved it Very fun to play you really get into a trance like once you have the best torch and the best pickaxe fantastic well-done awesome game, pal :-D
So I really like your game and I'm streaming Ludum Dare 48 games on saturday with my friend Teauorent on his Twitch channel - https://www.twitch.tv/teauorent - Saturday May 1st 4PM CET First of all - that cool with you? This may redirect some traffic to your page for more people to try your LD48 game :smile: If you'd like, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD48 adventure to our audience :slight_smile: Here's our e-mail to send all that good stuff to --> [email protected] [we will confirm receiving your e-mail(s) upon reception] The show will be in french but I'm bilingual so you can totally submit in english, we'll take care of the rest :slight_smile:
Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat on saturday I hope :heart: :smile:
i loved the combat system and the overall gameplay is simple yet very enjoyable. the upgrade system was a really nice touch. this was added to my favorites list. thanks for making this great game.
You won compo last time, and I bet you'll also win this time ! It's doesn't look like a compo game, it's something you could put directly on steam... Really impressive !
This is stupidly well polished! Most game jam entries don't even get around to adding a menu, let alone a full skill tree, complete with bouncy UI animations and transitions. Hard to believe this was made in 48 hours. Looks like several weeks of work.
Went back later and played again (off stream). Managed to make it all the way to the bottom without finding any diamonds, but the next run I found 3 -- might be good to have a guarantee of at least 1 diamond per mine (possible I just missed it if there was one. I was focused on grabbing torches).
I like that the game had a bit of a challenge to it, but it was very forgiving. Once I figured out the mechanics, I was able to breeze through it, but it felt good just starting out. Could be expanded to have more difficult challenges later if you continue to work on it. A lot of the digging games like this I played didn't really have any threat -- you just dig and dig until it's over. Good work!
Great game with outstanding graphics, amazing work to have completed in just 48 hours! The atmosphere is really nice. I will be replaying this with my son for sure ! Well done !
Thanks a lot everyone for playing the game and all the heartwarming comments and useful feedback :)
@jitspoe thanks a lot for making a video! I noticed you didn't enter the elevators located on the side when you dig, I probably should have made them more visually noticeable. They allow you to get out with all of your loot. Great run though, thank again!
Extremely polished game, definitely one of the best I've seen so far. The music and artwork is amazing, almost crossI did find it to be far too easy. I only progressed to the upgrades Pickaxe II and Lucky Torch I, didn't buy anything else, and I was already able to easily and comfortably reach the very bottom. I think making torches spawn less frequently at lower depths would help with this. I never felt like the health upgrades were worth it since getting hit seems pretty rare. I avoided combat as much as possible since the rewards didn't seem worth the time invested. Maybe if the combat rewards were higher, but your torchlight still drained while in combat, it'd be a more interesting risk-reward decision.
Also, making the dig action have essentially zero cooldown, and not having a way to simply hold a direction to dig, has two major problems. First, it's not very accessible to people with motor skill issues, who might have trouble pressing a button that fast. Second, mashing that fast can cause injury if done for a prolonged period of time. I think you should focus more on the upgrades, allow players to hold a direction to repeat actions, and set a cooldown on actions so players don't need to mash. Mashing is okay to use infrequently, but this game expects it to be done constantly for minutes on end. And even if mashing is infrequently required, it's best to have an option to swap to a hold input.
Great game! The overall aesthetics is amazing (only thing I would perhaps change would be adding a little more variation for the music, maybe changing it based on how deep you are), solid gameplay. Only thing I was hoping was to find something special at the end, or it being a endless game, with many other upgrades, but this would be too much to ask in such a short time. But really, amazing game!
Well, it looks like our game but you made it better, so how can I say something bad ? XD The music is a bit repetitive, maybe you could adapt it with the depth. It lacks an endgame, and at the end the game is pretty easy. The graphics are cool, the battle system is original. Nice work :)
I loved this, cute and wonderful art style, music that didn't get on my nerves no matter how long it repeated, and interesting mechanics. I ended up hunting for the combat encounters because of my fully upgraded damage, making quick work of bats! Shame that after hitting 198m a few times the progression stops, and there isn't much more to do. But still, a nice distraction and enjoyable game.
This game is so polished that it's hard to believe it was created for a game jam! The graphics, sound effects, music, gameplay... wow! My only complaint amongst the plethora of compliments is that my hand got tired of smashing the keys to dig :D Being able to hold down a key would go a long way. I highly suggest you consider continuing with this game because this is incredibly well done!
Best jam game I've ever played. It'll easily fit in the top five. I mean, there's nothing like looking at the clock and realizing I've been playing for two hours or so. Looking forward to a post-jam version!
Damn I though I rated and commented this game alread :D. It's super cute, with very appealing and clean visuals and to contrast all that, a super stressful gameplay :p. Gj!
Short and sweet! Wish there was a little something at the end, or some more interesting upgrades, and the combat was pretty tedious and skippable, but nice job on a good compo game!
This is so perfect! I like the game feel and the art. The progression system kept me playing and I think this can be played for at least 1 hour! Great Content and Overall Quality!
Awesome art work !!! Really fun mechanics and fun progression. I like the rpg elements and I think this could be a great mobile game. The health felt maybe a bit unbalanced and my finger hurts from all the 's' pressing, but otherwise really loved it !
Wow. This is the most fun I've had with a game in a little while. Let alone a Ludum Dare game. Everything was awesome, graphics, theme, audio. Even the menus looked great.
My only gripe is that I got to the bottom after buying only 2 upgrades. I think this is mostly because I didn't see the exits on the side of the map until I got to the bottom. Anyway I would love to see this game with more levels. Excellent work.
Also I would love to know more about the process you go through to make something of this quality so fast.
Зайки-копатели, они видели многое в своей жизни - летающих монстров, бомбы, готовые оторвать им уши взрывом, рубины, спрятанные в недрах земли. Кто знает, может быть, однажды, эти зайцы смогут обрести свое счастье, после чего им уже не понадобится кирка.
This is so good! Incredibly polished and lots of fun, had to stop so I have time to play other games too, but I could definitely have played more! 🤩 Music is great and gets stuck in your head, graphics also great, and using only the directional keys within the game also for fighting and the elevator works really well, almost wish I could control the upgrades using them too. 👀 Would have been a lot of fun even without the upgrades, so they're a fantastic bonus. Super solid!
Wow. I think we have a winner. I doubt I can add much that other folks haven't already said, so I'll just say thank you for giving me a fun game to play for an hour on my Sunday morning. I can think of a bunch of fun ways to extend this, and I'm sure you can too, which is a sign of how solid this foundation is. I really enjoyed this and played until I had purchased every upgrade. Really well done, great job!
Wow! What a very polished and clean game. All the components are there and they work so well together. The sprite work is beautiful, the sound effects work well, the music is perfect for the game, even the light of the torch slowly dying it a very nice touch. If I didn't know any better, I would say this is a game I found on the app store. :P Nicely done!
Absolutely tremendous game! I had to tear myself away from it to be able to play more games other than this haha great job! Please continue to develop this and make it into a mobile game perhaps? Id love to play it on my phone.
Graphics is adorable, gameplay is fun, good job. Combat mechanics is also very good. Very impressive for 2 days. @zakaman can you tell me more about level generation?
Very solid roguelite! Good progression making even bad runs useful for something was fun. Incredibly polished graphics and feel for a jam game.
The combat was fun but there wasn't really any incentive to do it, so it mainly served the same as bombs and were just obstacles to dig around. It also felt like you could almost always dig around stuff without too much of an effort, and then it was more of a endurance run with some luck thrown in on how far you could get. Maybe some e.g. Mr. Driller style falling blocks and more "dig physics" could have made these more challenging and unavoidable.
I feel like my comment is a drop in the bucket...however, outstanding game :) Very addictive gameplay, that feels perfectly balanced. Neat graphics and sound, nothing more to say, thanks!
Certainly the most enjoyable game I have ever played in a jam, congratulations !! I just missed there being something at the end, even if it was a place where you die if you dig too much.
I only ever found 1 diamond, and I reached the bottom! I'm glad there _was_ a bottom or I might still be stuck playing, probably hurting my hand. Amazing polish on this! Nicely done
I echo every positive sentiment mentioned here. Outstanding game. I'm grateful for your LD47 debrief on Glitch Loop, or I might not have believed you could make something like this from scratch, by yourself, and in 48 hours. But I believe you! Your process works!
Side note, I think a fun approach to playing this is to use both WASD and the Arrow keys to "button mash" a direction by alternating pressing them. I believe it helped me dig a lot faster than I otherwise could have.
Amazing jam game. Everything works perfectly, the atmosphere and theme use was great. The upgrade system was a delightful addition to an already deep enough game. Helen says the bunny was cute. Amazing job!
Excellent execution, tight and polished! Wish it was more of a departure from the classic boulder dash/motherload gameplay, but still had a very enjoyable time!
This is just super polished and fun! I do want to mention that the keyboard-mashing gameplay gets a bit tedious, and on the other hand the combat kind of breaks the pace, because in the combat it's not necessarily beneficial to try to go as fast as you can since the torch stops burning out. Still, those are kind of just nitpicks, but maybe something to address if you want to make this into a product.
This was amazing. This could easily be a full game with a bit more polish. The only real things that stand out to me are that having some more visual feedback to destroying blocks and hitting enemies would be nice.
The graphism are really great and cute. I amzed by the quantity and quality of the works done by you in such a short time. I really enjoyed to play it until the end and the song is stuck in my head ^^
Very fun! It was well-balanced at the start, but it seems like it could use some additional twists/challenges as you unlock more things. But very fun! I played for much longer than I was planning... I love the art and music. And bunnies are always great.
That was really fun, great graphics and good audio, also small details like the cashier sound when trading in gold for upgrades. And a very motivating game loop, with the upgrades only possible with deeper gems. All in all .. great, super-polished entry. Felt and played almost like a finished mobile game! Great work! :thumbsup:x2
Can't believe this is a compo game! So well polished and still with so much content! Love the graphics and how cute they are! So impressed and I had great fun playing!
Beautiful art, nice animations, good sounds, cheerful music and satisfying gameplay together create a very strong core. And then there is good looking UI, progress indicator, tutorial, it just has all the nice touches. And so much content - 4 resource types, skill tree, even a combat minigame! Amazing game!
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Comments335
also if 1 bomb explodes another, second bomb stays in the air
I think my only issue with the game is the difficulty wich is a bit too easy, each run being a bit too long in my opinion (shorter runs will increase the incentive to press the replay button I think).
Overall an impressive entry, very well done!
I think the game is held back a bit by the interactions being a bit to simple. Digging is fun - combat is mostly waiting for pretty obvious openings
First i was a bit confused while playing like the first few minutes and then it went smoothly :)
It's by far the best game I've seen for this edition.
Those are very anal complaints, because it's quite fun overall. Amazing job!!
- @zohar thanks for reporting it! just fixed it.
- @elzach I agree 100%. I didn't have the time to do the balancing tweaks at the end of the compo, so the game's pace could definitely be improved.
- @martynas @the-baldur I got up early but managed to sleep well both days. Unity is my daily tool so I know how to hack my way through it to make ~~broken~~ prototypes efficiently. As usual, I'll post a Compo post mortem in the next few days explaining the process!
- @plusminus thanks for pointing that out! just fixed it.
EDIT:
After playing some more I finally found a diamond! Also discovered a couple of bugs. Triggering a bomb and going into combat immediately after doesnt take damage from the bomb. Standing next to a block, facing left/right and spamming A-S/A-D lets you mine 2 blocks at once - direct down and then left/right. Perhaps this is intentional.
A really polished game for the time constraints!!
What is the difference between Burglar Bunny I & II both say "Keep +15%"
Also some other upgrades seem to have the wrong label
The game, however, feels a bit unfinished. I was able to reach the bottom consistently with only about half of the upgrades. There doesn't really seem to be an end of the game, unless I am missing something. I was even able to dig through the bedrock, only to find out I ended up being stuck. Also, I understand that more enemy types were planned but you didn't make them in time, but that aspect of the game feels a bit unfinished too.
One thing that really bothered me were the combat animation times. The animation that tells me I got 3 gold (the same 3 gold I get from every other space) takes 5 seconds to complete, and is completely unskippable. I ended up avoiding combat not because I would not be able to finish it, but only for the long animation times. That definitely didn't feel correct.
I had trouble figuring out how combat works so I ended up just avoiding it. Once the jam is over I will poke around more and perhaps figure it out.
I particularly like the shrinking light bubble as a measure of the torch power--very intuitive!
Spamming the buttons got a little annoying, but that didn't keep me from enjoying the game.
Awesome job!
I love the dungeon crawling and hauling idea. I think it would be really cool with weapons and armor and some kind of endless mode or campaign. But it's already great for what it is.
Really excellent work, was a pleasure to play!
Graphics is nice and cute. Music and sound design is excelent.
A bit of repetitive battles, so you end up trying to avoid them. But it's okay and perfectly fit's gameplay of mining game.
Also this :)
Anyways, it's one of the best i've seen there. Congratulations!
really love the art
To answer a few questions:
- @amolker : thanks for reporting it! I just fixed it :)
- @abigailcorfman : you actually have to press the Up Arrow/W key (or Z if you have an AZERTY) to hit monsters above you. I agree it lacks explanation. Sorry about that!
- @anshul-k : I made a system in which I can design "patches" of blocks to create interesting situations (e.g. a gem surrounded by monsters). Then these patches are randomly assembled. I have different patches with different spawn probabilities according to the depth you're at (e.g. hard, purple blocks only appear starting 45m deep). Honestly, it's not well balanced, and I didn't have time to create many patches :( but the system is easily expandable upon! I'll talk more about it in a post-mortem blogpost.
- @sirkovitch i
Since I scoped small for my previous entry, I decided to challenge myself for LD48 with a larger scope. Had to cut down a few things still (enemies & blocks), but I still managed to get the general idea. Hope you'll enjoy the game!
And the gameplay is solid to boot - awesome game!
But insanely cute game with amazing graphics and the menu song slaps hard! can't say more but that the game is a solid 5/5!
Congrats on such an amazing entry :D
The game mechanics make you want to play again and again.
The graphics are clean.
There are two or three small graphical bugs that are rare and do not spoil the game.
Congratulations to you!
Great job man, incredible how you put this together in 48 hours!
A small bug: sometimes when you attack the air, some bat corpse would appear no where
The graphics and animations are top notch, and I could myself hammering on the keyboard, just because it fit so well :)
A super fun game, with great art and sound.
I realy loved it :smile: congrats!
I think the combat had some bugs in it. I could hit the air and suddenly a bat died. If I wouldn't hit the air, the bats would also not fly to a new position, being stuck at the sides.
It didn't break my love of the game though! Good job!
Congrats
If you want to know what I'm talking about check out my game. I did something similar and "failed." But your game inspired me and taught me what makes a game grabs people's hearts. And honestly I feel like this is something I can aspire to. So thank you for the encouragement. I'm afraid there's no such thing as a next compo anymore so I may not be able to live up to it in this jam, but I'll keep this moment in mind in my later jams and all subsequent works.
As for the gameplay itself, I reached the end of the mine 7 times and I filled out the skill tree. I think that explains everything. I did avoid the fights as much as I can and bombs were easy to evade but that's about it. I had fun and moreso I had an experience.
Thank you. This game means much to me. I won't stop trying.
I did wish while I was playing that I would get the resources from whatever the bombs blew up - without that, and given I could mine through blocks about as fast as a bomb could explode, I almost never felt the need or desire to interact with them, and they were never blocking my path so wholly that I had to. I think allowing them to drop the resources from the blocks around them would cause more incentive to interact with them, causing players to have to wrangle with them more.
I also ended up not interacting with the combat system much for the same reasons, given there's nothing in combat for you to get that you can't get while mining already - it was an absolutely charming system, and I'd love to see more incentive to use it either through unique drops (or enforced entire lines of monsters such that there's really no way around them!)
The torch and pickaxe upgrades also felt really good to use - though I had no concerns getting to the bottom after getting the second tier pickaxe, I absolutely kept playing until I got to the top tier just to see how fast it could go! they were really rewarding trees.
Maybe it's because I didn't use combat or bombs much, but the other trees felt much less impactful. What I would have loved to see would have been a finalized upgrade to the bomb tree that made you immune to bomb damage so you could, after enough upgrades, mine through them without a care.
Ultimately - excellent work! It's a beautiful game that's very enjoyable to play, and though I understand where it needed to end from the perspective of a game jam, I found myself slightly sad when I got the final upgrade that I couldn't pick through the bedrock at the bottom of the mine for ~secret bonus content~ - I'd love to see that implemented some day! ☆☆☆☆☆
Itch page and game art looks great, sounds are good and the gameplay is a lot of fun! Arrows/WASD work well for this game and feel good to use.
Not every upgrade was that usefull though
OVerall very enjoyable, well done
My only complaint is that the controls feel a touch janky, having to mash the arrows, and combat feels a pretty unintuitive.
I'm a big fan of this little groove, and it of course looks stunning.
And it's a compo game! Controls are a tad bit stiff or janky, but to have made all this by yourself in two days is ridiculously cool! Huge props to you!
The only problems in my opinion are the battles, which are not very rewarding and I mostly try to avoid them, and the spam mechanic. My fingers started to hurt after a while. It's a great idea, but maybe add something in the skill tree to auto-click at some point!
Great job!
Super impressive.
in any case well done, because graphically the game is super clean and consistent. The game uses known mechanics but with a lot of freshness. The combat phases in addition to the descent will allow the "farmers" to scratch a maximum of supply without losing a torch, which adds a second way to understand the game.
Thank you for this good time (my wrist does not thank you on the other hand xD)
Congratulations buddy
- The death/end-of-run screen should be skippable or faster.
- When reaching a new level, the dig button seems to be disabled for (roughly) a quarter second. This may have been by design, but without an animation of the bunny recovering, it feels like the game is not responsive for that moment.
Great great work!
Great game, Seems like a winner!
Like its getting me addicted. The art looks adorable and is so polished.
The only issue is that hand starts hurting after a bit of play using the arrow keys!
Thank you for the game!
Here are a few things that I noticed. Maybe they can help you improve the game even more:
- when sound is muted, the bomb sound still appears
- in a combat it is only possible to attack when a bat is above. The first time I was in a combat I needed to restart the whole game bc I did not know what to do. It would be cool, that I can always attack the above unless if there is a bat above
- in the skill tree, the 'Efficient torch 2' does not change color when bought
- it would be cool in further releases that I can play in a different mine when I reached the ground
I hope this helps!
Amazing job and really cool and fun game :)
It's fun, beautiful, addictive and a damn pleasure the entire time. Good bloody job, mate!
Gameplay also need some improvements imo, it gets boring quickly.
I know this comment may sound negatively, but for top level games like this one, I think it's better to give useful feedback on how to improve it even more, rather than praising it to the stars, because potential is great and there's still a lot to polish.
The only thing that I didn't like is that my fingers hurted after playing for a long period, but I think that changing the input to "pressed" could affect the gameplay in a negative way.
Congratulations for this incredible game.
- bombs' sound is now muted properly when the mute key is pressed
- all upgrades now properly turn green when bought
- you can't mine faster by using both arrows and WASD anymore
- there shouldn't be anymore visual bugs with the bats (I hope)
I didn't put the "hold the button to mine" thing (even though I think everyone is right, it'd be a cool thing to have) because it feels a bit too much like a new feature instead of a bugfix, and I don't want to change the compo version.
Thanks again!
Also, I encountered a bug where one of the bat would not want to move at a place where I can actually hit it.
So impossible to die and impossible to kill. Dead locked hehe. I started a new game and avoided battles hehe :v:
So much going on, even more impressive this is a compo entry!
Everything works so well, the art is cute, the animations are funny, the gameplay is polished, the sounds and music fit perfectly. Even the itch page is nice to look at.
I have just one small suggestion: It would be nice if you could hold the button to dig instead of spamming it, my hands start to get a bit sore after a while.
Congratulations!
Art enchanted me! The gameplay is simple and fun. At first I didn't quite understand how the monster blocks worked. Then I was able to understand. The music is very well produced. A little repetitive, but as it is done well it does not interfere. I was just a little disappointed that the game didn't have a small ending. I thought that by getting the super pick I would be able to drill the black blocks at the bottom of the well.
Congratulations for the game!
Do you just use github to store the code at the end. How do you manage your code base during the development ?
Since I work alone on my games Github is mostly a save and sync tool between my computers.
* Great soundtrack that fits the game very well!
* Incredibly beautiful and detailed graphics
* Many very diverse and cool game mechanics
* Well upgrade system
The game is incredibly good, I want to play it over and over again!
I just noticed something that maybe is a bug, when I hit a block on the right after digging under me, if the block above the one I mine is an ennemy block I sometimes get in the fight (but it happened only a few time)
Anyway I'm a bit admirative to see what you achieved, well done!
Great work!
Exciting gameplay, nice graphics.
Impressive entry, especially for a compo game! There's a lot of really polished content, great graphics and catchy music.
The dig -> upgrade loot makes it super engaging and gives you that "ok, one more run and I'll go" (and suddenly it's morning) vibes that together with the urge to dig deeper can get you really hooked.
Congrats!
Only thing I was missing was a final goal or ending to play towards. Reaching the bottom of the pit felt a little unsatisfying because there wasn't actually anything there. And I guess it would be cool if at least one diamond was guaranteed to spawn per playthrough since they're so important to the upgrade trees.
Other than those two nitpicks, it's a fantastic entry, deserving of all the attention :)
Very fun to play
you really get into a trance
like once you have the best torch and the best pickaxe
fantastic
well-done
awesome game, pal :-D
So I really like your game and I'm streaming Ludum Dare 48 games on saturday with my friend Teauorent on his Twitch channel - https://www.twitch.tv/teauorent - Saturday May 1st 4PM CET
First of all - that cool with you? This may redirect some traffic to your page for more people to try your LD48 game :smile:
If you'd like, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD48 adventure to our audience :slight_smile:
Here's our e-mail to send all that good stuff to --> [email protected] [we will confirm receiving your e-mail(s) upon reception]
The show will be in french but I'm bilingual so you can totally submit in english, we'll take care of the rest :slight_smile:
Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat on saturday I hope :heart: :smile:
Mining isn't a chore, combat is quick and easy while still dangerous.
Really well done
Does this bunny have a name ? :D
Here's the VOD of me playing it a bit: https://www.twitch.tv/videos/1005507706?t=24m23s
Went back later and played again (off stream). Managed to make it all the way to the bottom without finding any diamonds, but the next run I found 3 -- might be good to have a guarantee of at least 1 diamond per mine (possible I just missed it if there was one. I was focused on grabbing torches).
I like that the game had a bit of a challenge to it, but it was very forgiving. Once I figured out the mechanics, I was able to breeze through it, but it felt good just starting out. Could be expanded to have more difficult challenges later if you continue to work on it. A lot of the digging games like this I played didn't really have any threat -- you just dig and dig until it's over. Good work!
Great work, really like it.
@jitspoe thanks a lot for making a video! I noticed you didn't enter the elevators located on the side when you dig, I probably should have made them more visually noticeable. They allow you to get out with all of your loot.
Great run though, thank again!
Also, making the dig action have essentially zero cooldown, and not having a way to simply hold a direction to dig, has two major problems. First, it's not very accessible to people with motor skill issues, who might have trouble pressing a button that fast. Second, mashing that fast can cause injury if done for a prolonged period of time. I think you should focus more on the upgrades, allow players to hold a direction to repeat actions, and set a cooldown on actions so players don't need to mash. Mashing is okay to use infrequently, but this game expects it to be done constantly for minutes on end. And even if mashing is infrequently required, it's best to have an option to swap to a hold input.
Overall though, fantastic work!
48 hours and a game like this.. I appreciate your great work mate! Fantastic!
Wow such a great game and it's made in just 48 hours, impressive.
It was so fun, it looks amazing, one of the best games I played.
Very well done, good job, you are very talented.
Everything was awesome, graphics, theme, audio. Even the menus looked great.
My only gripe is that I got to the bottom after buying only 2 upgrades. I think this is mostly because I didn't see the exits on the side of the map until I got to the bottom. Anyway I would love to see this game with more levels. Excellent work.
Also I would love to know more about the process you go through to make something of this quality so fast.
Но не сегодня.
nvm, there is source code
The combat was fun but there wasn't really any incentive to do it, so it mainly served the same as bombs and were just obstacles to dig around. It also felt like you could almost always dig around stuff without too much of an effort, and then it was more of a endurance run with some luck thrown in on how far you could get. Maybe some e.g. Mr. Driller style falling blocks and more "dig physics" could have made these more challenging and unavoidable.
@thiefviolinist I wrote a post mortem here where I talk a bit more about how I approached level generation if you want!
Side note, I think a fun approach to playing this is to use both WASD and the Arrow keys to "button mash" a direction by alternating pressing them. I believe it helped me dig a lot faster than I otherwise could have.
The only thing I feel is missing is some sound effects especially for the UI to add that little bit more juice!
Ludum Dare 48 staff picks :slight_smile:

Good gameplay, but it seems that something is missing.
Yes, of course just to spend time playing may be fun, but I would like to get for it some profits. and in my case, I play at Echtgeld one of the best sites in Germany where incredibly popular slots with progressive jackpot
https://www.slotozilla.com/de/online-casino-test/echtgeld see for yourself. and i wish the developers new horizons, less alphas and bets, more release versions!