_Cecil and Dawson Asylum_ is a text adventure in which you enter the fictional abandoned Cecil & Dawson Asylum. Things take a turn for the worst however when you manage to lock yourself inside with nothing other than a torch. There's clearly no way of escaping so you must go _deeper and deeper_ into the facility and in doing so go _deeper and deeper_ into its dark history.
Controls
The controls are easy. At the end of each passage you are provided with a number of different options you can choose from. These could be to move between rooms or interact with items.
Saving
The game includes a save/load allowing you to save your game or load back into a previous version. All you need to do is interact with the save and load buttons in the sidebar on the left.
Platforms
Google Chrome: Yes
Mozilla Firefox: Yes
Microsoft Edge: Yes
Internet Explorer: No
The Source Code
In order to properly examine the source code you just need to download Twine 2 and drag the index.html found below into it.
Nice logical puzzles, and good use of visuals and audio to set the mood (and solve puzzles). It didn't take me long to find a ladder and escape, but I enjoyed the experience - good compo entry!
I am really not used to play text games, but with the immersive music and the details in the text (I had to search the translation of a few words because my English is not very good), I didn't want to quit before reaching the end. Switching between the rooms is easy and I was not lost as I thought I would be at first. When the map showed up, I was a bit relieved that there was not too much rooms to explore.
I didn't imagine this kind of puzzle gameplay existed in text games, this is a discovery for me and I really enjoyed it.
Text quests are a very unusual genre in a game jam. But I would like to see them more often. Good mood, clear puzzles - the game is addicting, and I like this. Nice!
I'm glad came across entry. I really enjoyed walking through the story. The sound worked well to set the mood, but it was a little immersion-breaking when the short clips repeated.
Pleasant surprise. Upcoming jammers do not fear a lot of reading, after slow beginning it gets catchy interesting and if you are not used to play gamebooks, this is pretty enjoyable, smart and not overcomplicated.
Nice game, the story is well written. It's engaging and just challenging enough for a gameJam. The mood is excellent, well supported by the audio and art!
I love the sound/ambience and the sound effects! I wish there were more visuals, but the writing does hold up on its own. I love the location reminders at the top! I wish we'd done that. XD Great work!
Your writing is pretty good, I never had the "wtf is happening" moment, that so often happens in poorly written text based games. Also music fits in soo well.
Your writing is pretty good, I never had the "wtf is happening" moment, that so often happens in poorly written text based games. Also music fits in soo well.
Comments18
Nice logical puzzles, and good use of visuals and audio to set the mood (and solve puzzles). It didn't take me long to find a ladder and escape, but I enjoyed the experience - good compo entry!
Switching between the rooms is easy and I was not lost as I thought I would be at first.
When the map showed up, I was a bit relieved that there was not too much rooms to explore.
I didn't imagine this kind of puzzle gameplay existed in text games, this is a discovery for me and I really enjoyed it.
Nice work!
I like the brick puzzle. I was confused why I could randomly place a brick in the hall but then the reason clicked.
The mood is excellent, well supported by the audio and art!
Congrats!