Lovely art, the edges seemed to jarringly jump up occasionally though. Gameplay was straight-forward, although there wasn't a goal other than a number.
The gameplay was good, and my best dive was 805 meters. I kept getting stuck at the top and was unable to move. Regardless I was still able to shoot, but I couldn't avoid the depth charges falling from above.
I enjoyed it. Presonally i wish do a bit more content than just shooting stuff, like pickups and some ssort of goal, but it's a great submission non the less! Well done!
Nice little game! The mechanics were very interesting. You had to juggle evading things with your submarine, while also trying to aim the torpedos. I made it to a depth of 3000 meters, but then the meter stopped increasing, so I guess I got to the bottom of the ocean :P The main feedback I would give is that the game stays pretty easy all the way through. It would be great if the game got harder as you went further down. Maybe by adding more enemies and bombs. Another point of feedback is the feedback to the player. Juicy explosions when you kill an enemy, sound effects when an enemy dies, and screenshakes when you get hit improve the game feel a lot. I believe that that will also make the game more fun to play! All in all, good job at making this! I think the sprites looked really nice and fitting as well :D
Thank you very much for your entry - I hope you had great fun making it :smile:
Well I just had to try this.... from the screen shot it reminded me of my own entry a lot and in some ways not at all :smile: Your entry seems well polished :thumbsup_tone1:
I hope you'll drop by mine and give it a spin :wink:
Cool concept. I had fun with it for a while, until I learned I could blow anything up with the torpedoes. This meant that I didn't have to move much at all to rack up a high score. Maybe if you had made some things indestructable or other faster obstacles it could've stayed challenging. But balance is hard during 48. Either way good job.
Nice take on the concept, even though controls were a bit confusing at the start :D Cool path-finding for the missiles though. The control hint on the start screen needs a bit more contrast for me... Maybe making the sub move slower would make it a bit more immersive.
Funny game, I liked the way torpedo moves. In the start was a bit "chaotic" but after a while I get used to it. I reached 3000m and then the counter stopped (I think it broke due to the pressure :-P).
What I missed: - Explosions! Even simple one with particle effects when torpedo hit something; - Sounds, I know they wasn't in the ratings but they make the difference; - An increase in difficulty at incresed depth. Maybe more barrel from the top or more monsters.
Overall a nice game to play with :-) Good work.
Z
Zephi_Sero2 May 2021, 10:45
Like @aplite said, kept getting pulled to the top and then getting stuck. Best dive was 845 meters. It was fun though, despite that problem
Comments18
Gameplay was straight-forward, although there wasn't a goal other than a number.
The main feedback I would give is that the game stays pretty easy all the way through. It would be great if the game got harder as you went further down. Maybe by adding more enemies and bombs.
Another point of feedback is the feedback to the player. Juicy explosions when you kill an enemy, sound effects when an enemy dies, and screenshakes when you get hit improve the game feel a lot. I believe that that will also make the game more fun to play!
All in all, good job at making this! I think the sprites looked really nice and fitting as well :D
Well I just had to try this.... from the screen shot it reminded me of my own entry a lot and in some ways not at all :smile: Your entry seems well polished :thumbsup_tone1:
I hope you'll drop by mine and give it a spin :wink:
:purple_heart: :dart: :frog:
Maybe making the sub move slower would make it a bit more immersive.
What I missed:
- Explosions! Even simple one with particle effects when torpedo hit something;
- Sounds, I know they wasn't in the ratings but they make the difference;
- An increase in difficulty at incresed depth. Maybe more barrel from the top or more monsters.
Overall a nice game to play with :-) Good work.
The rest of my feedback has already been covered very well by Viperux so I'll just point to theirs