Deep

by suppi
Overall★★★★★★★★★★2.60
Fun★★★★★★★★★★2.29
Innovation★★★★★★★★★★2.47
Theme★★★★★★★★★★3.60
Graphics★★★★★★★★★★2.56
Audio★★★★★★★★★★2.74
Humor★★★★★★★★★★2.23
Mood★★★★★★★★★★2.64
I haven't participated in LD for a long time, since the 48 jam is a special marker and I have time, I decided to join!

I came very unprepared for the jam and the result isn't much of a game,
but I worked hard on it so I decided to submit anyway :)

Made with Haskell and SDL2.

Currently binaries are only available for Linux (Ubuntu 20.04 +) and Windows 10

Screenshots



Start screenInstructionsGameplay

Videos


Watch it on Youtube: http://www.youtube.com/watch?v=N-3mUBAxGs8

And online multiplayer: https://www.youtube.com/watch?v=NaioSq4APrk

Warning: online multiplayer can crash your computer. Consult the README for more information.

Tools: SDL

Comments17

Adil27 Apr 2021, 10:58
Hey man! Cool game, but mechanic feels simple and non-finished, hope you will keep on developing!
suppi
suppiauthor27 Apr 2021, 11:24
@klaus-peter, only linux binaries are provided at the moment. It should work on windows and OSX as well when compiling from source. I'll investigate how to ship windows and OS X binaries.

@adil, I agree. Unfortunately this was all I manage to make for this jam :) Thank you for playing!
Panzershrek27 Apr 2021, 11:51
Nice game, really cool that you made a multiplayer mode. I feel like you could expand the complexity of the main mechanic tho =)
Nuelijarma
Nuelijarma27 Apr 2021, 11:51
I found the bones. I'm intrigued! I wonder what you were aiming for.

Thank you for submitting even though you you did not finish, and congrats for making a game in Haskell X)
Yuri Yakovlev27 Apr 2021, 11:55
It is surprised me. I didn't expect to see a game written by Haskell. It is cool. But I cannot to run this game on windows. I've tried to run this game on WSL. I cannot to do it.
suppi
suppiauthor27 Apr 2021, 12:40
@panzershrek thank you! I was thinking about making it more interesting but didn't have enough time :)

@Nuelijarma awesome! Thanks for playing! tbh the bones were just the last minute idea of how to have goal for the game :joy:

@yuri-yakovlev Thanks! I hope to be able to build for windows as well soon.
mauriciomunky29 Apr 2021, 02:46
Hey, it’s pretty cool that you could do the mechanic and an online multiplayer mode in a game jam. That’s more than the goal! The music is pretty chill too. It’s a good starting point for a longer project.
AhSpike
AhSpike1 May 2021, 18:46
Interesting mechanic, would be cool to see you expand on the idea. Also like the sprite art. Good job!
SamarthMP50022 May 2021, 06:52
Cool game! Interesting content, Keep up the good work!
Hojaverde
Hojaverde6 May 2021, 12:40
Cool. Gameplay is kind of slow for my taste. The digging mechanic is tedious. I think the idea is great but the execution is not that polished. Great music!
Ismael Rodriguez
Ismael Rodriguez7 May 2021, 00:59
Nice entry! It was off to a good start.

I think the biggest problem with what's here is the large sticky hitbox, combined with small bullets and where the bullets spawn when shooting sideways, makes it so I can't dig horizontally to make enough room to dig vertically, without needing to go up and clean up the space behind where the bullet spawned. 1 pixel seems to halt all progress.

The character art looks good, the music sounds good (but doesn't loop properly)

Good job with what you were able to make!
suppi
suppiauthor7 May 2021, 19:28
Thank you all, I appreciate the feedback :)
VixenMink
VixenMink12 May 2021, 01:44
I like the concept you have going on here.

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