
Deep Cover
This game is from ldjam.com, which is currently unavailable.
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Play in the browser in ~10 minutes, mouse and keyboard.
Get pulled deeper and deeper into a grand conspiracy in Deep Cover, an adventure game with three spooky locations.
Gather evidence to discover keywords. Find the right character and use the keywords to talk your way past them. Avoid conversations with wandering dullards.
Talk your way past the boss of each level to discover the depths of the deceit.
* SPACE BAR to look at your evidence
* LEFT MOUSE BUTTON to choose dialogue choices.
* Avoid wandering dullards who slow you down
* Find the right evidence before talking to a character. Characters will block your path until you give them the right answer.
* Pay attention to their questions to figure out what kind of evidence they need
* Review the evidence before talking to find out the keywords and choose dialogue options that use those words.
* Bosses will ask multiple questions that use different keywords.



* Connor Goglin 3d Art, Writing, Level Design
* Tyler Reyes Art
* Noah Dietterich Music, Sound FX
* Ryan Hansen Programming
* Brandon Quinn Programming, Animation, Level Design
Play in the browser in ~10 minutes, mouse and keyboard.
Get pulled deeper and deeper into a grand conspiracy in Deep Cover, an adventure game with three spooky locations.
Gather evidence to discover keywords. Find the right character and use the keywords to talk your way past them. Avoid conversations with wandering dullards.
Talk your way past the boss of each level to discover the depths of the deceit.
CONTROLS
* WASD to move* SPACE BAR to look at your evidence
* LEFT MOUSE BUTTON to choose dialogue choices.
OBJECTIVE AND HINTS
* Each level has a boss who will reveal more of the mystery* Avoid wandering dullards who slow you down
* Find the right evidence before talking to a character. Characters will block your path until you give them the right answer.
* Pay attention to their questions to figure out what kind of evidence they need
* Review the evidence before talking to find out the keywords and choose dialogue options that use those words.
* Bosses will ask multiple questions that use different keywords.



Team
* Ben Romney Project Management* Connor Goglin 3d Art, Writing, Level Design
* Tyler Reyes Art
* Noah Dietterich Music, Sound FX
* Ryan Hansen Programming
* Brandon Quinn Programming, Animation, Level Design