
Ludum Dare #48compo
Deep Forest
A top-down game where you travel deeper and deeper into the forest. You have to pay attention to your remaining energy, and make sure that you have enough to get back home if you want to progress. The deeper you venture before returning, the greater your rewards.
Move using WASD or Arrow keys.
Press space to enter the house.
Move using WASD or Arrow keys.
Press space to enter the house.
Comments17


AndrewAPrice30 Apr 2021, 17:31
Love the music, graphics, and atmosphere!

Jonrei30 Apr 2021, 17:32
Very cool! I would love to see a more fleshed out version of this with more areas, but this was a really solid jam entry! Im so glad my little faceless boi made it all the way home! :D Good job!
deepinthewoods30 Apr 2021, 17:38
Oddly compelling considering the lack of "action". I really liked it but would have liked more story/stuff to find.
4maumau30 Apr 2021, 17:42
The animations are so good!

Glaikunt1 May 2021, 10:32
Art & Music are really good! Great Job!

TheGreenWorm1 May 2021, 10:43
I went all the way to the 2nd house. The tree, house and music is cool. Gameplay wise, this lacks some kind of challenge other than "knowing when to turn back" (made pretty easy by the energy bar), the game gets quite uneventful after a while.

Lex2 May 2021, 17:28
I think you could add at least another simple mechanic to make the game a little more challenging, but it was great nonetheless. Congratulations!

Nice Gear Games4 May 2021, 13:48
I was really charmed by the graphics and music, and compelled to keep going and find out what was in that forest that called to Rory! It's a simple risk-reward mechanic used really well, and the gradient of the background helped accentuate the feeling of going deeper and deeper into the forest. I would have liked to see more variation in the forest, for example the trees becoming scarier or more wild or something like that. But otherwise this was a cute game with a neat hook! Great job on finishing the Compo!!
fueelin6 May 2021, 06:31
Nice game! I kept at it for a while, because the art and mood were really pleasant. Sounds like I didn't quite make it to the end before giving up, but I enjoyed my time with it! Good work!
Super Hadoken7 May 2021, 08:34
Engaging idea at first but not enough to keep it interesting. After a lot of runs I gave up and ran straight up and found the second house. It would've been good to have random items to pick up to increase xp, that way the game would feel less linear.
Nice presentation and compo entry.
Nice presentation and compo entry.

LMB9 May 2021, 04:13
The game looks and sounds great! I also love mom's(?) message to Rory, very cute :slight_smile:
Gameplay didn't felt so good. It's basically going up until you have just a little over half stamina, return home, repeat. I agree with @super-hadoken's comment and his suggestions. (Incidentally, I reached the second cabin doing just as he did.)
Alternatively, I guess I could enjoy the experience if it had more places to visit and a story unfolding, or even just memories of previous strolls coming back. (Of course we can only make so much in 48 hours...)
Found no bugs.
Gameplay didn't felt so good. It's basically going up until you have just a little over half stamina, return home, repeat. I agree with @super-hadoken's comment and his suggestions. (Incidentally, I reached the second cabin doing just as he did.)
Alternatively, I guess I could enjoy the experience if it had more places to visit and a story unfolding, or even just memories of previous strolls coming back. (Of course we can only make so much in 48 hours...)
Found no bugs.

PiJaMar9 May 2021, 05:25
Wow, congratulations on making such a simple experience so enjoyable!
Even though the gameplay was pretty much the same all the way through, somehow I kept wanting to go further and further into the woods, not once minding the grind or finding it too repetitive. The character animation and the beautiful pixel art helped made this game very charismatic.
With just a bit more of fleshing out — maybe some more variety on the level design or the meta progression — I could see spending a lot more time as Rory. I hope you keep working on this game. Great job!
Even though the gameplay was pretty much the same all the way through, somehow I kept wanting to go further and further into the woods, not once minding the grind or finding it too repetitive. The character animation and the beautiful pixel art helped made this game very charismatic.
With just a bit more of fleshing out — maybe some more variety on the level design or the meta progression — I could see spending a lot more time as Rory. I hope you keep working on this game. Great job!

Liam9 May 2021, 11:47
Enjoyed this one, just left with the feeling that there could be a lot more but hard to complain when what you have is well made and has nice graphics/audio. Some enemies or pick ups to add variety to the journey deeper and deeper would be ace as well as the forest graphics getting scarier. It would be nice to have some kind of defined goal (why is Rory so keen to get deeper and deeper into the woods? :smile: )

shp9 May 2021, 14:56
Cool little game, kinda hoped there was gonne be something more interesting to see when going deeper to make the new trips something to look forward to. The player sprite in particular looks really nice
Gossian9 May 2021, 15:35
Took a while to work out how to progress, but it's a nice idea, although can get a bit repetitive - it would have been nice to have more to do in the environment to mix things up a little, but the core mechanic itself is quite interesting. Pixel art was really lovely and the music fit the theme really well.



Controls are also very good.
Idea is also unique, so Good Job