I had fun this was a really good experience and it was empressive that you managed to do that in this time span! Sadly enough there are not so much ennemies
Wow very interesting. I liked the concept had some fun with it. If the difficulty started to ramp up more and more as you played it would be even better! Great job, surprised you got this done in 2 days.
looks very nice. The graphics was excellent. Dunno how its possible to create that graphics in such short amount of time, but at least the end result looks cool. works nicely also in brave. (many unity games fail in brave, so finding one that actually worked is a plus)
I found the game to be oddly peaceful. As others have said, the only mechanic I felt that was missing in the compo was increasing difficulty. I enjoyed the journey through the landscape though.
Nice job! There's a certain spookiness about the slow travel and not quite knowing when I was going to have to react.
Because there was a travel time for the fireballs it felt a little bit like some skeletons were harder to get good scores on than others? It's hard to tell for sure though, there might just be a very tight difference between excellent and good.
I wasn't expecting to see an on rails shooter at all! It was a nice surprise.
The scenery was beautiful, and it got me hooked from the beginning till the end. Also, killing the enemies was very satisfying.
However, I found there was too much walking and too little shooting. It would benefit from a lot more enemis. Also, I think these games work better if you have to aim with the mouse, but the simple controls were fine.
It was fun playing a "shooter" that was a bit different. The graphics and sound were nice. I thought it was a bit slow, however. It would have been cool to see some different monsters with more demanding/varied timing.
Very good visuals and an interesting idea. It would've been pretty cool if the forest got darker towards the end, to signify that it's getting deeper and deeper, but that's a small detail.
To be honest, I was a little lacking in atmosphere. It feels like the gameplay should take place at a later and darker time of day. And, yes, as mentioned above, action is really not enough. Hopefully in the future you will make more variations of skeletons or other mobs!
Great graphics, good sounds and mechanics! Super job!
Its a cute little rail shooter, with a nice theme. But sadly there are some troubles as far as I see. After reading these comments, I found out there is voice acting! Great! But I had to play this game on mute. Maybe add a "This game is best experienced with sound on" label in the menu? Also it seems that the cooldown if you miss is too large. So I just shot a shot at random and was still on cooldown when that skeleton appeared. Still on cooldown. Then I went by. And the game told me I was "too slow" with the attack still on cooldown. :(
Comments24
but good job!!
Because there was a travel time for the fireballs it felt a little bit like some skeletons were harder to get good scores on than others? It's hard to tell for sure though, there might just be a very tight difference between excellent and good.
Fun simple mechanic well executed!
The scenery was beautiful, and it got me hooked from the beginning till the end. Also, killing the enemies was very satisfying.
However, I found there was too much walking and too little shooting. It would benefit from a lot more enemis. Also, I think these games work better if you have to aim with the mouse, but the simple controls were fine.
Cool game!
I had fun with it though. Nice work.
Here's my score. I got a few penalties for blank firing before I knew what was going on.
Great graphics, good sounds and mechanics! Super job!