DigAmillion

by magus77
co-authored: @falien
Overall★★★★★★★★★★2.75
Fun★★★★★★★★★★2.16
Innovation★★★★★★★★★★2.32
Theme★★★★★★★★★★3.45
Graphics★★★★★★★★★★3.40
Audio★★★★★★★★★★3.10
Humor★★★★★★★★★★2.32
Mood★★★★★★★★★★2.77
​This is our LudumDare 48 submission for the JAM. We (Falien and Magus​) made this game within 72 hours. The theme for LD48 was "Deeper and Deeper".

cover.jpg

In this game you are an adventurer returning home just to discover is has been ransacked. You will go explore the old myth of vast riches underground and in the end meet with a gobblin offering new furniture and items to put in your home.

We ran out of time to provide more levels/maps to gradually really fill the player home. But we hope you will enjoy our alternate ending anyways. Please leave a comment and vote on our Ludum Dare page, link below.

We provided a web-version for easy of testing and a windows stand-alone version for the better quality experience. There is also a world map, but as this includes spoilers we suggest to use it only when necessary.

Enjoy​! Greetings from
Falien and Magus
Tools: Unity

Comments14

TomBuston
TomBuston26 Apr 2021, 17:03
Player animations are really cute and the sound design with the voicing is well done. I felt lost pretty quickly however. When I was underground I found that I was pretty much digging everywhere at random. I couldn't find the goblin but I did find a torch underground, was I close to the end?
the neon shark
the neon shark26 Apr 2021, 17:19
Graphically the game was ok, but the player interactions felt stiff and unrewarding :/ As @tombuston pointed out before, I felt like I was digging randomly so I couldn't be "better or worse" at the game... I could simply spend more time digging until some path was valid. Would love to see some sort of gold/gems that are collectible and a shop so I know I'm working towards something.
magus77
magus77author26 Apr 2021, 17:19
@tombuston The digging around without too much clues is by design, you'll have to search to find your way and whatever lies below. But this being used mainly for testing, there is a cavemap provided on the itch.io page (of course, spoiler alert).

@theneonshark the colletibles and the shop are in there, somewhere underground ;)
Szymon OGD26 Apr 2021, 17:21
Good looking animations and character. Keep going!
SuperGamersGames
SuperGamersGames27 Apr 2021, 01:57
The mining is a bit slow. I'd recommend making it faster or make the space that exists more worthwhile for taking the amount of time it does.
MEGA Marlon28 Apr 2021, 01:25
I agree with @supergamersgames it took too long to mine just 1 block, especially when you had to mine so many blocks. It was fun to dig around, but I never found the end, wish I had!
jk5000
jk50001 May 2021, 09:00
A super simple and pretty fun little game. I would have liked a bit more fighting/shooting, but anyway I did still had fun trying the game.
Tomtomgome
Tomtomgome1 May 2021, 09:01
As some people have already pointed out, the mining is too slow. Seeing the cavemap afterward I'm a bit sad because it looked like a cool map :(
Also it seems that I couldn't loose life 🤔 But maybe it's because I haven't encounters enemies that could deal some damage
Osel131 May 2021, 09:12
What a game! Careful though, sometimes the diggable blocks are atop of the undiggable, which causes z-fighting. However, Good Job!
reheated1 May 2021, 13:45
The problem is that it's not respectful of the player's time. Digging around with no clue where to go is not interesting. (Digging using the map is also not interesting.) I understand that your explanation is that you want the player to search around. But I'm not satisfied with that. Why is it fun to explore in, say, Skyrim, but not in this game? It's because in Skyrim there is a huge variety of stuff to see and do. Here, the gameplay is the single repetitive act of digging, with no visual or gameplay variety except for the occasional not-interesting fight. The digging is also very slow.
Flying Dog Fish
Flying Dog Fish17 May 2021, 18:12
Pretty game with nice music, but there is just too much slow digging involved. I found 2 coins but no enemies to shoot my cool sounding weapon at. I also found two boxes that I didn't know what to do with.
chtimy
chtimy17 May 2021, 19:40
Graphics are cool :)
Dig faster could be cool and maybe some different texture on the block may not loose the player when he's digging.
Otherwise thank you for your game
someone
someone17 May 2021, 19:59
Found a non-aggressive skeleton, found three coins, and some friendly particle effects. Apparently I was still too poor though.
I'm not going to go find more coins. Too much ground to search really slowly. As it is the game felt a bit tedious.
The background being stars underground seemed out of place.
Voidsay
Voidsay17 May 2021, 20:33
Just had a look at the map, wow I wouldn't have the patience to dig to the end.

Abusing the grappling hook was fun. Especially when rising straight up from the ground while that thing unleashes its demonic sounds.

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