Diggy the Dig
_Our dog is strange, for sure. I mean, not in the usual cute way, it doesn't walk on two paws or play chess or something. It's just... I sense something uncanny in it, something wicked, as if it knew something._
_Or maybe I'm just overreacting. Of course, every dog tries to bury it's bone as deep as possible. But I assure you, this dog doesn't keep it's bones in the backyard. Something like the temple of an ancient cult suits it more. I just can't stand this dog._
You play as a dog trying to bury its bone in a very specific spot deep under ground. You can throw it with `k` to stun creatures, run with `wasd` and jump with `spacebar` (hold it to jump higher). Catching the bone while airborne gives you an extra jump.
*
That was intense! I still don't quite understand what this game is.
Credits:
* Igor - programming.
* Veronika - visuals.
*
Updates:
* v1.0.1 — added several phrases to an easter-egg; all the bugs and inconveniences of the original version are still there.
_Or maybe I'm just overreacting. Of course, every dog tries to bury it's bone as deep as possible. But I assure you, this dog doesn't keep it's bones in the backyard. Something like the temple of an ancient cult suits it more. I just can't stand this dog._
You play as a dog trying to bury its bone in a very specific spot deep under ground. You can throw it with `k` to stun creatures, run with `wasd` and jump with `spacebar` (hold it to jump higher). Catching the bone while airborne gives you an extra jump.
*
That was intense! I still don't quite understand what this game is.
Credits:
* Igor - programming.
* Veronika - visuals.
*
Updates:
* v1.0.1 — added several phrases to an easter-egg; all the bugs and inconveniences of the original version are still there.
Tags: #cute
Genres: platformer



Comments18
Shame it's way too short. I was really looking forward to using enemies as platforms while doing the catch-bone jump.
The horizontal movement correction is nice, though I was missing coyote time (or maybe it's short enough that I didn't notice).
Nice risk and reward !
What's up with the sunglasses-wearing potatoes though ?
Really well done.
The Art Work including Graphics and Animations where awesome.
Was not sure if I like the double jump mechanics but in the end they worked pretty well. Voerall the controlls where really good.
I was a bit disappointed that nothing happend at finding the unicorns but so it is.
I faced a situation in your game where you had no chance to forward anymore when you throw your bone in a then unreachable place. So I had to kill myself. And I found out, that enemies are only dagerous directly in front of them. They Back are pretty friendly ;)
Great Game Well Done.
Suggestion: FTUE can be improved a bit by adding in-game hints about a throwing mechanic. It was a bit hard to understand this mechanic without reading the description on the page :eyes: