
Down - The game
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
About
Down is a mix of dungeon crawler and realtime strategy game. Command your minions to the next portal, leading deeper down. Levels are procedurally generated.
Here are some ingame screenshots:
I would like to work further on this project. How can I make this game more fun? Would love to hear your input!
And a warning to all fellow game devs: This game is what happens, if you overscope a project. It was meant to be released for the Compo, but I was nowhere near playable after 24h and it therefore went to the Jam. Now, after nearly 3 weeks of laborious, long evenings, I can present you the post-jam version, showing you, how the game was meant to be. I like, how it turned out, but gee, I'm bad at time estimates...
Anyhow, have fun and thanks for playing!
Tech:
* Godot 3.3
* Aseprite, Paint.NET, Inkscape, GDX Texture Packer
* SFXR and Audacity for sound effects. Recorded on a Zoom H1n
Post-Jam changes/additions:
* Added bombs
* Added merchant
* Added final boss fight
* Improved level progression
* Self recorded sounds
* Positional audio
* Decals and particles
* Better, custom pathfinding system with AStar2D
* A ton of bugfixes