Down - The game

Down - The game

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.74
fun: 3.65
innovation: 3.59
theme: 3.56
graphics: 3.56
audio: 3.50
humor: 3.25
mood: 3.70

About


Down is a mix of dungeon crawler and realtime strategy game. Command your minions to the next portal, leading deeper down. Levels are procedurally generated.

Here are some ingame screenshots:

I would like to work further on this project. How can I make this game more fun? Would love to hear your input!

And a warning to all fellow game devs: This game is what happens, if you overscope a project. It was meant to be released for the Compo, but I was nowhere near playable after 24h and it therefore went to the Jam. Now, after nearly 3 weeks of laborious, long evenings, I can present you the post-jam version, showing you, how the game was meant to be. I like, how it turned out, but gee, I'm bad at time estimates...

Anyhow, have fun and thanks for playing!

Tech:

* Godot 3.3
* Aseprite, Paint.NET, Inkscape, GDX Texture Packer
* SFXR and Audacity for sound effects. Recorded on a Zoom H1n

Post-Jam changes/additions:

* Added bombs
* Added merchant
* Added final boss fight
* Improved level progression
* Self recorded sounds
* Positional audio
* Decals and particles
* Better, custom pathfinding system with AStar2D
* A ton of bugfixes
Found a bug?
Tell us on Discord