A puzzle where you need to guide a worm through a series of puzzle rooms, by changing the environment around it.
There are 17 levels in total. The progress is saved on exit, you can continue from where you left off.
Hotkeys
* Alt+Enter — Toggle fullscreen * F1 — Show FPS
Everything else can be controlled with the mouse, but you can use hotkeys for most actions. They can be viewed in game by holding the mouse over buttons.
* Space — Play/pause * R — Restart level * Tab — Change game speed * 1..4 — Select a tool * Left-click (with an active tool) — Use the tool * Right-click — Deactivate the tool
Help I'm stuck
* Level 8 — The exit is not where it normally is. I tried my best to hint at its location. (answer) * Level 12 — What else can you bomb? (answer)
* How does the "Bait" work?
When a worm bonks into a wall and can't decide between going left or right (because both directions are equally [un]obstructed), normally it always goes right. But if you place a bait, it will move in the direction of the closest bait instead.
The bait is only considered when left and right paths are equally good. If one of them requires digging and the other doesn't, the bait will be ignored and the second one will be selected.
Note to Linux users
The Linux build is experimental. If it doesn't work, run the Windows build using Wine.
Make sure the working directory is set to the directory where the executable is. (`cd LD48_earthwyrm_v1.2.1_linux`)
If you tried the Linux version and it worked (or didn't work), please tell what distro and version you're using!
Changelog
* v1.2.1 — Apparently play & pause icons were swapped.
* v1.2 — Can no longer exit pipe sideways. Fixed a huge skip in level 10.
* v1.1 — Built with more recent library versions. Fixed misplaced tiles in level 12. Removed a dumb shortcut in level 16.
- The game is really polished (found no bugs) - Nice graphics (youve used color palette and it is always appreciated) - I enjoyed most of puzzles but there were some random ones (fe. broken pipe was a bit confusing (i thought that level was broken till I looked at its name) and choose the pipe level was just random guessing ) - I couldnt get past level 12. There are only 2 items to use but somehow I couldnt solve it - ambient music reminded me about "Arx Fatalis". very atmospheric
This is the first ld48 game I checked and it is reeeally good. I hope there are more games with such quality. Good job
I unfortunatly couldn't play your game as there was an error popping up every time I wanted to run it. Also my antivirus program quarantined the file shortly after.
Fantastic puzzle game. Some really clever mechanics and I like that it allows you to start and pause the worm to see how it goes. I think having a speed up button would make restarting levels less punishing when trying to figure out later parts. Overall it's a great entry!
A nice, carefully designed puzzle game. I didn't really get what level 8 was going for, but otherwise most of the game was pretty clear and made sense, with solid and clear art. Good job!
This is my favourite game I've played so far I think, the idea is wonderful, the puzzles were tricky but fair in a way that felt really satisfying, its so polished! I'm blown away you were able to do all this in 48 hours, its so good!!
I know I'll just be parroting other comments here when I say: Sheesh, this is incredible for the time you made it in. The art got me to click. The puzzle design (and beetle) kept me around. The sound design will stick in my head for a long while. Brilliant stuff. I could use a much longer version of this please.
Its a really good game! I wish I could beat it though D: the only thing I can critique which I guess some others said also, but some of the solutions are not so intuitive for instance broken pipe is a smart idea but it just needed a crack or small visual indication that makes you think its possible. because otherwise the player is just following the set rules of the game that have already been laid out and its not so obvious. It suggests that other pipes with space near them can be entered, which doesnt seem to be the case. But overall really good
Great game, managed to beat all of the levels, but some were tricky! I thought 16 was going to be tricky, but then it took only a bait and 2 dirt... ^_^
The mechanics got surprisingly deep, from a simple set of actions. I didn't realize at first that you could modify the board after unpausing, and I'm not sure what I think about that, as it feels slightly too action-y and less puzzle-y, but it was used little enough that it didn't detract from the awesome whole ^_^.
I would have liked some kind of undo, as I often placed something in the wrong spot and immediately wanted to undo, but then had to reset and re-build my whole setup.
Got stuck at #8 Broken Pipe - couldn't understand the logic behind it Nead little mechanic and nice polish Though more fine level tuning to make the difficulty creep in slower would make for a more enjoyable user experience - imo gg, tc :)
@strangeryann The exit was in the recess in the bottom pipe, at the left. Yep, I got some complaints about that level. Should've marked the true exit with a small crack or something.
this was a really good game. it took a bit to get going but once i figured out what the different items could do it was so much fun. my one gripe is that i had to start all over when one method did not work. no big deal thought. this would make a great casual game for people. thanks for making it.
Tricky little puzzle game. I know a few people got stuck on Level 8 but I managed to figure it out... and then got stuck on Level 9. I'm sure I can figure it out if I keep trying, though.
I like the graphics, as well as the general idea of guiding an earthworm's movements. It's a little difficult to predict where the earthworm is going to go, but you can always just run the level without doing anything, see what the worm's default behaviour is, then plan around it. By proceeding in that sort of trial-and-error fashion, you can usually tease out the solution to each level, even if it takes a few goes.
I love the pixel art graphics as well, nice job with those!
A very interesting article. I would really like to try to play this game too, but for now I play in an online casino and I really like it. I especially like playing here https://www.nolimitcasino.com/en-MT/live-casino/blackjack because this is an unusual casino, you can play with bitcoins here. In addition, it is very reliable and safe here.
Many people from India, do not know about the bookmaker's office Mostbet and rarely play here, although this site is quite reliable and can allow you to get great bonuses and more. At https://mostbet-in.com/casino/ you will learn more about them and maybe start playing on a great site.
Comments40
- Nice graphics (youve used color palette and it is always appreciated)
- I enjoyed most of puzzles but there were some random ones (fe. broken pipe was a bit confusing (i thought that level was broken till I looked at its name) and choose the pipe level was just random guessing )
- I couldnt get past level 12. There are only 2 items to use but somehow I couldnt solve it
- ambient music reminded me about "Arx Fatalis". very atmospheric
This is the first ld48 game I checked and it is reeeally good. I hope there are more games with such quality. Good job
Level 12 relies on an unconventional use of bombs. Try bombing something other than dirt.
I love pixel art!))) Like this:
Now if only I could beat the broken pipe level...
The warning could be caused by the file being uncommon (you being the first of the few persons to download it).
I think I saw a bug where the revert direction button didn't look enabled, but still worked.
The mechanics got surprisingly deep, from a simple set of actions. I didn't realize at first that you could modify the board after unpausing, and I'm not sure what I think about that, as it feels slightly too action-y and less puzzle-y, but it was used little enough that it didn't detract from the awesome whole ^_^.
I would have liked some kind of undo, as I often placed something in the wrong spot and immediately wanted to undo, but then had to reset and re-build my whole setup.
Visuals and sound were also good, well done!
Nead little mechanic and nice polish
Though more fine level tuning to make the difficulty creep in slower would make for a more enjoyable user experience - imo
gg, tc :)
@strangeryann The exit was in the recess in the bottom pipe, at the left. Yep, I got some complaints about that level. Should've marked the true exit with a small crack or something.
I like the graphics, as well as the general idea of guiding an earthworm's movements. It's a little difficult to predict where the earthworm is going to go, but you can always just run the level without doing anything, see what the worm's default behaviour is, then plan around it. By proceeding in that sort of trial-and-error fashion, you can usually tease out the solution to each level, even if it takes a few goes.
I love the pixel art graphics as well, nice job with those!