escape

Overall★★★★★★★★★★2.85
Fun★★★★★★★★★★2.48
Innovation★★★★★★★★★★2.43
Theme★★★★★★★★★★3.63
Graphics★★★★★★★★★★3.02
Audio★★★★★★★★★★2.46
Humor★★★★★★★★★★2.44
Mood★★★★★★★★★★2.88
Vertical scrolling platformer. Go deeper into the pit of evil to avoid the spikes. Maybe there's a way out?

Keyboard


```
WASD - move and menu change
​w/up/space - jump and wall jump (while holding left/right)
space/shift/enter - [action] (to open door) and menu select
esc/backspace - pause menu
```

Gamepad


```
dpad/joystick - move and menu change
a - jump and wall jump (while holding left/right)
x - [action] (to open door)
back/start - pause menu
```

Wish I had devoted more time to the level design, it's still more of a playground! Oh well :smiley:

developed with

```
- haxe
- haxelflixel
- sublime text 3
- aseperite
- audacity
```

ITCH DOWNLOAD NOTICE for LD Submission


Note: I continued to make improvements past the LD submission date.

To view the build for the LD submission, use these releases:

```
LD-ENTRY-escape-win.zip
LD-ENTRY-escape-mac.zip
```

The HTML5 version embedded on the itch.io page is the LD entry as well.

Comments15

Owen Kidd28 Apr 2021, 02:11
I made it out! I like the level design at the start. The door that leads to certain death. The wall jump mechanic. It flashes on the screen a little quickly, but I figured it out after several deaths. After that point, I just fell most of the way to the bottom and went around the floor to fall into the infinite abyss. Great job.
GogglesKitty
GogglesKitty28 Apr 2021, 02:15
I like the concept! Also, you may or may not be able to walk off to the left at the start and land at the bottom ;) It's a speedrun strat!
HCS_Hades
HCS_Hades28 Apr 2021, 02:20
I thought I won at one point but I was free falling infinitely lol! I think you nailed it with saying it needs a bit of polish in level design. Great start though :)
jelch28 Apr 2021, 02:20
Having the onscreen tooltips for the controls is a great idea for game jams! I'm definitely going to use that going forward. I was not able to get very far :(
Tarcisiotm28 Apr 2021, 02:23
Nice job! Liked the graphics and the helpful tips. With some level design work, as mentioned, I could see this going far. I couldn't find in the description what was the button for the action, but once I did, I confirmed what has been said about certain death. Too early for something like that, perhaps.
cacciatc
cacciatc28 Apr 2021, 16:17
The wall jump felt good, which is not always easy to get right!
Matt Swieboda
Matt Swiebodaauthor28 Apr 2021, 21:58
yes the level was definitely not finished... at all :) sorry to lead you all to your infinite deaths!

admittedly I worked on the wall jump 10x more than the actual level. I've learned for next time to make sure to finish out a full level layout!
sorlok
sorlok29 Apr 2021, 01:06
A cool concept, but the controls were a bit inconsistent (jumping off of ladders in particular) and I also fell off the left side of the level. Otherwise the game was fine. Would have loved to have seen more time added to level design!
Mighty Mufflon Games
Mighty Mufflon Games30 Apr 2021, 13:19
Okay, falling off the left side was mentioned enough I guess. xD
Solid mechanics. I hope you will add a complete level. :)
Coolp30 Apr 2021, 18:56
I liked the game! It was good. The controls need a bit of work, but the tips are a nice touch :)
Matt Swieboda
Matt Swiebodaauthor1 May 2021, 21:32
Hey everyone, I really appreciate all the feedback. I've been working on updates since Wed, I will add new post-LD builds in a bit (as to not skew anyones ratings for the LD entry).

Updates done so far:
- background image, improvements to tile sprites
- foreground layers (water, but more to come like quicksand, mud, etc)
- level editor (test/save/load) to motivate myself to make complete levels instead of a messy/broken playground!
- camera shake after falling too far down
- falling spikes via gravity (aside from the main slowly creeping spikes at the top)
- disables going outside the world (sorry speed runners, but great tactic!)
- more (and *hopefully* higher quality) sound effects
- lots of code refactoring to make updates easier, with level management, keyboard + gamepad input organization/detection, tiles and layers, blah blah blah coding stuff

Noted on the controls @sorlok @coolp I'll continue tweaking and improving them along the way.

Aside from aforementioned comments of needing controls improvements, and the obvious failures I had in level design, and falling off left/right/bottom, were there any other improvements anyone saw that I hadn't thought of, or maybe accidentally was ignorant to?

As I'm still developing the game, feel free to chime in any ideas you'd want, and I can add them. I have a pretty big enhancement WIP/brainstorm list, and would love more ideas too! And if you're interested stay tuned for post-LD builds in a few days or so.

k back to coding! :computer:
Matt Swieboda
Matt Swiebodaauthor2 May 2021, 01:31
Note: I decided to update the releases. If you're rating this LD entry, please use either the

```
LD-ENTRY-escape-win.zip
LD-ENTRY-escape-mac.zip
```

or play the embedded HTML5 version on the itch page.

Thanks!
Dest_692 May 2021, 22:54
Nice concept, but need more content :)
LeYaoTang
LeYaoTang8 May 2021, 15:33
It is for Amiga! No music like few Amiga games. That kind of jumping game is hard for me, in contrast I took it. I felt it. Its is actually a gem for original PC gamers. Congratz!
alprog13 May 2021, 02:19
Wow, wall jump is a cool mechanic. But after that... nothing :-)
And you can fall off the screen if you go to the left. It is funny.

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