The camera rotation was slow for me too. In terms of 3C, it's not really intuitive that the rocks might alter your gravity that much, and the jump is a bit hard to learn, it was hard to bounce wxith the orange rocks
The asteroids are pitch-black for me, so the game is hardly playable. The flying creatures look great though! The camera was too slow for my taste too.
The problem might be caused by me being on Linux and using Wine.
Bit difficult to use the orange rocks, as others have said. Cool idea though, could see a walking-sim kind of game like this doing really well with some moody atmosphere!
Very relaxing and satisfying to jump between asteroids in space, good idea for a platformer. But sometimes it feels disorienting especially when jumping on the orange spheres, its hard to predict where you are going to go after you jump on them. Maybe some other means of travelling between asteroids would be more convenient like air boost from jetpack or a grappling hook. But overall I enjoyed playing your game, somehow randomly got to the end but only found 3 minerals. The creature is dope.
It was really hard to tell what the minerals even looked like I was looking around some of the beginning astroids for a while with no luck. Finally when I ran into some later in the level I got the idea but calling it out or making the first one a lot easier to find so that people get the initial feel right off the bat would be good. How the gravity switches is awesome, but a bit disorienting for a platformer, going third person might have helped the camera move a bit more naturally. The bouncing element seemed a bit weird for the mood of the game, I think using a jet pack with refuel points/ just a limited use or something would have fit in a bit better. Not a bad entry at all, the atmosphere was pretty cool and the idea is fun. The overall set dressing though made it a bit hard to tell which asteroids were closer to others, this was only a problem when smaller rocks were involved, but again I think the third person camera would have helped to see what was actually close or further.
Comments12
The problem might be caused by me being on Linux and using Wine.
Good job !
How the gravity switches is awesome, but a bit disorienting for a platformer, going third person might have helped the camera move a bit more naturally.
The bouncing element seemed a bit weird for the mood of the game, I think using a jet pack with refuel points/ just a limited use or something would have fit in a bit better.
Not a bad entry at all, the atmosphere was pretty cool and the idea is fun.
The overall set dressing though made it a bit hard to tell which asteroids were closer to others, this was only a problem when smaller rocks were involved, but again I think the third person camera would have helped to see what was actually close or further.