
Far Side of the Mirror
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Far Side of the Mirror is an adventure game about exploring Mocha's dreams.
Post-Jam version (v2.00): https://cocoamoss.com/far-side-of-the-mirror/far-side-of-the-mirror.html**
Jam version (v1.04b): https://ddrkirby.com/games/far-side-of-the-mirror/compo-version/far-side-of-the-mirror-compo.html**
Unthreaded version - Post-Jam (v1.07) - for Safari or IE: https://cocoamoss.com/far-side-of-the-mirror/unthreaded/far-side-of-the-mirror-unthreaded.html
Unthreaded version - Jam (v1.04b) - for Safari or IE: https://ddrkirby.com/games/far-side-of-the-mirror/compo-version/unthreaded/far-side-of-the-mirror-compo-unthreaded.html
Soundtrack download: https://ddrkirbyisq.bandcamp.com/album/far-side-of-the-mirror-original-soundtrack**
Controls:
- Arrow keys - Move
- Space / Enter / Z - Interact / Confirm
- Shift - Run / Speed up dialog
(Gamepad also supported - use dpad/analog stick and A+B)
Changelog:
```
v2.00 (Post-Jam Version)
- Major new release with new content
- New intro sequence
- New room and NPCs in first area
- Completely reworked second area
- New graphics and objects in last area
- New minigame in last area
- New post-credits sequence
- Various dialogue changes
- Minor tweaks to first minigame
- Added a set of collectable items
- Added a visual effect to highlight some interactable objects
- Added shadows to most character sprites
- Clamped camera to integer coordinates to avoid pixel snap artifacts
v1.07
- Fixed a minor collision issue in the bathroom
- Fixed performance issues on a scene late in the game
- Fixed a minor tiling issue on a scene late in the game
- Fixed background audio not looping in a scene late in the game
v1.06
- Fixed an unfortunate bug where a door was nonfunctional due to misplaced collision
- Tweaked the seamless music looping on one song
v1.05
- Added edges to wall tiles to make it more clear where screen transitions are
- Improved look of maze level tileset
- Added footstep sounds
- Changed "shift to run" instruction to be diagetic
- Tweaked some camera bounds
- Added a version label in the very beginning
v1.04b (Jam Version)
- Fixed performance issues on a scene late in the game
- Fixed a minor tiling issue on a scene late in the game
- Fixed background audio not looping in a scene late in the game
v1.04
- Fixed a bug that caused some sprites to disappear if the final scene is left running
v1.03
- Fixed interaction detection not being sized correctly to character colliders
v1.02
- Fixed wave sounds not looping properly
- Tweaked timing of second beach scene's dialogue
v1.01
- Added experimental fix for high audio latency on Firefox
- Added initial "Press Space to Continue" prompt
- Added a break in the second beach scene's dialogue
- Tweaked maze level slightly
v1.00
- First release!
```
Post-Jam version (v2.00): https://cocoamoss.com/far-side-of-the-mirror/far-side-of-the-mirror.html**
Jam version (v1.04b): https://ddrkirby.com/games/far-side-of-the-mirror/compo-version/far-side-of-the-mirror-compo.html**
Unthreaded version - Post-Jam (v1.07) - for Safari or IE: https://cocoamoss.com/far-side-of-the-mirror/unthreaded/far-side-of-the-mirror-unthreaded.html
Unthreaded version - Jam (v1.04b) - for Safari or IE: https://ddrkirby.com/games/far-side-of-the-mirror/compo-version/unthreaded/far-side-of-the-mirror-compo-unthreaded.html
Soundtrack download: https://ddrkirbyisq.bandcamp.com/album/far-side-of-the-mirror-original-soundtrack**
Controls:
- Arrow keys - Move
- Space / Enter / Z - Interact / Confirm
- Shift - Run / Speed up dialog
(Gamepad also supported - use dpad/analog stick and A+B)
Changelog:
```
v2.00 (Post-Jam Version)
- Major new release with new content
- New intro sequence
- New room and NPCs in first area
- Completely reworked second area
- New graphics and objects in last area
- New minigame in last area
- New post-credits sequence
- Various dialogue changes
- Minor tweaks to first minigame
- Added a set of collectable items
- Added a visual effect to highlight some interactable objects
- Added shadows to most character sprites
- Clamped camera to integer coordinates to avoid pixel snap artifacts
v1.07
- Fixed a minor collision issue in the bathroom
- Fixed performance issues on a scene late in the game
- Fixed a minor tiling issue on a scene late in the game
- Fixed background audio not looping in a scene late in the game
v1.06
- Fixed an unfortunate bug where a door was nonfunctional due to misplaced collision
- Tweaked the seamless music looping on one song
v1.05
- Added edges to wall tiles to make it more clear where screen transitions are
- Improved look of maze level tileset
- Added footstep sounds
- Changed "shift to run" instruction to be diagetic
- Tweaked some camera bounds
- Added a version label in the very beginning
v1.04b (Jam Version)
- Fixed performance issues on a scene late in the game
- Fixed a minor tiling issue on a scene late in the game
- Fixed background audio not looping in a scene late in the game
v1.04
- Fixed a bug that caused some sprites to disappear if the final scene is left running
v1.03
- Fixed interaction detection not being sized correctly to character colliders
v1.02
- Fixed wave sounds not looping properly
- Tweaked timing of second beach scene's dialogue
v1.01
- Added experimental fix for high audio latency on Firefox
- Added initial "Press Space to Continue" prompt
- Added a break in the second beach scene's dialogue
- Tweaked maze level slightly
v1.00
- First release!
```