Haven in Depths
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
*I'm cleaning up and moving some stuff. The links will be back later!*
Third time's the charm? Not for me apparently. This time (again) I did not have time to create anything proper. But I had an idea for a game so I'm publishing the idea and whatever I managed to create.
In the game the player was supposed to control a character who is a survivor of a nuclear apocalypse. The object would have been to dig deeper and deeper ( <-- there's the theme, see? :) ) underground in order to find a safe spot where to settle. Some game mechanics I had in mind were trying to get sheltered from radiation from above and get enough oxygen to survive in the depths. The genre for the game I had in mind was a mine-for-resources-then-craft-things-to-upgrade-your-stuff kind of game. With some simple resource gathering mechanics - such as gardening or something similar. The player would have been given points based on how deep they managed to dig. I had even more ideas for the gameplay as well, but you can probably get the basic idea from this already.
Now because I could not actually produce anything that I could have tested, I cannot know if this was a working concept or not. Or a fun game at that... But perhaps, if I will have time, I will try to finish this project (as I always tell myself to do, but never end up doing...)
Let's hope I'll do better next time. Until then, see you.
-- Tavastian Tiger
Third time's the charm? Not for me apparently. This time (again) I did not have time to create anything proper. But I had an idea for a game so I'm publishing the idea and whatever I managed to create.
In the game the player was supposed to control a character who is a survivor of a nuclear apocalypse. The object would have been to dig deeper and deeper ( <-- there's the theme, see? :) ) underground in order to find a safe spot where to settle. Some game mechanics I had in mind were trying to get sheltered from radiation from above and get enough oxygen to survive in the depths. The genre for the game I had in mind was a mine-for-resources-then-craft-things-to-upgrade-your-stuff kind of game. With some simple resource gathering mechanics - such as gardening or something similar. The player would have been given points based on how deep they managed to dig. I had even more ideas for the gameplay as well, but you can probably get the basic idea from this already.
Now because I could not actually produce anything that I could have tested, I cannot know if this was a working concept or not. Or a fun game at that... But perhaps, if I will have time, I will try to finish this project (as I always tell myself to do, but never end up doing...)
Let's hope I'll do better next time. Until then, see you.
-- Tavastian Tiger