
Hellevator
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A small tribute to Terraria.
Avoid big monsters, spike balls, and gray clouds (A and D to move)
Click/press space and dash through small critters for points.
See if you can reach the bottom!
Was feeling really good about this one, got most of what you see here done by the 24 hour mark, but then life got in the way and wasn't able to take advantage of all of my extra time. These things happen, and still proud of what I got done in those 24 hours
Some things I wanted to do if I was able to work day 2:
Player attack cooldown indicator
Overlap enemy spawns through transitional rooms
Balance enemy spawns with difficulty
Shorten the game, currently Hard takes 3:40 and Easy takes 9:10
Hard should be closer to 1:00, Easy should be closer to 3:00
Player Health
Clouds do 1/4 damage
Worms do 1/3 damage
Spikes do 1/2 damage
Demons to 3/4 damage (or 2/3)
Animate death
Quick 'You died' blurb before popping back to menu
Sound effects
Maybe a coin effect for new highscore?
Highlight text as sound plays
Wind noise
Combo point bonus for hitting multiple things in one go
Punch ambient objects for effects/combo bonus?
Stalagmite crumbles
Water splashes
Lava splashes? lol
More birds
Flowers
Water
Stalagmites
Lava
What happens at bottom?
!Just display you win screen in hell with high score?
Boss battle (probs no time)?
Avoid big monsters, spike balls, and gray clouds (A and D to move)
Click/press space and dash through small critters for points.
See if you can reach the bottom!
Was feeling really good about this one, got most of what you see here done by the 24 hour mark, but then life got in the way and wasn't able to take advantage of all of my extra time. These things happen, and still proud of what I got done in those 24 hours
Some things I wanted to do if I was able to work day 2:
Player attack cooldown indicator
Overlap enemy spawns through transitional rooms
Balance enemy spawns with difficulty
Shorten the game, currently Hard takes 3:40 and Easy takes 9:10
Hard should be closer to 1:00, Easy should be closer to 3:00
Player Health
Clouds do 1/4 damage
Worms do 1/3 damage
Spikes do 1/2 damage
Demons to 3/4 damage (or 2/3)
Animate death
Quick 'You died' blurb before popping back to menu
Sound effects
Maybe a coin effect for new highscore?
Highlight text as sound plays
Wind noise
Combo point bonus for hitting multiple things in one go
Punch ambient objects for effects/combo bonus?
Stalagmite crumbles
Water splashes
Lava splashes? lol
More birds
Flowers
Water
Stalagmites
Lava
What happens at bottom?
!Just display you win screen in hell with high score?
Boss battle (probs no time)?