Hunt For The Merchant Royal

Overall★★★★★★★★★★3.64
Fun★★★★★★★★★★3.42
Innovation★★★★★★★★★★3.22
Theme★★★★★★★★★★4.24
Graphics★★★★★★★★★★3.82
Audio★★★★★★★★★★4.19
Humor★★★★★★★★★★3.27
Mood★★★★★★★★★★3.84

:arrow_right: Play: Hunt For The Merchant Royal (JAM version)


In 1641, the Merchant Royal sunk. It was carrying more than 100,000 pounds of gold and silver (1.5 billion in modern money), and it's location has never been known... until now.

You have Narrowed down the shipwrecks's location and you're ready to.. Hunt for the Merchant Royal!

Instructions


- WASD - Movement
- Spacebar/LMB - Toggle lights
- Collect fish to charge your lights
- Select a trench to explore to find the loot and return it to your barge
- Avoid hitting rocks
- Dangers in the deep can be avoided by careful use of your lights

Tech


- Phaser 3
- All original Art, graphics, and Music made for this Jam!
- Most graphics rendered in 3D then converted to 2D
- Created using Open Source tools on Linux
- Hosted on OpenShift

Team


- @CaramelCode - Programming
- @nicksmaddog - Programming
- @ekramer - Art/Graphics
- @supersonic - Music SFX
Tools: Phaser

Comments14

Gareld27 Apr 2021, 01:48
I liked it. A bit short but i liked it.
CheekiBreeki27 Apr 2021, 02:15
The sonnar and light mechanic was really unique! Very cool concept.
seanarooni28 Apr 2021, 00:09
great atmosphere. sound was really nice. i thought the sonar was there to help me navigate but then i got eaten. the graphics were nice, especially the lighting effects, that was very well done.
DWink28 Apr 2021, 00:33
I really enjoyed the movement, though my gut reaction was to dive into the rocks at top speed...
The plunger-y doodad made it a bit difficult to turn around in tight spots; being able to back up the sub would be nice. The sound was great, and I enjoyed the detailed rocks.
AGW28 Apr 2021, 00:37
nice game, i liked!
nosfer
nosfer28 Apr 2021, 13:40
Great sound/music design - at least on my headphones. Very good graphics too.

Finished it after some tries. It's a bit too short - after finishing it, there's unfortunately no reason to play it again, maybe some randomization of the board besides the treasure position would help? I also regret that the toilet plunger was not used properly to shoot/grapple something :)
Trexxak
Trexxak29 Apr 2021, 11:43
While on the shorter end, the atmosphere was still great and the control-scheme was simple enough
not to overwhelm the player!
crucknuk
crucknuk29 Apr 2021, 14:41
I liked the gameplay of the sub, movements are very smooth. Well done !
The light feature is cool, there is a good mood when we dive into the abyss,
however I don't very understand what is the purpose to reach the bottom of the sea ?
Overall I liked it :)
GaryS
GaryS3 May 2021, 13:42
I really liked the mechanic of having to sparingly use your light to navigate as you went deeper into the cavern... man, that's some punshingly difficult collision! I made it to the loot in the end but as far as I can tell there's nothing more to do. Someone else in the comments mentioned beaing eaten!? Didn't happen to me unfortunately. This is really fun and moody - I'd have loved a bit more to do. Some more levels perhaps? A way of restoring health might have been good, perhaps when you return to your ship.
Then again, being a billion dollars richer, perhaps there's no need to keep going! ;)
koalatte
koalatte3 May 2021, 13:48
got 1 billion dollars richer, if only in real life too :laughing: not sure if there was fish underwater, but i had just enough light to make it to bright light without getting eaten :sweat_smile: good concept! can see this getting extended to mobile
filgru
filgru3 May 2021, 17:35
Haha!! I found a hungry monster, what now? :) Very cool game, too bad is so short. I like the moody sounds and music. Controlling of this submarine is working quite nicely. Great job!
jk5000
jk50007 May 2021, 20:33
A simple and fun little game. Had fun trying it. Looks great, especially when you are gone deep and seeing the rocks with the light.
VixenMink
VixenMink8 May 2021, 01:27
I really like the sounds and the music. Physics on the ship were spot on. I laughed when i smashed right into the rock with a KLANK. Maybe add a "strobing light" warning to those of us with migraines or other light triggers
Wolfier
Wolfier8 May 2021, 02:30
The game is a bit picky about hitting things, you can just barely touch the walls and take damage.

I noticed that the best technique for getting up and down was to flash the lights to see where everything was. Also the fish/light mechanic kind of became irrelevant since you get all your light back when you die.

Game was pretty short but there is definitely some quality in here.

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