Oh no, I opened the door and there was a fish!
You can play in 5 minutes, speedrunable
Objective
=========
Explore all the caves to find and touch all the [NERVES] to reach the [NEST]. Unlock shortcuts, collect upgrades and consumables on your way to reach your goal before running out of Oxygen.
*Sacrifices may have to be made.*
After your inevitable [DEATH], another soldier will be awakened to carry on the mission, keeping all upgrades and shortcuts previously acquired.
Leeches
=======
Avoid contact with leeches at all costs. Scare them away by shooting flares at them.
Fishes
======
Fishes are cute and peaceful. When they die they replenish your oxygen. Can you be heartless?
Keys
====
WASD - Move
SPACE - Jump
E - Scanner
F - Flare Gun (after you get it)
SHIFT - Dash / Boost (after you get it)
LEFT CLICK (AND HOLD) - Harpoon (Grapple) (after you get it)
O - Open options menu
K - Reset
Post Jam Updates
v2:
- Fixed the Oxygen molecules to appease the crowd of angry scientists
Genres: platformer



Comments42
Violets are blue
I opened the door
It opened me too
definitly a metroid prime feel :)
good job
my fives
https://www.twitch.tv/videos/1004858368
The scan is made up of two parts, a post process outline shader - masked by two sphere masks with subtracted from one another to create a ring in world space which is then controlled by the scan radius.
And the second part is a particle system that slaps particles over the the buffer: meaning it places sprites onto objects you are currently rendering, and the sprites themselves have the same 2 sphere mask logic in them, controlled by the same scan parameter, so in the end it all works sort of in sync :)
The fishes around the map didn't seem to fit into the environment too well.
I finished the game and was happy to see there was an actual ending to it. That made the whole feel complete ^_^
I usually try to give at least some critical feedback, but to be honest I dont have much. The grappling hook was sometimes a bit tricky to use, but nothing too bad. And I did not really see the point of the dash all that much (except for moving around faster).
Thanks a lot for making this! It was very different from other LD games I played so far, and I enjoyed it a lot :D
I enjoyed this quite a bit, especially when the grappling gun got involved. You just can't beat a grappling gun, really. The progression seemed to work very smoothly, and even though I had literally no idea where I was going most of the time, I found all of the nerves easily enough. I feel bad for whatever being this is that we're destroying, they already have spinning wheels of sharp teeth inside their body, I say they have it bad enough as it is!
Good job team :)
The visual and sound design of the game is also good. "The program" is very funny comments on what is happening. It's not boring with her.
Only I didn't understand in the game that I need to avoid leeches, and I can kill big fishes to get oxygen. I saw an explanation about this in the description on Ludum after I finished the game.
Very nicely made and quite impressive for the limited jam time. I really liked the whole sparse soundscape - it gave the game this a bit creepy, a bit mysterious underwater feel.
If I had to wish for one thing, it would be somewhat wider fov. Everything felt very much in my face (especially disturbing with the leaches.... brrrr.... ;)). I was getting lost all the time and I killed more hosts than anybody should ever, but the exploration was fun! And the fact that you could find your previous dead host out there was a very nice touch - reminded me of "Lone Echo".