Immersion
Description
The main character dives to the bottom of the ocean in search of a metaphorical treasure - an idea that he needs like oxygen. For this he is ready to fight with not only hostile inhabitants of depths but also with his own complexes and fears. Will the character be able to overcome his inner problems for the sake of the goal that can change his whole world view?
Genres:
Adventure, Casual, Horror
Controls:
* WASD or Arrows - movement
* Left Mouse Button - turn on/off the light
Gameplay video is coming soon
Bug fixes:
* + build works
* + correct menu background
* --we are here--
* - music works
* - balance corrected
Team
* @nastya-safonova - team lead, project manager, game designer, tech-artist, gameplay programmer
* @n-robllits - lead designer, 2D and UI designer
* @nikaz - ui and gameplay programmer
* @gone-done - 2D and 3D designer
* @vikidish-babki - 3D designer, animator
* @vanyaoner - sound designer
The main character dives to the bottom of the ocean in search of a metaphorical treasure - an idea that he needs like oxygen. For this he is ready to fight with not only hostile inhabitants of depths but also with his own complexes and fears. Will the character be able to overcome his inner problems for the sake of the goal that can change his whole world view?
Genres:
Adventure, Casual, Horror
Controls:
* WASD or Arrows - movement
* Left Mouse Button - turn on/off the light
Gameplay video is coming soon
Bug fixes:
* + build works
* + correct menu background
* --we are here--
* - music works
* - balance corrected
Team
* @nastya-safonova - team lead, project manager, game designer, tech-artist, gameplay programmer
* @n-robllits - lead designer, 2D and UI designer
* @nikaz - ui and gameplay programmer
* @gone-done - 2D and 3D designer
* @vikidish-babki - 3D designer, animator
* @vanyaoner - sound designer



Comments14
I do want to give some constructive feedback though: it took me a little while to figure out what I was doing. Not a game breaker, I eventually figured it out, but something in game, or even on here explaining how you ward fish off would have been helpful.
But, the main thing that really made me like this game was the story and narrative. Might seem a little silly, someone being depressed because they don't have any ideas, so they go diving for one?? It's wild. But once I finished it and started to reflect, there's genuine meaning to it, and it's deeply relatable. I feel like this is a game I could write an essay on the metaphors of. I don't know how much of it was intentional, but either way, it landed. I don't think it's the best playing or best looking LD game I've played, but it's probably the one that's impacted me the most.
Awesome job!
The graphics are amazing, the darknes sets a cool mood.
The fishs and creatures are pretty scary down there!
A little explanation on the gameplay would be good at the start.
Besides that: Good entry which fits the theme perfectly!
Otherwise, just great work! I hope you will understand the music and grow in the right direction. I think it will be a good interesting game in the final stage.
You are pretty right about narrative. There we hid a story about creative search that leads us deep into the mind. We are very glad that we were able to hide this thing so that it would be found :)
Thank you!
Thank you for diving our game!
I agree with another comment about putting "The End" or something like that at the very end. I was staring at the blank black screen waiting for something to happen.
Great job overall!