In the darkness

Overall★★★★★★★★★★3.86
Fun★★★★★★★★★★3.61
Innovation★★★★★★★★★★3.31
Theme★★★★★★★★★★4.44
Graphics★★★★★★★★★★3.78
Audio★★★★★★★★★★3.75
Humor★★★★★★★★★★2.58
Mood★★★★★★★★★★3.61
Find treasures in the dark water deep!

Screenshoots



Controller


WASD - move

Left Mouse Button - shoot

Space - turn off/on light

Destroy leads to get more resources

Game has two endings. Open all!

Credits


#### Team: RollCreators
- Game designe: Egor Savenko
- Artist: Andrey Elisafenko
- Developer: Vyacheslav Zhuravlev
- Sound designer: Sergey Gushin
Genres: platformer

Comments16

Fictions
Fictions26 Apr 2021, 15:06
The pixel art style is amazing. Also the gameplay was realy smooth but I couldn't understand all of the texts in the game :smile: Everybody in your team did a great job!
his-games
his-games27 Apr 2021, 17:52
pretty fun game, nice entry!
Maybeagoose
Maybeagoose27 Apr 2021, 17:53
Молодец, за русский язык отдельное
Sleepqt27 Apr 2021, 17:56
Enjoyed that roguelike gameplay loop, and the music is really sweet, brings some sci-fi vibes. Начать погружение!
Nomppie
Nomppie27 Apr 2021, 17:57
Super cool game! I've always wanted to make something like this. I like how you have to upgrade your submarine and how it gets darker as you travel further down. It feels very ominous. Nice work!
Curtis Pelissier
Curtis Pelissier27 Apr 2021, 18:00
Nice game! I will try hard for the "best life ending" :eyes:

I like gameplay and it's really fun. The art is nice. The mine explosion range is not enough visible or understandable.
Good job on this jam! I hope you will get a good rating.
MrJotubes
MrJotubes27 Apr 2021, 19:00
Great roguelike gameplay, definitely something I want to try making one day ! The sound design was very pleasing and the music kept me going back down that deep trench.

The visuals were great too, beautiful pixel and sprite art, nice lighting.

Very soild submission, congrats !
Lev
Lev27 Apr 2021, 19:01
Ееее, русский язык!

I love how balanced the game is when it comes to having rockets - there's always enough to collect, but not too much!

I managed to cheat the game: On start I went to far left, outside screen, and a couple of minutes later a got an ending
Scrawach
Scrawach27 Apr 2021, 19:12
Nice gameplay, art and music. All of this is done perfectly. I like it. There were some problems with determining the radius of the mine explosion, but this is not important. Cool!
Paulsams
Paulsams28 Apr 2021, 04:46
Awesome game! I'm really stuck in your game and it really surprised me. Although, of course, mines and borders... Yes, it hurts. But it's not hard to get used to. In general, thanks for such a gaming experience!
Not The Loading Screen
Not The Loading Screen28 Apr 2021, 16:15
The pixel art while simple is really well done and animated, it's an easy to understand game and has a fun loop with it's roguelite mechanics. The mine range was a little of a pain at the start but after understanding how far it reached it became easier to avoid triggering and getting exploded by them. Had a lot of fun playing it overall
Fearawl29 Apr 2021, 17:26
​At the hackathon a year ago, we made a game with almost the same idea. There are a lot of similar moments, as if you read my thoughts))) The result really came to me, the game is over, I put all the fives. You did a great job!

​На хакатоне год назад мы делали игру с практически такой же задумкой. Моментов схожих уйма, вы словно мысли мои прочитали))) Результат мне очень зашел, игра пройдена, ставлю все пятёрки. Вы круто поработали!
retrome
retrome1 May 2021, 05:53
Pleasant atmosphere backed by color palette and music! Pretty catchy mechanic of extracting and collecting resources.

Some remark: game lacks of indication of radius of damage of mines, sometimes it feels too large. Expectation: game indicated of radius using visual effects, e. g. expanding circles.

Good job!

--

Приятная атмосфера, которую поддерживают цветовая палитра и музыка! Довольное цепляющая механика извлечения и сбора ресурсов.

Небольшое замечание: в игре отсутствует индикация радиуса поражения мин, иногда он кажется слишком большим. Ожидание: игра визуально показывает радиус поражения, напр. с помощью расходящихся кругов.

Отличная работа!
CaptAndrey
CaptAndrey2 May 2021, 18:40
+Апгрейды

+Простые, но хорошо сочетающиеся механики

+Графика и звуки шикарные

+Прямое соответствие теме

-быстро становится весьма сложной

-мины очень хардкорые - не хватает визуала перед взрывом и понятной области поражения
Zef1r
Zef1r3 May 2021, 09:43
Very good game, great balance. The game has the most important thing, the desire to dive again and again. Respect!
VixenMink
VixenMink8 May 2021, 01:22
I love me some pixels. Diving made fun!

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