
Inner Demons
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
You have become crazy after participating in Ludum Dare year after year.
Finally, at the 48th event, you have to fight your own fears and go deeper in the history of all past LD events.
Play through this content-packed rogue like: Fight your inner demons in various different caves, collect items and solve puzzles.
The game can also be played well with a controller!
* Move using `WASD` / your joystick + `A` to jump. You can pass through platforms by holding down, and can also climb up ledges by pressing jump again.
* Open the minimap using `Tab` / `LB`. When standing in a room with a path down, the minimap will show a red line to the next level this path leaves to.
* Attack enemies using `SPACE` / `X`.
* Quit with `Alt+F4` ;)
* Fixed flickering in rendering, removed background appearance to make game more eye friendly.
* Fixed item not spawning after killing boss in one room, fix that chicken cube room would never generate, fixed that one boss could attack to totally different rooms.
* Fixed damage of some monsters, fix knockback calculation, fix death animation.
* Fixed that player sometimes glitched through platform.
Finally, at the 48th event, you have to fight your own fears and go deeper in the history of all past LD events.
Play through this content-packed rogue like: Fight your inner demons in various different caves, collect items and solve puzzles.
Controls
The game can also be played well with a controller!
* Move using `WASD` / your joystick + `A` to jump. You can pass through platforms by holding down, and can also climb up ledges by pressing jump again.
* Open the minimap using `Tab` / `LB`. When standing in a room with a path down, the minimap will show a red line to the next level this path leaves to.
* Attack enemies using `SPACE` / `X`.
* Quit with `Alt+F4` ;)
Bug Fixes after Deadline
* Fixed flickering in rendering, removed background appearance to make game more eye friendly.
* Fixed item not spawning after killing boss in one room, fix that chicken cube room would never generate, fixed that one boss could attack to totally different rooms.
* Fixed damage of some monsters, fix knockback calculation, fix death animation.
* Fixed that player sometimes glitched through platform.