Inner Demons
You have become crazy after participating in Ludum Dare year after year.
Finally, at the 48th event, you have to fight your own fears and go deeper in the history of all past LD events.
Play through this content-packed rogue like: Fight your inner demons in various different caves, collect items and solve puzzles.
The game can also be played well with a controller!
* Move using `WASD` / your joystick + `A` to jump. You can pass through platforms by holding down, and can also climb up ledges by pressing jump again.
* Open the minimap using `Tab` / `LB`. When standing in a room with a path down, the minimap will show a red line to the next level this path leaves to.
* Attack enemies using `SPACE` / `X`.
* Quit with `Alt+F4` ;)
* Fixed flickering in rendering, removed background appearance to make game more eye friendly.
* Fixed item not spawning after killing boss in one room, fix that chicken cube room would never generate, fixed that one boss could attack to totally different rooms.
* Fixed damage of some monsters, fix knockback calculation, fix death animation.
* Fixed that player sometimes glitched through platform.
Finally, at the 48th event, you have to fight your own fears and go deeper in the history of all past LD events.
Play through this content-packed rogue like: Fight your inner demons in various different caves, collect items and solve puzzles.
Controls
The game can also be played well with a controller!
* Move using `WASD` / your joystick + `A` to jump. You can pass through platforms by holding down, and can also climb up ledges by pressing jump again.
* Open the minimap using `Tab` / `LB`. When standing in a room with a path down, the minimap will show a red line to the next level this path leaves to.
* Attack enemies using `SPACE` / `X`.
* Quit with `Alt+F4` ;)
Bug Fixes after Deadline
* Fixed flickering in rendering, removed background appearance to make game more eye friendly.
* Fixed item not spawning after killing boss in one room, fix that chicken cube room would never generate, fixed that one boss could attack to totally different rooms.
* Fixed damage of some monsters, fix knockback calculation, fix death animation.
* Fixed that player sometimes glitched through platform.



Comments17
The attack is rather slow, so I really think enemies should have less HP, and hte attack should start with the damage frame, maybe even reverse the current animation, to improve the flow.
Sad that there is no music. And I almost got stuck in the tutorial area because I didn't figure out the climbing yet :)
It was pretty fun overall ! Really liked it better after picking the ranged upgrade though as i had troubles with the melee attack on the pineapples.
I got stuck at the bottom of LD13. Like stuck stuck. Don't know why, i couldn't go lower, the next level didn't load and i could only go left and right, stuck in my fall for eternity. I also had a weird bug (or is it a feature ?) where i could grab infinite life. I didn't count the heart i picked, but i think i ended up with at least 50 of them (could see the health bar moving at each pick up)
But overall it was well made, and the graphics were really cool ! The pickups weren't very clear of what they were, but the palette was pleasing to the eye. A music would have helped a lot to finish the mood but i guess you guys ran out of time.
Good job !