You have to go deeper into the mines as fast as pssible without crashing your Minecart. Gravity is your only friend to gain speed. You can just slow down and rotate the Cart. "Glück auf!" or "Best of luck!"
Since I did not have the time to make a proper tutorial, here is how to play:
Slow down: Space
Rotate Cart: A/D
Restart/Self Destruct: Enter
Reset completely (including checkpints and timer): N
Everything you see and hear in the game is made by myself during the jam. Feedback is appreciated!
Changelog:
- Fixed a bug that the timer would not work correctly when blown up by dynamite. Timer works correctly now. - Fixed the restart comletely. You can now correctly restart from the beginning with fresh timer. - Updated path for 3rd dynamite cart so it doesn's get stuck anymore.
The pixel art is really nice (even though I thought the background didn't relly feels like a cave to me, more like floating rocks in space but maybe it's just me). It would have felt even more polished with a better font choice (it's a detail but it would have complimented your great art).
The game was challenging and super fun to play! The physics is on point and I liked the twist with the dynamite cart when you have to actually slow down! I think the game has good potential for speedruns.
At first, I didn't really understand what I needed to do, the controls are specials... But once I got the hang of it, it was really addictive. Trying to go fast without bonking was a challenge, but a really fun one !
However, at 115m, there is a dynamite cart that drops ahead of me and get stuck on the way, and I can only die... I tried hard to outspeed it, but I can't find a line to do so. Am I missing something ?
Thanks for the feedback! And IO am sorry that you got stuck. I noticed that it is hard to predict the cart behaviour sometimes. The idea with this cart is that you have to slow down and drive behind it until it eventually falls into a pit and you can get past it. And if the dynamite cart gets stuck this is really basd. I have to look more into that. thanks for pointing it out!
Thanks for the detailed feedback! Very much appreciated. I am totally with you with the background and the font. That was all due to lack of time and it does annoy me a lot. Since this is my first physics based game It took so much longer to get everything to work that I had just like one hour for polish in the end. Glad to hear you enjoyed it!
Cool concept and very good implementation! The physics felt very natural to me and the pixel art is on point. The game is challenging enough that you want to try and improve yourself, but not so much that you want to ragequit after only a few attempts. I really liked it, good job!
Nice art, fun sound effects. It had been a while since I've seen this kind of game, but it was actually kinda fun. I think that the miner has a pretty weak neck, like, maybe crashing against a wall at high speed hurts, but not enough to die. Tbh this was great, the controls where easy to figure out and use too. Nice job!
I feel like this would be one of those games that would be better if there was less slow down. Maybe its just me but I think the game should be more focused on the adrenaline rush of going fast then the red light green light cause by the dynamite. Don't get me wrong the dynamite isn't bad, it just shouldn't put the player in a spot where they have to wait for it to go away before going.
I did find the game fun, and was kind of disappointed it ended so quickly but its ludum dare, what can you do epically in these speed focused games
The art and sound is pretty nice, I liked all of that.
I reached the end in 11 minutes (I suck) :D One of my favorite games I played so far the difficulty is very balanced, sometimes I would slow down too much and sometimes went too fast and went straight into a wall or even landed on a platform with dynamite once. The mechanics were interesting to figure out which kept me playing the game until I reached the end. But anyways about the game everything is very polished from the art, physics, soundtrack, sfx. If you released the game as an app on mobile devices I wouldn't be able to tell it was made in 48 hours tbh.
@wolfier Thanks for playing and commenting. Espacially thanks for the suggestions. I will have to play around with the level design a bit more. I also felt that the speed passages could get more focus when playing. But I do also like the slow passages where you have to be careful not to run into the dynamite or to get stuck. If I had more time it probably would be better to do more levels and focus on different things in different levels. Well thanks for the feedback. Helps a lot!
@tomn114 Thank you so much for the kind words. I am glad you enjoyed it! Interesting that you find it very polished since I felt like I had no time to polish anything apart from the physics. It's nice that you also enjoyed the audio and art.
Amazing game! I liked the art and the general game. Adding this speedrun timer adds a lot of competition to this game, which makes it very nice. The game is neither too hard nor too easy, so you have struck a very good balance there!
Comments24
The game was challenging and super fun to play! The physics is on point and I liked the twist with the dynamite cart when you have to actually slow down! I think the game has good potential for speedruns.
Great job!
However, at 115m, there is a dynamite cart that drops ahead of me and get stuck on the way, and I can only die... I tried hard to outspeed it, but I can't find a line to do so. Am I missing something ?
Thanks for the feedback! And IO am sorry that you got stuck. I noticed that it is hard to predict the cart behaviour sometimes. The idea with this cart is that you have to slow down and drive behind it until it eventually falls into a pit and you can get past it. And if the dynamite cart gets stuck this is really basd. I have to look more into that. thanks for pointing it out!
Thanks for the detailed feedback! Very much appreciated. I am totally with you with the background and the font. That was all due to lack of time and it does annoy me a lot. Since this is my first physics based game It took so much longer to get everything to work that I had just like one hour for polish in the end.
Glad to hear you enjoyed it!
Tbh this was great, the controls where easy to figure out and use too. Nice job!
@nablaz
@niall-chandler
Thanks for playing and commenting. Very much appreciated!
I did find the game fun, and was kind of disappointed it ended so quickly but its ludum dare, what can you do epically in these speed focused games
The art and sound is pretty nice, I liked all of that.
Thanks for playing and commenting. Espacially thanks for the suggestions. I will have to play around with the level design a bit more. I also felt that the speed passages could get more focus when playing. But I do also like the slow passages where you have to be careful not to run into the dynamite or to get stuck. If I had more time it probably would be better to do more levels and focus on different things in different levels.
Well thanks for the feedback. Helps a lot!
@tomn114
Thank you so much for the kind words. I am glad you enjoyed it! Interesting that you find it very polished since I felt like I had no time to polish anything apart from the physics. It's nice that you also enjoyed the audio and art.
Overall a very good game!
I recorded my play experience, hope, it will be helpful:
Good luck!
Thank you very much for playing and sharing your experience with a video. That helps me out a lot!