You play as Tapang - your goal is to find treasure hidden within the temple, to pay off corrupt tax collectors. You have your martial arts and magic powers to help you.
As the compo rules state, I made everything from scratch within 48 hours :) As you can see, this time I focused mostly on the vibe. Music and graphics took me very long, as it's not my main area. Because of that, the length of the game suffered a lot, and the features a bit.
But despite all that, I'm proud of the game. Enjoy.
@deepinthewoods I know man... I totally could and should. But I focused so much on graphics, music and other details, that I just had no time for levels. And btw... I already had cut like 90% of my ideas 🆙
Short and sweet. You got the base mechanics down. I'd try to take as many shortcuts as you can next time but you did well considering music and graphics aren't your thing!
Some remarks: 1. Game lags sometimes. 4K display here. 2. Game lacks of duration and variability. Expectation: at least one chance to use every mechanic, e.g. one more room with enemies to use healing before entering it.
The mood of the game was really good and the gameplay felt satisfying. The only thing I would say was missing, was more gameplay, which means that the core mechanics are really nice. Really solid experience
Stabbed everyone through the wall at the start, then there was nothing else. I didn't even realise there was magic until I was trying to open the chest at the end. The level could definitely be larger, and have more enemies. Them all congregating in one spot doesn't really allow exploring the more interesting mechanics you added. I liked the character models, but definitely lacking in gameplay.
@maytch@jk5000@retrome Thanks, I know the game is too short and not varied. Usually my games have no music at all and very basic graphics. So for once, I wanted to do something different :)
Comments11
Thank you for playing.
Some remarks:
1. Game lags sometimes. 4K display here.
2. Game lacks of duration and variability. Expectation: at least one chance to use every mechanic, e.g. one more room with enemies to use healing before entering it.
Keep going!
I didn't even realise there was magic until I was trying to open the chest at the end.
The level could definitely be larger, and have more enemies. Them all congregating in one spot doesn't really allow exploring the more interesting mechanics you added.
I liked the character models, but definitely lacking in gameplay.
Thanks, I know the game is too short and not varied. Usually my games have no music at all and very basic graphics. So for once, I wanted to do something different :)
Thank you also. I just had no time for more levels. Once the results are in, I will add some :)