
Ludum Dare Dex / ArdyTek Collab
It's Warioware except it's digging / deepness themed (kind of).
Featuring:
- Four different mini games
- A slam dunking game
- A rocket blocking game
- A keypad entry game
- A game called "Crack Finder"
- The same difficulty no matter how many levels deep you go
- The ability to restart if you run out of lives
- No soundtrack, but one sound effect included!
Featuring:
- Four different mini games
- A slam dunking game
- A rocket blocking game
- A keypad entry game
- A game called "Crack Finder"
- The same difficulty no matter how many levels deep you go
- The ability to restart if you run out of lives
- No soundtrack, but one sound effect included!
Comments7


dirkinz28 Apr 2021, 01:19
Mnini games is a great idea for ludum dare! The only issue I had is it took me a while to figure out how to start. The title says "press A to start" but I didn't realize till afterwards that was supposed to be emulating a gameboy. I was mashing the "A" key on my keyboard for quite a while before I figured out "Z" maps to "A".

Squidly28 Apr 2021, 01:35
Loved this game! There's an impressive of minigames to choose from. I think adding difficulty would've really improved the feeling of deeper and deeper, and some light SFX would've helped. All in all, very fun~

HCS_Hades28 Apr 2021, 01:39
Had the same issue trying figure out the start lol, mashed until it worked. Kinda a warioware vibe which is cool! The rocket protection messed me up real good :)

fiaKaiera28 Apr 2021, 08:58
A microgame collection game is certainly fun! Plus, it's a rare kind of entry so it's pretty nice to see!
If you are definitely doing for a fun micrograme collection a-la WarioWare, there are definitely stuff that makes this one not work as well, and thus, not as fun as you expected. So let me tell you about each one:
* Slam Dunk: Dunk once, then continue. There's no point on making multiple dunks. You should also probably relocate the hoop every time the microgame starts.
* Crack Finder: Once you find the cracker, you have to wait a very long time, which makes it painfully slow... If only you could add a way to detect it being found after 1 second of looking at it...
* There's also a problem with movement in general. Going left is slow, but going right is fast?
* Keypad Entry: *The outlier.* Like, on a game filled with keyboard inputs you're forcing to use the mouse all of a sudden. Though, this can be circumvented by allowing to move a highlight by arrow keys. (...and that's a lot of numbers!)
* Rocket Blocking: Literally the only pure microgame and will work well.
Well, it's not the microgames are a problem, the transition is as well...
* Funnily enough, 4 seconds is too long?
* As difficulty doesn't scale, it does get stale quick. Shortening the timer always helps instead the more you go through.
* "A to start." Uh... yes in a Tic80 sense, but you meant Z, right?
Nonetheless, you do have a makings of a microgame collection, it's just missing that fast paced panic microgames usually have. Good work though!
If you are definitely doing for a fun micrograme collection a-la WarioWare, there are definitely stuff that makes this one not work as well, and thus, not as fun as you expected. So let me tell you about each one:
* Slam Dunk: Dunk once, then continue. There's no point on making multiple dunks. You should also probably relocate the hoop every time the microgame starts.
* Crack Finder: Once you find the cracker, you have to wait a very long time, which makes it painfully slow... If only you could add a way to detect it being found after 1 second of looking at it...
* There's also a problem with movement in general. Going left is slow, but going right is fast?
* Keypad Entry: *The outlier.* Like, on a game filled with keyboard inputs you're forcing to use the mouse all of a sudden. Though, this can be circumvented by allowing to move a highlight by arrow keys. (...and that's a lot of numbers!)
* Rocket Blocking: Literally the only pure microgame and will work well.
Well, it's not the microgames are a problem, the transition is as well...
* Funnily enough, 4 seconds is too long?
* As difficulty doesn't scale, it does get stale quick. Shortening the timer always helps instead the more you go through.
* "A to start." Uh... yes in a Tic80 sense, but you meant Z, right?
Nonetheless, you do have a makings of a microgame collection, it's just missing that fast paced panic microgames usually have. Good work though!

Jerm8 May 2021, 05:55
A good attempt, but it needs more work to be a solid fun game I think. The main thing for me was that most of the games were too slow paced and easy, except the rocket game which was very difficult (when you get two rockets coming from different directions at the same time it's impossible to block them).

Yword8 May 2021, 18:34
Really interesting minigames! Nice works! Maybe it will be more fun if each minigame has multiple difficulty levels or some variations.


I guess my only complain is at the slam dunk minigame, I got like a score of 10 and still failed (not sure if it's a bug or I just suck at it)
Overall it was nice! Also it's cool seeing Pico games in LD.