Our hero needs access to servers in the distant past to get access to an encrypted file! So the hero flies back in time to get access, but the data needed is scattered across multiple servers, requiring multiple trips!
The hero needs to avoid getting touched by their past selves, otherwise it will introduce too much temporal instability!
Too much instability (>200 instability!) will corrupt the timelines too much and result in game over!
Interesting concept! It took me longer than I am proud to admit to realize that the arrow was guiding me(I thought it was my past self at first). Started out pretty easy but ramped up fast when my past selves started adding up. Nice entry!
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