
Ocelot Safari
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
welcome to the ocelot safari!
enjoy the ocelots, and do let us know if you find any long-lost relics deep in the jungle :)
instructions
* hold Z to drag things
* arrow keys to move
* retrieve the lost gemstone of Tezcatlipoca! some say it’s as far as fvkgl-sbhe meters deep in the jungle!
tips
* we'll leave you some new tools at the initial drop point, if the ocelots steal your gear
* ocelots can crawl through vines and trees -- they're tricksters!
* be sure to bring some matches; the nights are long and dark, and who knows what lurks in the jungle...
tutorial
I didn't make the time to make an interactive tutorial, so here's a video instead. I'd recommend playing first, but if you're confused or stuck then maybe give this a watch:
https://youtu.be/tYDLA6QXjM4
And here's a gif showing how to use each tool:
(light a fire by bumping matches into wood)
good luck in there!
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postscript
* My initial goal was to make a game exploring how items feel if you have no inventory system or "use item" button. I'd stumbled on a similar system ("tangible code") recently and wanted to see if it would work again; more info here: https://pancelor.com/posts/linecook. Sometimes movement can feel a bit awkward, especially at the start, but that's what the whole game is built around, so I think it's fine.
* I really like how the nighttime and the ocelots make it a visceral struggle to advance deeper and deeper into the jungle. (although I do now think the deaths are too punishing)
post-compo bugfixes:
* fixed a mixup where night damage happened every time you stepped, instead of once a second* fix some small AI bugs in the ocelots - dropping tools when they failed to move (leading to possible softlocks) and not checking to get scared off often enough (once per second instead of once per step)
* fix broken player sprite animation (the code + sprites already existed to do this, I just forgot to call it)
* fix tool sounds to play at more reasonable times (e.g. pushing an axe into a machete should not play a chopping noise)
The full code changes are visible on github, and a detailed changelog is available here: 1, 2, and 3