Past the Final Frontier

Past the Final Frontier

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overall: 3.42
fun: 3.08
innovation: 3.45
theme: 3.42
graphics: 3.55
audio: 3.42
mood: 3.65
​You have been selected for the prestigious (and dangerous (and complicated)) job of running a space program for a dystopian dictatorship. Your main goal? Ensure a steady flow of resources for the upcoming war. Left with the baffling task of attempting the utterly insane and creating a Dyson Swarm around the Sun, you have to build your space program from the ground up.

Features:

- Undertake various projects in the Solar System: Colonise Mars, Exploit Saturn's Mineral Rings, Finally Settle The Debate Over Whether Pluto is a Planet.

- Min-max your rocket, focus on the parts that matter while also ensuring that the mission goes smoothly while also sticking to a strict budget.

- Research new tiers of components.

- Try not to get shot by the Comissarate after botching like 10 missions in a row

- Enjoy the aesthetic of a vaguely 80s CRT terminal :)

EDIT (26.04.2021 8AM EEST):
I am unsure where *exactly* on my submission should I write the changelog for the bug fix, but:
- I fixed me rushing the build out at 4am and setting the wrong resolution for it
- I fixed Unity killing the scanline shader which I had to temporarily disable since it just refused to render anything in the build with it on
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