
Psychology of the Depths
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A psychology themed card game based on the flavor of Carl Jung's works.
"Dig deep" by exhausting your deck of feeling, thought, sensation, and intuition cards. Each level deeper you go, you can add helpful cards to the deck, but "bad" cards will be added too, making it harder to continue.
How deep into the unconscious can you go?
My first ever game jam/compo. I hope you like the game!
*Tools*
Engine: Unity with C#
Art: Krita and Gimp
Audio: Audacity and my own voice.
Motivation: Coffee
*Change log*
Update 1:
Fixed some issues with UI resolution scaling (ultrawide should now be playable).
HTML Web version now available!
Update 2:
Corrected a few typos.
Cleaned audio files to remove "background buzz."
Increased card text size (as people were saying they were hard to read). [Web build only, for now]
Update 3:
Added a few missing animations and a missing card effect.
Web version includes restored features. There's not _much_ difference, but play the Win or Mac versions to see the game in its "48 hour only" state (excepting a couple minor bug-fixes).
"Dig deep" by exhausting your deck of feeling, thought, sensation, and intuition cards. Each level deeper you go, you can add helpful cards to the deck, but "bad" cards will be added too, making it harder to continue.
How deep into the unconscious can you go?
My first ever game jam/compo. I hope you like the game!
*Tools*
Engine: Unity with C#
Art: Krita and Gimp
Audio: Audacity and my own voice.
Motivation: Coffee
*Change log*
Update 1:
Fixed some issues with UI resolution scaling (ultrawide should now be playable).
HTML Web version now available!
Update 2:
Corrected a few typos.
Cleaned audio files to remove "background buzz."
Increased card text size (as people were saying they were hard to read). [Web build only, for now]
Update 3:
Added a few missing animations and a missing card effect.
Web version includes restored features. There's not _much_ difference, but play the Win or Mac versions to see the game in its "48 hour only" state (excepting a couple minor bug-fixes).