An arcade-y space shooter where you help earthlings escape from an alien invasion and certain doom!
Welcome, Commander!
Planet Earth is under attack from vile Aliens, and we must evacuate as many personnel through the wormhole as possible (yes, we have a wormhole - very convenient, I know).
You will protect the evacuation cruisers while they load civilians by piloting the advanced HERCULES defense platform.
Every 10 seconds a shuttle from earth will deliver its passengers.
Use the MOUSE to orbit around the cruiser dock.
Press SPACE when you are ready to open the wormhole and evacuate the cruiser. Once the wormhole closes the next cruiser will arrive to begin taking on crew.
You will earn credits for each passenger evacuated, and can spend them on HERCULES upgrades after each cruiser is wormholed away.
If you, or any cruisers are destroyed, it's over! Good luck, Commander!
TAB = Menu
MOUSE = Move
SPACE = Wormhole
This was _supposed_ to be a Compo entry, but a hurricane decided to knock out internet for most of Saturday, and I'm a hack programmer without the stack overflow crutch, so here we are Jam! (Excuses, excuses) :-)
I have a soft spot for games that allow me to upgrade weapons. I liked that I only had 10 wormholes and had to decide how many shuttles to take on before leaving. Nice game. Thanks for making it.
Overall good game but got boring after awhile. Good scores in all except Humor as the game is deathly serious my family was killed in an evacuating space ship
I, being dumb, thought for far too long that the shuttles were enemies too. It was /so/ satisfying to upgrade my weapons and gear. I quickly outpowered the enemy waves and I would /love/ to see them match my firepower quicker. Really cool game 👍👍
This was a fun game to play! It's quite a unique idea and I enjoyed leveling up. It would be nice to get an indicator on how many credits I will get when using the wormhole. Good job :)
I like the atmosphere (pun intended). Although the UI seems to be scaling wrongly for me in the HTML version at least, and if going full screen the background is cut off on the sides and it shows blue there.
Fun! Liked that I was able to do different upgrades and stuff, was a bit confused at first by the UI and the objective but onceI figured that out it was really fun :D
The game feels very balanced for a gamejam entry. With only 10 wormholes and you having to decide how/when to use them. Good entry! Also as many people said, simply love upgrade systems.
Really like the space atmosphere. I think it was the controls and graphics that really created a nice space feeling. I feel a bit like the mouse controls did not as good of a job at highlighting the great weapons as keyboard controls could have.
I like the setting and plot idea. Gameplay though didn't feel very engaging. Essentially it's just waiting and the shooting doesn't feel too fun. Missiles felt weak and the other weapons being off-center were quite hard to aim and you'd have to essentially choose to aim only one at a time while the others kept shooting into nowhere. Upgrades were fun, but linking credits earning with the waiting time means that there's no agency over what you earn and it reduces everything to a waiting game. Credits might instead be linked with enemies killed. That would make it feel like what you do has more meaning. Wish some polish and quality of life improvements I can see how this could be quite fun!
At first it seemed pretty boring to me, but as soon as I understood the concept that I could properly upgrade myself, I was suddenly hooked. Couldn't the ship be in the middle rather than in the corner? It would be a shame not to use the space to the right of the ship. Anyway, good job
Upgrading was nice but waiting for missiles from start is little bit boring. Instead of waiting for missiles to launch automatically you could have fire button with upgradable cooldown. This how player has the control when and how those missiles are used.
Nice job! I tried easy and hard difficulties, and found easy too easy and hard too hard. Limiting the player to flat rate of 10 money/10 seconds made the game fell more like waiting than playing, especially on easy. Still, a very nice entry overall!
@skel3ton lol, yeah, kicking myself for not putting it in the middle! That plus a camera zoom out feature would have been prime changes. But, y'know, jam timecrunch :-)
@crwohlers Agree - same excuse really tho - very little time for playtesting and balancing!
The upgrade path feels great - love that sense of increasing power! Knowing when to activate the wormhole to buy upgrades and refresh the ship makes for really interesting choices in the play. It felt a little slow for the first couple of rounds (I wanted to do more) but really picked up after a few. Fun!
The progression is nice, fun concept with the shuttles every 10s! Do wish there was a bit more control over shooting, or if not, that the game had a bit more action from the start
Interesting game. It has a very solid and functional gameplay. The upgrade system is really fun. Clearly you have here a good arcade prototype, which could be the start of a bigger project.
The graphics are functional, as is the sound. Good job!
Comments32
Really cool game 👍👍
Very nice how there are multiple variables to keep track of while trying to shoot down the aliens. Well done!
@jirrev lol, yeah, I did a dumb and forgot to scale the canvas! :-P
@denvil Good idea!
@skel3ton lol, yeah, kicking myself for not putting it in the middle! That plus a camera zoom out feature would have been prime changes. But, y'know, jam timecrunch :-)
@crwohlers Agree - same excuse really tho - very little time for playtesting and balancing!
Do wish there was a bit more control over shooting, or if not, that the game had a bit more action from the start
The graphics are functional, as is the sound. Good job!