A Incomplete tech demo for a PS style wizard simulator! swing around a cool stick in a beautiful crunchy low poly environment and explore the rather large for a game jam map with a few hidden secrets
Wizarding is a cool theme, combining keystrokes to make spells is neat. The fact that the spell is made of 2 characters - X vs O, made it feel like they are opposites and I'm concocting a good vs evil spell in different ways. Even though technically it's just letters, somehow it felt like I was "combining" magical bits. The coolest part was the mobility and the easter egg under the map which I would have never found without your guidance - was cute. I wish there were more mobility tests of my skill with the wand. Perhaps you should have chosen between the animal manipulation and the mobility stuff to reduce scope but add polish? Either way this was fun, thank you for the game.
Pretty fun sandbox to play around in. I had a hard time aiming at the flying things, it would have been nice if they had bigger hitboxes. I enjoyed exploring the map, especially once I found the jump spell. The PSX style really shines here, and the way the deer hop around is amazing and I love them they are SO CUTE.
I tried to get all the deer together for a deer jamboree, but I accidentally reconstructed a few into the shadow realm lol.
Also... I found something... underneath... :whale2: ?
A lot of potential in this one, id love to see how you can expand this. Tho like I said on stream, this is def the kind of game that could explode in complexity really easily!
At first if was hard to understand how spells work. But then the game turned out to be so interesting and atmosferic. I liked those goats so much. But it was a bit sad to put spells on them.
As a Potterhead, I really appreciate this game. This , released about 20 years ago? Would have seriously changed my life as I would not have gotten out of the house at all and would have been stuck to my PSX. Well done, love it, would probably be awesome in VR as well. Thank you for creating and sharing this !
Super interesting idea. Reminded me of n64's hey day. The idea of mouse clicks for spells is super interesting and I think would work great with some light action and puzzles. You could probably even make an rpg out of the style of gameplay. Super excited to see what is next for you. Good stuff.
Sup rextgun! This is a cool little demo, I can see this being really fun as a fast-paced FPS or roguelike or such. Once I tried out the spell combinations and learned what they all were, I was flying around the map with ease! Neat entry, would love to see it expanded on. :smile:
pleasepleasepleasepleasepleasepleasepleasepleasePLEASE make a postjam. Your magic system feels intuitive and unwieldy at the same time, and the potential is here for a fun interaction system that only games like Magicka ever pulled off. I have a special love of first-person control schemes that break the mold a bit with unusual mechanics, and this one ticks all the boxes.
some good ideas and implementation - lacked a bit of direction as you said - but you should still be pleased with the mechanics you implemented! Not really related to the theme, but some good novel concepts. Memorising the click order for spells was difficult but would be something rewarding once you've practiced.
Nice! I had fun with this. I noticed eventually that my wand had a pretty long range, but it took me a while to realize. Some really funny moments in this one, and it was fun to just jump around
All-in-all I like the premise here. Shame you didn't have time to complete the full experience, but that shouldn't stop you from trying! There's a lot of really cool foundation here. Would be very interested to see where you take this to evolve it into a complete game. The playground itself is fun enough, which means it's a very promising start! :slight_smile:
A strong tech demo. I didn't dislike the graphic too and the spell casting concept was fun :v: This remind me of magicka in a way, like a very distant cousin.
Rex I loved having you come by the stream it was great. the mechanics in this tech demo have a lot of potential and I hope you take the experiences learned to develop something awesome!
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I tried to get all the deer together for a deer jamboree, but I accidentally reconstructed a few into the shadow realm lol.
Also... I found something... underneath... :whale2: ?
check my vod: https://www.twitch.tv/videos/1004193959?t=00h41m29s
Awesome work!
I liked the firefighting minigame ;)
https://www.twitch.tv/videos/1007659333?t=02h16m00s
All-in-all I like the premise here. Shame you didn't have time to complete the full experience, but that shouldn't stop you from trying! There's a lot of really cool foundation here. Would be very interested to see where you take this to evolve it into a complete game. The playground itself is fun enough, which means it's a very promising start! :slight_smile:
A strong tech demo. I didn't dislike the graphic too and the spell casting concept was fun :v:
This remind me of magicka in a way, like a very distant cousin.