Root World

by nestral
Overall★★★★★★★★★★2.70
Fun★★★★★★★★★★2.50
Innovation★★★★★★★★★★3.60
Theme★★★★★★★★★★3.30
Graphics★★★★★★★★★★2.10
This game is one of the worst games I have ever made. Couldn't finish the game in time for Compo. Most of the time was spent trying to implement fast rendering, though there are still some problems. That is one of the reasons, why the gameplay is so bad (yes, I know).

Anyway, in this game you control the tree roots, and your goal is to get as deep as you can. Controlling your roots costs minerals, which are blue tiles on the map. To collect the minerals, you have to hit them with one of the roots. The minerals will be sucked out over time. The amount of minerals in the tile is represented by its color (the more blueish color is, the more minerals) and shown in the bottom left corner.

Attractors, spawned with right click, attract nearby roots from above.

Good luck, trying to get the highest score!

Controls:
- Left click: Split all roots in 2, costs 1 mineral
- Right click: Spawn an attractor at mouse position that attracts nearby roots, costs 2 minerals
- R: Reset

Comments6

kuviman
kuviman26 Apr 2021, 17:48
Cool idea, but hard to use the right click
Robin Scarbrough26 Apr 2021, 18:37
The gameplay is simple but refreshing, the only issue I take with it is the amount of time it takes for the game to end sometimes after you are completely out of minerals and can therefore take no actions.
Phanty26 Apr 2021, 18:58
While the game is a bit lacking, the concept is really neat. I could definitely see myself playing something similar if it were more polished.
Phanty26 Apr 2021, 18:58
oops - don't mind this double post
EvoGenGames27 Apr 2021, 14:05
Very nice game,
I deffinitly enjoyed it.

the unpredictibility of the directions of the roots when you split them got me enraged! I like :smile:

Well done!
tengusheath
tengusheath28 Apr 2021, 02:35
Cool idea, but too unpredictable.

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